diff options
author | Dave Parks <davep@lindenlab.com> | 2011-07-21 00:42:48 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-07-21 00:42:48 -0500 |
commit | aaecc4c53ccbb71628988b10159f403d51836514 (patch) | |
tree | 8caee801cc234bd70df227fee95d6647fa945d4f /indra/newview | |
parent | e52caca712a347cb6e76b429efaba059bd18e4a5 (diff) |
SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater.
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a772777495..62d83b516f 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -173,6 +173,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWLCloudProgram); mShaderList.push_back(&gAvatarProgram); mShaderList.push_back(&gObjectShinyProgram); + mShaderList.push_back(&gObjectShinyNonIndexedProgram); mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); @@ -187,7 +188,9 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightShinyProgram); mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gObjectSimpleNonIndexedProgram); + mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); + mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram); mShaderList.push_back(&gSkinnedObjectSimpleProgram); @@ -204,6 +207,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightWaterProgram); mShaderList.push_back(&gAvatarWaterProgram); mShaderList.push_back(&gObjectShinyWaterProgram); + mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); mShaderList.push_back(&gDeferredBlurLightProgram); |