diff options
author | Andrew Dyukov <adyukov@productengine.com> | 2010-08-02 21:00:02 +0300 |
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committer | Andrew Dyukov <adyukov@productengine.com> | 2010-08-02 21:00:02 +0300 |
commit | 713417aeeb33f10146b15f1a5da91a6da01b4af1 (patch) | |
tree | 67f92edf0eb5bfdd49232081bad85a96a6c89cd3 /indra/newview | |
parent | 367428e09e6e896aa125939f1c69992601588349 (diff) |
EXT-5609 FIXED Avoided showing script floater undocked if it was created in mouselook mode.
Commiting on behalf of Alex Productengine.
- Added check if floater is constructed in mouselook mode and added forcing dock state when floater is shown after constructing in mouselook mode.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/830/
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llscriptfloater.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llscriptfloater.cpp b/indra/newview/llscriptfloater.cpp index 75797dae81..f124659910 100644 --- a/indra/newview/llscriptfloater.cpp +++ b/indra/newview/llscriptfloater.cpp @@ -32,6 +32,7 @@ #include "llviewerprecompiledheaders.h" #include "llscriptfloater.h" +#include "llagentcamera.h" #include "llbottomtray.h" #include "llchannelmanager.h" @@ -71,6 +72,7 @@ LLScriptFloater::LLScriptFloater(const LLSD& key) { setMouseDownCallback(boost::bind(&LLScriptFloater::onMouseDown, this)); setOverlapsScreenChannel(true); + mIsDockedStateForcedCallback = boost::bind(&LLAgentCamera::cameraMouselook, &gAgentCamera); } bool LLScriptFloater::toggle(const LLUUID& notification_id) |