diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-10-20 15:14:51 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-10-20 15:14:51 -0500 | 
| commit | 281b71300d0296f54809948d16c778b6bf08ef19 (patch) | |
| tree | 7dad16fec9dcf4b1853df0efb0467c19cd62e970 /indra/newview | |
| parent | ae31a6f4a7928e4f1be75451ec7dd16c5283ed5b (diff) | |
SH-2521 Force terrain to render as simple when GL version < 2.0
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index e14d0c5f9d..ce601325c8 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -196,7 +196,7 @@ void LLDrawPoolTerrain::render(S32 pass)  		return;  	}  	// Render simplified land if video card can't do sufficient multitexturing -	if (!gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2)) +	if (!LLGLSLShader::sNoFixedFunction || !gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2))  	{  		renderSimple(); // Render without multitexture  		return; | 
