diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-07-21 00:42:48 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-07-21 00:42:48 -0500 | 
| commit | aaecc4c53ccbb71628988b10159f403d51836514 (patch) | |
| tree | 8caee801cc234bd70df227fee95d6647fa945d4f | |
| parent | e52caca712a347cb6e76b429efaba059bd18e4a5 (diff) | |
SH-2020 Fix for avatar skin/eyes and trees being bright/black/busted underwater.
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 4 | 
1 files changed, 4 insertions, 0 deletions
| diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a772777495..62d83b516f 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -173,6 +173,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :  	mShaderList.push_back(&gWLCloudProgram);  	mShaderList.push_back(&gAvatarProgram);  	mShaderList.push_back(&gObjectShinyProgram); +	mShaderList.push_back(&gObjectShinyNonIndexedProgram);  	mShaderList.push_back(&gWaterProgram);  	mShaderList.push_back(&gAvatarEyeballProgram);   	mShaderList.push_back(&gObjectSimpleProgram); @@ -187,7 +188,9 @@ LLViewerShaderMgr::LLViewerShaderMgr() :  	mShaderList.push_back(&gObjectFullbrightShinyProgram);  	mShaderList.push_back(&gObjectFullbrightShinyWaterProgram);  	mShaderList.push_back(&gObjectSimpleNonIndexedProgram); +	mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram);  	mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); +	mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram);  	mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram);  	mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram);  	mShaderList.push_back(&gSkinnedObjectSimpleProgram); @@ -204,6 +207,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :  	mShaderList.push_back(&gObjectFullbrightWaterProgram);  	mShaderList.push_back(&gAvatarWaterProgram);  	mShaderList.push_back(&gObjectShinyWaterProgram); +	mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram);  	mShaderList.push_back(&gUnderWaterProgram);  	mShaderList.push_back(&gDeferredSunProgram);  	mShaderList.push_back(&gDeferredBlurLightProgram); | 
