summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAndrew Dyukov <adyukov@productengine.com>2010-08-02 21:00:02 +0300
committerAndrew Dyukov <adyukov@productengine.com>2010-08-02 21:00:02 +0300
commit713417aeeb33f10146b15f1a5da91a6da01b4af1 (patch)
tree67f92edf0eb5bfdd49232081bad85a96a6c89cd3
parent367428e09e6e896aa125939f1c69992601588349 (diff)
EXT-5609 FIXED Avoided showing script floater undocked if it was created in mouselook mode.
Commiting on behalf of Alex Productengine. - Added check if floater is constructed in mouselook mode and added forcing dock state when floater is shown after constructing in mouselook mode. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/830/ --HG-- branch : product-engine
-rw-r--r--indra/llui/lldockablefloater.cpp15
-rw-r--r--indra/llui/lldockablefloater.h7
-rw-r--r--indra/newview/llscriptfloater.cpp2
3 files changed, 24 insertions, 0 deletions
diff --git a/indra/llui/lldockablefloater.cpp b/indra/llui/lldockablefloater.cpp
index 4f5fcddbf4..f9983278d1 100644
--- a/indra/llui/lldockablefloater.cpp
+++ b/indra/llui/lldockablefloater.cpp
@@ -50,6 +50,7 @@ void LLDockableFloater::init(LLDockableFloater* thiz)
thiz->setCanDock(true);
thiz->setCanMinimize(TRUE);
thiz->setOverlapsScreenChannel(false);
+ thiz->mForceDocking = false;
}
LLDockableFloater::LLDockableFloater(LLDockControl* dockControl,
@@ -81,6 +82,12 @@ LLDockableFloater::~LLDockableFloater()
BOOL LLDockableFloater::postBuild()
{
+ // Remember we should force docking when the floater is opened for the first time
+ if (mIsDockedStateForcedCallback != NULL && mIsDockedStateForcedCallback())
+ {
+ mForceDocking = true;
+ }
+
mDockTongue = LLUI::getUIImage("windows/Flyout_Pointer.png");
LLFloater::setDocked(true);
return LLView::postBuild();
@@ -134,6 +141,14 @@ void LLDockableFloater::resetInstance()
void LLDockableFloater::setVisible(BOOL visible)
{
+ // Force docking if requested
+ if (visible && mForceDocking)
+ {
+ setCanDock(true);
+ setDocked(true);
+ mForceDocking = false;
+ }
+
if(visible && isDocked())
{
resetInstance();
diff --git a/indra/llui/lldockablefloater.h b/indra/llui/lldockablefloater.h
index 2b1ce99ae2..054d59b984 100644
--- a/indra/llui/lldockablefloater.h
+++ b/indra/llui/lldockablefloater.h
@@ -130,6 +130,10 @@ protected:
void setDockControl(LLDockControl* dockControl);
const LLUIImagePtr& getDockTongue();
+ // Checks if docking should be forced.
+ // It may be useful e.g. if floater created in mouselook mode (see EXT-5609)
+ boost::function<BOOL ()> mIsDockedStateForcedCallback;
+
private:
std::auto_ptr<LLDockControl> mDockControl;
LLUIImagePtr mDockTongue;
@@ -143,6 +147,9 @@ private:
bool mUseTongue;
bool mOverlapsScreenChannel;
+
+ // Force docking when the floater is being shown for the first time.
+ bool mForceDocking;
};
#endif /* LL_DOCKABLEFLOATER_H */
diff --git a/indra/newview/llscriptfloater.cpp b/indra/newview/llscriptfloater.cpp
index 75797dae81..f124659910 100644
--- a/indra/newview/llscriptfloater.cpp
+++ b/indra/newview/llscriptfloater.cpp
@@ -32,6 +32,7 @@
#include "llviewerprecompiledheaders.h"
#include "llscriptfloater.h"
+#include "llagentcamera.h"
#include "llbottomtray.h"
#include "llchannelmanager.h"
@@ -71,6 +72,7 @@ LLScriptFloater::LLScriptFloater(const LLSD& key)
{
setMouseDownCallback(boost::bind(&LLScriptFloater::onMouseDown, this));
setOverlapsScreenChannel(true);
+ mIsDockedStateForcedCallback = boost::bind(&LLAgentCamera::cameraMouselook, &gAgentCamera);
}
bool LLScriptFloater::toggle(const LLUUID& notification_id)