summaryrefslogtreecommitdiff
path: root/indra/newview
diff options
context:
space:
mode:
authorJonathan Goodman <geenz@geenzo.com>2012-08-29 08:02:46 -0400
committerJonathan Goodman <geenz@geenzo.com>2012-08-29 08:02:46 -0400
commitd5b45b0b636557333c3408e7a60d5ef587ea99ad (patch)
tree05e4b0a55836c45d0a338a6928d846a3869a1313 /indra/newview
parente606677ed885c4e9189b0768b5e6f999fa2cf885 (diff)
Use an unordered map for custom #defines instead of a map. Lookups are faster, and we don't really care about any particular order anyways for these.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llviewershadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index e70bf013e7..43de7450c8 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -827,7 +827,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
}
shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) );
- std::map<std::string, std::string> attribs;
+ boost::unordered_map<std::string, std::string> attribs;
// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
for (U32 i = 0; i < shaders.size(); i++)