diff options
author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-05-13 18:47:23 +0300 |
---|---|---|
committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2016-05-13 18:47:23 +0300 |
commit | 1b5af4be298198cedc407b6b294b2d71129d7731 (patch) | |
tree | 0fdc088875470a70c684da2ef7fea1055775b203 /indra/newview | |
parent | bceafa5062db394048312aa7fe0a7706fb9524b7 (diff) |
Add invert texture coordinates for media textures.
Diffstat (limited to 'indra/newview')
5 files changed, 91 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 3c026796c8..7e83389f6e 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -26,6 +26,13 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; +uniform bool invert_tex_y = false; +const mat4 invTexM = mat4( + 1, 0, 0, 0, + 0,-1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 +); ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; @@ -44,6 +51,10 @@ void main() //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + if(invert_tex_y) + { + vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; + } passTextureIndex(); vary_normal = normalize(normal_matrix * normal); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 8e899e3e0f..2595712882 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -26,6 +26,13 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; +uniform bool invert_tex_y = false; +const mat4 invTexM = mat4( + 1, 0, 0, 0, + 0,-1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 +); ATTRIBUTE vec3 position; @@ -62,6 +69,10 @@ void main() #endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + if(invert_tex_y) + { + vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; + } calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index fc20d3270e..a8efcd9857 100755 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -26,6 +26,14 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; + +uniform bool invert_tex_y = false; +const mat4 invTexM = mat4( + 1, 0, 0, 0, + 0,-1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 +); ATTRIBUTE vec3 position; void passTextureIndex(); @@ -49,6 +57,11 @@ void main() vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + if(invert_tex_y) + { + vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; + } calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 37a20383e2..c744dc1397 100755 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -27,6 +27,13 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; +uniform bool invert_tex_y = false; +const mat4 invTexM = mat4( + 1, 0, 0, 0, + 0,-1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 +); ATTRIBUTE vec3 position; void passTextureIndex(); @@ -51,7 +58,10 @@ void main() gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; - + if(invert_tex_y) + { + vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy; + } vec3 norm = normalize(normal_matrix * normal); diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index f74164aea6..a6cf917cbd 100755 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -473,6 +473,10 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba if (params.mTextureList[i].notNull()) { gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE); + if (LLViewerTexture::MEDIA_TEXTURE == params.mTextureList[i]->getType()) + { + gGL.setInverseTexCoordByY(true); + } } } } @@ -482,13 +486,54 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba { params.mTexture->addTextureStats(params.mVSize); gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ; + + if (!gPipeline.mVertexShadersEnabled) + { + if (LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType() && !params.mTextureMatrix) + { + static const float fIdntInvY[] = { + 1, 0, 0, 0, + 0, -1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + }; + + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*)fIdntInvY); + gPipeline.mTextureMatrixOps++; + + tex_setup = true; + } + } + else + { + gGL.setInverseTexCoordByY(LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType()); + } + if (params.mTextureMatrix) { tex_setup = true; gGL.getTexUnit(0)->activate(); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); + + if (LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType() && !gPipeline.mVertexShadersEnabled) + { + static const float fIdntInvY[] = { + 1, 0, 0, 0, + 0, -1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1 + }; + + gGL.multMatrix(fIdntInvY); + gPipeline.mMatrixOpCount++; + } + gPipeline.mTextureMatrixOps++; + + tex_setup = true; } } else |