diff options
author | Dave Parks <davep@lindenlab.com> | 2011-10-20 15:14:51 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-10-20 15:14:51 -0500 |
commit | 281b71300d0296f54809948d16c778b6bf08ef19 (patch) | |
tree | 7dad16fec9dcf4b1853df0efb0467c19cd62e970 /indra | |
parent | ae31a6f4a7928e4f1be75451ec7dd16c5283ed5b (diff) |
SH-2521 Force terrain to render as simple when GL version < 2.0
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index e14d0c5f9d..ce601325c8 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -196,7 +196,7 @@ void LLDrawPoolTerrain::render(S32 pass) return; } // Render simplified land if video card can't do sufficient multitexturing - if (!gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2)) + if (!LLGLSLShader::sNoFixedFunction || !gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2)) { renderSimple(); // Render without multitexture return; |