diff options
| -rw-r--r-- | indra/llrender/llglslshader.h | 2 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 4 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.h | 2 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 2 | 
4 files changed, 5 insertions, 5 deletions
| diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index f511c39484..2af74c20ff 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -163,7 +163,7 @@ public:  	LLShaderFeatures mFeatures;  	std::vector< std::pair< std::string, GLenum > > mShaderFiles;  	std::string mName; -	std::map<std::string, std::string> mDefines; +	boost::unordered_map<std::string, std::string> mDefines;  };  //UI shader (declared here so llui_libtest will link properly) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 4f7f845c70..3b1ec281c9 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -521,7 +521,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)  	}   } -GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string> defines, S32 texture_index_channels) +GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string> defines, S32 texture_index_channels)  {  	GLenum error = GL_NO_ERROR;  	if (gDebugGL) @@ -658,7 +658,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade  		text[count++] = (GLcharARB *) strdup(define.c_str());  	} -	for (std::map<std::string,std::string>::iterator iter = defines.begin(); iter != defines.end(); ++iter) +	for (boost::unordered_map<std::string,std::string>::iterator iter = defines.begin(); iter != defines.end(); ++iter)  	{  		std::string define = "#define " + iter->first + " " + iter->second + "\n";  		text[count++] = (GLcharARB *) strdup(define.c_str()); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 88c60b2144..4b93aae735 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -176,7 +176,7 @@ public:  	void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);  	BOOL	linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);  	BOOL	validateProgramObject(GLhandleARB obj); -	GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string> defines, S32 texture_index_channels = -1); +	GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string> defines, S32 texture_index_channels = -1);  	// Implemented in the application to actually point to the shader directory.  	virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e70bf013e7..43de7450c8 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -827,7 +827,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()  	}  	shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl",		1 ) ); -	std::map<std::string, std::string> attribs; +	boost::unordered_map<std::string, std::string> attribs;  	// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.  	for (U32 i = 0; i < shaders.size(); i++) | 
