diff options
| author | Dave Houlton <euclid@lindenlab.com> | 2020-04-14 12:20:04 -0600 | 
|---|---|---|
| committer | Dave Houlton <euclid@lindenlab.com> | 2020-04-14 12:56:40 -0600 | 
| commit | ff27f6c8f77cc910f240b057b58fffa49023bdc1 (patch) | |
| tree | 84191c01a848bfc0810b95d5baa6534230ebcb3e /indra/newview | |
| parent | ee88ebf9e924882d0ac5baf0908fc9d6f437cfa2 (diff) | |
SL-13019, fix broken varying linkage on MacOS
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl | 9 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl | 1 | 
2 files changed, 9 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index 8b8b338f68..bd11aa3f05 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -31,10 +31,19 @@ uniform vec2 screen_res;  VARYING vec2 vary_fragcoord; +// forwards +void setAtmosAttenuation(vec3 c); +void setAdditiveColor(vec3 c); +  void main()  {  	//transform vertex  	vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);  	gl_Position = pos;  + +    // appease OSX GLSL compiler/linker by touching all the varyings we said we would +    setAtmosAttenuation(vec3(1)); +    setAdditiveColor(vec3(0)); +  	vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;  } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index ea37610502..d758f85d71 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -24,7 +24,6 @@   */ -VARYING vec3 vary_SunlitColor;  VARYING vec3 vary_AdditiveColor;  VARYING vec3 vary_AtmosAttenuation;  | 
