diff options
author | Dave Houlton <euclid@lindenlab.com> | 2020-04-14 19:00:25 +0000 |
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committer | Dave Houlton <euclid@lindenlab.com> | 2020-04-14 19:00:25 +0000 |
commit | 693791f4ffdf5471b16459ba295a50615bbc7762 (patch) | |
tree | 84191c01a848bfc0810b95d5baa6534230ebcb3e /indra/newview | |
parent | ee88ebf9e924882d0ac5baf0908fc9d6f437cfa2 (diff) | |
parent | ff27f6c8f77cc910f240b057b58fffa49023bdc1 (diff) |
Merged in euclid-13019 (pull request #70)
SL-13019, fix broken varying linkage on MacOS
Approved-by: Michael Pohoreski
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl | 9 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl | 1 |
2 files changed, 9 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index 8b8b338f68..bd11aa3f05 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -31,10 +31,19 @@ uniform vec2 screen_res; VARYING vec2 vary_fragcoord; +// forwards +void setAtmosAttenuation(vec3 c); +void setAdditiveColor(vec3 c); + void main() { //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; + + // appease OSX GLSL compiler/linker by touching all the varyings we said we would + setAtmosAttenuation(vec3(1)); + setAdditiveColor(vec3(0)); + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index ea37610502..d758f85d71 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -24,7 +24,6 @@ */ -VARYING vec3 vary_SunlitColor; VARYING vec3 vary_AdditiveColor; VARYING vec3 vary_AtmosAttenuation; |