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authorLoren Shih <seraph@lindenlab.com>2011-03-30 19:28:03 -0400
committerLoren Shih <seraph@lindenlab.com>2011-03-30 19:28:03 -0400
commit993ad22f9ffeae6d20f75dc409cf0128ca167a0e (patch)
treea56e0ca7ef64457db95d29cbe493a3a4d9d2b91a /indra/newview
parent23fe1a4787ae80dfe284a09e329237aab00bd5a4 (diff)
Cleanup to logically group physics params in avatar_lad.xml.
Added more controls for belly & butt. Cleaned up code around physics parameter initialization.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/character/avatar_lad.xml191
-rw-r--r--indra/newview/llphysicsmotion.cpp204
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml25
3 files changed, 300 insertions, 120 deletions
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index 51be7f52fa..ee2cc5ffeb 100644
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -11952,54 +11952,94 @@ render_pass="bump">
<param
id="1130"
group="0"
+ name="Belly_Physics_Mass"
+ label="Belly Physics Mass"
+ wearable="physics"
+ edit_group="physics_belly"
+ value_default=".1"
+ value_min=".1"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="1131"
+ group="0"
+ name="Belly_Physics_Smoothing"
+ label="Belly Physics Smoothing"
+ wearable="physics"
+ edit_group="physics_belly"
+ value_default="2"
+ value_min="1"
+ value_max="10">
+ <param_driver />
+ </param>
+ <param
+ id="1132"
+ group="0"
+ name="Belly_Physics_Gravity"
+ label="Belly Physics Gravity"
+ wearable="physics"
+ edit_group="physics_belly"
+ value_default="0"
+ value_min="0"
+ value_max=".1">
+ <param_driver />
+ </param>
+ <param
+ id="1133"
+ group="0"
name="Belly_Physics_UpDown_Spring"
label="Belly Physics UpDown Spring"
wearable="physics"
edit_group="physics_belly"
- label_min="Less"
- label_max="More"
value_default=".1"
value_min="0"
value_max="1">
<param_driver />
</param>
<param
- id="1131"
+ id="1134"
group="0"
name="Belly_Physics_UpDown_Gain"
label="Belly Physics UpDown Gain"
wearable="physics"
edit_group="physics_belly"
- label_min="Less"
- label_max="More"
value_default="10"
value_min="1"
value_max="100">
<param_driver />
</param>
<param
- id="1132"
+ id="1135"
group="0"
name="Belly_Physics_UpDown_Damping"
label="Belly Physics UpDown Damping"
wearable="physics"
edit_group="physics"
- label_min="Less"
- label_max="More"
value_default=".05"
value_min="0"
value_max=".1">
<param_driver />
</param>
- <param
- id="1133"
+ <param
+ id="1136"
+ group="0"
+ name="Belly_Physics_UpDown_Drag"
+ label="Belly Physics UpDown Drag"
+ wearable="physics"
+ edit_group="physics_belly"
+ value_default=".15"
+ value_min="0"
+ value_max=".5">
+ <param_driver />
+ </param>
+ <param
+ id="1137"
group="0"
name="Belly_Physics_UpDown_Max_Velocity"
label="Belly Physics UpDown Max Speed"
wearable="physics"
edit_group="physics_belly"
- label_min="Less"
- label_max="More"
value_default="0"
value_min="0"
value_max="10">
@@ -12009,54 +12049,155 @@ render_pass="bump">
<param
id="1140"
group="0"
+ name="Butt_Physics_Mass"
+ label="Butt Physics Mass"
+ wearable="physics"
+ edit_group="physics_butt"
+ value_default=".1"
+ value_min=".1"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="1141"
+ group="0"
+ name="Butt_Physics_Smoothing"
+ label="Butt Physics Smoothing"
+ wearable="physics"
+ edit_group="physics_butt"
+ value_default="2"
+ value_min="1"
+ value_max="10">
+ <param_driver />
+ </param>
+ <param
+ id="1142"
+ group="0"
+ name="Butt_Physics_Gravity"
+ label="Butt Physics Gravity"
+ wearable="physics"
+ edit_group="physics_butt"
+ value_default="0"
+ value_min="0"
+ value_max=".1">
+ <param_driver />
+ </param>
+ <param
+ id="1143"
+ group="0"
name="Butt_Physics_UpDown_Spring"
label="Butt Physics UpDown Spring"
wearable="physics"
edit_group="physics_butt"
- label_min="Less"
- label_max="More"
value_default=".1"
value_min="0"
value_max="1">
<param_driver />
</param>
<param
- id="1141"
+ id="1144"
group="0"
name="Butt_Physics_UpDown_Gain"
label="Butt Physics UpDown Gain"
wearable="physics"
edit_group="physics_butt"
- label_min="Less"
- label_max="More"
value_default="10"
value_min="1"
value_max="100">
<param_driver />
</param>
<param
- id="1142"
+ id="1145"
group="0"
name="Butt_Physics_UpDown_Damping"
label="Butt Physics UpDown Damping"
- wearable="physics_butt"
+ wearable="physics"
edit_group="physics"
- label_min="Less"
- label_max="More"
value_default=".05"
value_min="0"
value_max=".1">
<param_driver />
</param>
- <param
- id="1143"
+ <param
+ id="1146"
+ group="0"
+ name="Butt_Physics_UpDown_Drag"
+ label="Butt Physics UpDown Drag"
+ wearable="physics"
+ edit_group="physics_butt"
+ value_default=".15"
+ value_min="0"
+ value_max=".5">
+ <param_driver />
+ </param>
+ <param
+ id="1147"
group="0"
name="Butt_Physics_UpDown_Max_Velocity"
label="Butt Physics UpDown Max Speed"
wearable="physics"
edit_group="physics_butt"
- label_min="Less"
- label_max="More"
+ value_default="0"
+ value_min="0"
+ value_max="10">
+ <param_driver />
+ </param>
+
+ <param
+ id="1143"
+ group="0"
+ name="Butt_Physics_LeftRight_Spring"
+ label="Butt Physics LeftRight Spring"
+ wearable="physics"
+ edit_group="physics_butt"
+ value_default=".1"
+ value_min="0"
+ value_max="1">
+ <param_driver />
+ </param>
+ <param
+ id="1144"
+ group="0"
+ name="Butt_Physics_LeftRight_Gain"
+ label="Butt Physics LeftRight Gain"
+ wearable="physics"
+ edit_group="physics_butt"
+ value_default="10"
+ value_min="1"
+ value_max="100">
+ <param_driver />
+ </param>
+ <param
+ id="1145"
+ group="0"
+ name="Butt_Physics_LeftRight_Damping"
+ label="Butt Physics LeftRight Damping"
+ wearable="physics"
+ edit_group="physics"
+ value_default=".05"
+ value_min="0"
+ value_max=".1">
+ <param_driver />
+ </param>
+ <param
+ id="1146"
+ group="0"
+ name="Butt_Physics_LeftRight_Drag"
+ label="Butt Physics LeftRight Drag"
+ wearable="physics"
+ edit_group="physics_butt"
+ value_default=".15"
+ value_min="0"
+ value_max=".5">
+ <param_driver />
+ </param>
+ <param
+ id="1147"
+ group="0"
+ name="Butt_Physics_LeftRight_Max_Velocity"
+ label="Butt Physics LeftRight Max Speed"
+ wearable="physics"
+ edit_group="physics_butt"
value_default="0"
value_min="0"
value_max="10">
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp
index 4048c66262..fd83f4d482 100644
--- a/indra/newview/llphysicsmotion.cpp
+++ b/indra/newview/llphysicsmotion.cpp
@@ -238,102 +238,130 @@ LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter
mMotions.clear();
- controller_map_t controller_breast_inout;
- controller_breast_inout["Mass"] = "Breast_Physics_Mass";
- controller_breast_inout["Smoothing"] = "Breast_Physics_Smoothing";
- controller_breast_inout["Gravity"] = "Breast_Physics_Gravity";
- controller_breast_inout["Damping"] = "Breast_Physics_Side_Damping";
- controller_breast_inout["Drag"] = "Breast_Physics_Side_Drag";
- controller_breast_inout["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
- controller_breast_inout["Spring"] = "Breast_Physics_Side_Spring";
- controller_breast_inout["Gain"] = "Breast_Physics_Side_Gain";
-
- LLPhysicsMotion *motion_breast_inout = new LLPhysicsMotion("Breast_Physics_Side_Controller",
- "",
- "mChest",
- character,
- LLVector3(-1,0,0),
- controller_breast_inout);
- if (!motion_breast_inout->initialize())
- return STATUS_FAILURE;
- addMotion(motion_breast_inout);
-
- controller_map_t controller_breast_updown;
- controller_breast_updown["Mass"] = "Breast_Physics_Mass";
- controller_breast_updown["Smoothing"] = "Breast_Physics_Smoothing";
- controller_breast_updown["Gravity"] = "Breast_Physics_Gravity";
- controller_breast_updown["Damping"] = "Breast_Physics_UpDown_Damping";
- controller_breast_updown["Drag"] = "Breast_Physics_UpDown_Drag";
- controller_breast_updown["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
- controller_breast_updown["Spring"] = "Breast_Physics_UpDown_Spring";
- controller_breast_updown["Gain"] = "Breast_Physics_UpDown_Gain";
-
- LLPhysicsMotion *motion_breast_updown = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
- "",
- "mChest",
- character,
- LLVector3(0,0,1),
- controller_breast_updown);
- if (!motion_breast_updown->initialize())
+ // Breast Cleavage
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Smoothing"] = "Breast_Physics_Smoothing";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Damping"] = "Breast_Physics_Side_Damping";
+ controller["Drag"] = "Breast_Physics_Side_Drag";
+ controller["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
+ controller["Spring"] = "Breast_Physics_Side_Spring";
+ controller["Gain"] = "Breast_Physics_Side_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_Side_Controller",
+ "",
+ "mChest",
+ character,
+ LLVector3(-1,0,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
+ }
+
+ // Breast Bounce
+ {
+ controller_map_t controller;
+ controller["Mass"] = "Breast_Physics_Mass";
+ controller["Smoothing"] = "Breast_Physics_Smoothing";
+ controller["Gravity"] = "Breast_Physics_Gravity";
+ controller["Damping"] = "Breast_Physics_UpDown_Damping";
+ controller["Drag"] = "Breast_Physics_UpDown_Drag";
+ controller["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
+ controller["Spring"] = "Breast_Physics_UpDown_Spring";
+ controller["Gain"] = "Breast_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
+ "",
+ "mChest",
+ character,
+ LLVector3(0,0,1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_breast_updown);
-
- controller_map_t controller_butt_updown;
- controller_butt_updown["Damping"] = "Butt_Physics_Updown_Damping";
- controller_butt_updown["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity";
- controller_butt_updown["Spring"] = "Butt_Physics_Updown_Spring";
- controller_butt_updown["Gain"] = "Butt_Physics_Updown_Gain";
- LLPhysicsMotion *motion_butt_updown = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
- "",
- "mPelvis",
- character,
- LLVector3(0,0,1),
- controller_butt_updown);
- if (!motion_butt_updown->initialize())
+
+ // Butt Bounce
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Butt_Physics_Mass";
+ controller["Smoothing"] = "Butt_Physics_Smoothing";
+ controller["Gravity"] = "Butt_Physics_Gravity";
+ controller["Damping"] = "Butt_Physics_UpDown_Damping";
+ controller["Drag"] = "Butt_Physics_UpDown_Drag";
+ controller["MaxSpeed"] = "Butt_Physics_UpDown_Max_Velocity";
+ controller["Spring"] = "Butt_Physics_UpDown_Spring";
+ controller["Gain"] = "Butt_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
+ "",
+ "mPelvis",
+ character,
+ LLVector3(0,0,1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_butt_updown);
-
- controller_map_t controller_butt_leftright;
- controller_butt_leftright["Damping"] = "Butt_Physics_Updown_Damping";
- controller_butt_leftright["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity";
- controller_butt_leftright["Spring"] = "Butt_Physics_Updown_Spring";
- controller_butt_leftright["Gain"] = "Butt_Physics_Updown_Gain";
- LLPhysicsMotion *motion_butt_leftright = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
- "",
- "mPelvis",
- character,
- LLVector3(0,1,0),
- controller_butt_leftright);
- if (!motion_butt_leftright->initialize())
+
+ // Butt LeftRight
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Butt_Physics_Mass";
+ controller["Smoothing"] = "Butt_Physics_Smoothing";
+ controller["Gravity"] = "Butt_Physics_Gravity";
+ controller["Damping"] = "Butt_Physics_LeftRight_Damping";
+ controller["Drag"] = "Butt_Physics_LeftRight_Drag";
+ controller["MaxSpeed"] = "Butt_Physics_LeftRight_Max_Velocity";
+ controller["Spring"] = "Butt_Physics_LeftRight_Spring";
+ controller["Gain"] = "Butt_Physics_LeftRight_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
+ "",
+ "mPelvis",
+ character,
+ LLVector3(0,1,0),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_butt_leftright);
-
- controller_map_t controller_belly_updown;
- controller_belly_updown["Damping"] = "Belly_Physics_Updown_Damping";
- controller_belly_updown["MaxSpeed"] = "Belly_Physics_Updown_Max_Velocity";
- controller_belly_updown["Spring"] = "Belly_Physics_Updown_Spring";
- controller_belly_updown["Gain"] = "Belly_Physics_Updown_Gain";
- LLPhysicsMotion *motion_belly_updown = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
- "",
- "mChest",
- character,
- LLVector3(0,0,-1),
- controller_belly_updown);
- if (!motion_belly_updown->initialize())
+
+ // Belly Bounce
{
- llassert_always(FALSE);
- return STATUS_FAILURE;
+ controller_map_t controller;
+ controller["Mass"] = "Belly_Physics_Mass";
+ controller["Smoothing"] = "Belly_Physics_Smoothing";
+ controller["Gravity"] = "Belly_Physics_Gravity";
+ controller["Damping"] = "Belly_Physics_UpDown_Damping";
+ controller["Drag"] = "Belly_Physics_UpDown_Drag";
+ controller["MaxSpeed"] = "Belly_Physics_UpDown_Max_Velocity";
+ controller["Spring"] = "Belly_Physics_UpDown_Spring";
+ controller["Gain"] = "Belly_Physics_UpDown_Gain";
+ LLPhysicsMotion *motion = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
+ "",
+ "mPelvis",
+ character,
+ LLVector3(0,0,-1),
+ controller);
+ if (!motion->initialize())
+ {
+ llassert_always(FALSE);
+ return STATUS_FAILURE;
+ }
+ addMotion(motion);
}
- addMotion(motion_belly_updown);
return STATUS_SUCCESS;
}
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 9570e28d26..e12f7c679e 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -2514,28 +2514,39 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
<string name="Breast Physics Mass">Breast Mass</string>
<string name="Breast Physics Smoothing">Breast Smoothing</string>
<string name="Breast Physics Gravity">Breast Gravity</string>
-
<string name="Breast Physics Side Spring">Breast Side Spring</string>
<string name="Breast Physics Side Gain">Breast Side Gain</string>
<string name="Breast Physics Side Damping">Breast Side Damping</string>
<string name="Breast Physics Side Drag">Breast Side Drag</string>
<string name="Breast Physics Side Max Speed">Breast Side Max Speed</string>
-
<string name="Breast Physics UpDown Spring">Breast UpDown Spring</string>
<string name="Breast Physics UpDown Gain">Breast UpDown Gain</string>
<string name="Breast Physics UpDown Damping">Breast UpDown Damping</string>
<string name="Breast Physics UpDown Drag">Breast UpDown Drag</string>
<string name="Breast Physics UpDown Max Speed">Breast UpDown Max Speed</string>
-<string name="Belly Physics UpDown Spring">Belly Updown Spring</string>
-<string name="Belly Physics UpDown Gain">Belly Updown Gain</string>
-<string name="Belly Physics UpDown Damping">Belly Updown Damping</string>
-<string name="Belly Physics UpDown Max Speed">Belly Updown Max Speed</string>
-
+<string name="Belly Physics Mass">Belly Mass</string>
+<string name="Belly Physics Smoothing">Belly Smoothing</string>
+<string name="Belly Physics Gravity">Belly Gravity</string>
+<string name="Belly Physics UpDown Spring">Belly UpDown Spring</string>
+<string name="Belly Physics UpDown Gain">Belly UpDown Gain</string>
+<string name="Belly Physics UpDown Damping">Belly UpDown Damping</string>
+<string name="Belly Physics UpDown Drag">Belly UpDown Drag</string>
+<string name="Belly Physics UpDown Max Speed">Belly UpDown Max Speed</string>
+
+<string name="Butt Physics Mass">Butt Mass</string>
+<string name="Butt Physics Smoothing">Butt Smoothing</string>
+<string name="Butt Physics Gravity">Butt Gravity</string>
<string name="Butt Physics UpDown Spring">Butt UpDown Spring</string>
<string name="Butt Physics UpDown Gain">Butt UpDown Gain</string>
<string name="Butt Physics UpDown Damping">Butt UpDown Damping</string>
+<string name="Butt Physics UpDown Drag">Butt UpDown Drag</string>
<string name="Butt Physics UpDown Max Speed">Butt UpDown Max Speed</string>
+<string name="Butt Physics LeftRight Spring">Butt LeftRight Spring</string>
+<string name="Butt Physics LeftRight Gain">Butt LeftRight Gain</string>
+<string name="Butt Physics LeftRight Damping">Butt LeftRight Damping</string>
+<string name="Butt Physics LeftRight Drag">Butt LeftRight Drag</string>
+<string name="Butt Physics LeftRight Max Speed">Butt LeftRight Max Speed</string>
<string name="Bushy Eyebrows">Bushy Eyebrows</string>
<string name="Bushy Hair">Bushy Hair</string>