diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2021-04-13 10:54:02 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2021-04-29 14:07:57 -0700 |
commit | 290c66ebf476cb1e6e7141889d1e6faf26dba3ce (patch) | |
tree | 0e9491d235e5ad54616e6a3281c78980e2693c81 /indra | |
parent | ced2bd5ed4386d50231edfd1ebec01561f9b4465 (diff) |
SL-14113 Cleanup typo and cross reference
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/starsF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 50f10ad0fa..b028c40ed9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -52,7 +52,7 @@ float twinkle(){ void main() { // camera above water: class1\deferred\starsF.glsl - // camera below water: starsF.glsl + // camera below water: class1\environment\starsF.glsl vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); vec4 col = mix(col_b, col_a, blend_factor); diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index d89cc69d71..1c592402d4 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -129,7 +129,7 @@ void main() frag_color = vec4(color.rgb, alpha1); // SL-14113 Moon Haze -- When the camera is underwater fix clouds clipping into moon - // camera above water: class1\defered\cloudsF.glsl + // camera above water: class1\deferred\cloudsF.glsl // camera below water: class2\windlight\coudsV.glsl // See: starsV.glsl, cloudsV.glsl, moonF.glsl gl_FragDepth = 0.999985; |