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authorMnikolenko ProductEngine <mnikolenko@productengine.com>2015-08-27 18:32:44 +0300
committerMnikolenko ProductEngine <mnikolenko@productengine.com>2015-08-27 18:32:44 +0300
commitcfaa98cc6319e6ce43185096858b88635b53467a (patch)
tree9861fa628d820cf12054f01206b69d51bb35b78e /indra/newview/skins/default
parentc50aab4a265643d9d03ae4d0066f853fc5d996eb (diff)
MAINT-5331 FIXED Advanced Graphics Preferences floater is too tall
Diffstat (limited to 'indra/newview/skins/default')
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml673
1 files changed, 345 insertions, 328 deletions
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index 766adb8a34..7ffb4e0d99 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
- height="680"
+ height="400"
layout="topleft"
name="prefs_graphics_advanced"
help_topic="Preferences_Graphics_Advanced"
single_instance="true"
save_rect="true"
title="ADVANCED GRAPHICS PREFERENCES"
- width="400">
+ width="800">
<!-- This block shows Advanced Settings -->
@@ -50,9 +50,8 @@
top_delta="0"
left_delta="330"
width="20">
- m
+ m
</text>
-
<slider
control_name="RenderMaxPartCount"
decimal_digits="0"
@@ -258,6 +257,320 @@
top_delta="20"
left="10"
width="128">
+ Hardware
+ </text>
+
+ <slider
+ control_name="TextureMemory"
+ decimal_digits="0"
+ follows="left|top"
+ height="16"
+ increment="16"
+ initial_value="32"
+ label="Texture Memory (MB):"
+ label_width="185"
+ layout="topleft"
+ left="30"
+ max_val="4096"
+ name="GraphicsCardTextureMemory"
+ tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."
+ top_delta="16"
+ width="335" />
+
+ <slider
+ control_name="RenderFogRatio"
+ follows="left|top"
+ height="16"
+ initial_value="4"
+ decimal_digits="1"
+ label="Fog Distance Ratio:"
+ label_width="185"
+ layout="topleft"
+ left="30"
+ name="fog"
+ min_val="0.5"
+ max_val="10"
+ increment="0.1"
+ top_delta="16"
+ width="332" />
+
+ <slider
+ control_name="RenderGamma"
+ follows="left|top"
+ height="16"
+ initial_value="1"
+ decimal_digits="2"
+ label="Gamma:"
+ label_width="185"
+ layout="topleft"
+ left="30"
+ name="gamma"
+ min_val="0"
+ max_val="2"
+ increment="0.01"
+ top_delta="16"
+ width="332" />
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="30"
+ name="(brightness, lower is brighter)"
+ top_delta="16"
+ width="260">
+ (0 = default brightness, lower = brighter)
+ </text>
+
+ <check_box
+ control_name="RenderAnisotropic"
+ height="16"
+ label="Anisotropic Filtering (slower when enabled)"
+ layout="topleft"
+ left="30"
+ name="ani"
+ top_delta="16"
+ width="256" />
+
+ <check_box
+ control_name="RenderVBOEnable"
+ height="16"
+ initial_value="true"
+ label="Enable OpenGL Vertex Buffer Objects"
+ layout="topleft"
+ left="30"
+ top_delta="16"
+ name="vbo"
+ tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."
+ width="315" />
+
+ <check_box
+ control_name="RenderCompressTextures"
+ height="16"
+ initial_value="true"
+ label="Enable Texture Compression (requires restart)"
+ layout="topleft"
+ left="30"
+ top_delta="16"
+ name="texture compression"
+ tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality."
+ width="315" />
+
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="20"
+ layout="topleft"
+ left="30"
+ name="antialiasing label"
+ top_delta="20"
+ width="100">
+ Antialiasing:
+ </text>
+ <combo_box
+ control_name="RenderFSAASamples"
+ height="20"
+ initial_value="false"
+ label="Antialiasing"
+ layout="topleft"
+ left_pad="40"
+ name="fsaa"
+ top_delta="0"
+ width="90">
+ <combo_box.item
+ label="Disabled"
+ name="FSAADisabled"
+ value="0" />
+ <combo_box.item
+ label="2x"
+ name="2x"
+ value="2" />
+ <combo_box.item
+ label="4x"
+ name="4x"
+ value="4" />
+ <combo_box.item
+ label="8x"
+ name="8x"
+ value="8" />
+ <combo_box.item
+ label="16x"
+ name="16x"
+ value="16" />
+ </combo_box>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left_pad="10"
+ name="antialiasing restart"
+ top_delta="0"
+ width="130">
+ (requires restart)
+ </text>
+ <view_border
+ bevel_style="in"
+ height="322"
+ layout="topleft"
+ left="385"
+ name="vert_border"
+ top="16"
+ width="0"/>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ name="AvatarText"
+ top_delta="20"
+ left="400"
+ top="21"
+ width="128">
+ Mesh
+ </text>
+
+ <slider
+ control_name="RenderTerrainLODFactor"
+ follows="left|top"
+ height="16"
+ increment="0.125"
+ initial_value="160"
+ label="Terrain Mesh Detail:"
+ label_width="185"
+ layout="topleft"
+ left="420"
+ min_val="1"
+ max_val="2"
+ name="TerrainMeshDetail"
+ show_text="false"
+ top_delta="16"
+ width="300">
+ <slider.commit_callback
+ function="Pref.UpdateSliderText"
+ parameter="TerrainMeshDetailText" />
+ </slider>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ name="TerrainMeshDetailText"
+ text_readonly_color="LabelDisabledColor"
+ top_delta="0"
+ left_delta="304"
+ width="65">
+ Low
+ </text>
+
+ <slider
+ control_name="RenderTreeLODFactor"
+ follows="left|top"
+ height="16"
+ increment="0.125"
+ initial_value="160"
+ label="Trees:"
+ label_width="185"
+ layout="topleft"
+ left="420"
+ name="TreeMeshDetail"
+ show_text="false"
+ top_delta="16"
+ width="300">
+ <slider.commit_callback
+ function="Pref.UpdateSliderText"
+ parameter="TreeMeshDetailText" />
+ </slider>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ name="TreeMeshDetailText"
+ top_delta="0"
+ left_delta="304"
+ width="65">
+ Low
+ </text>
+
+ <slider
+ control_name="RenderVolumeLODFactor"
+ follows="left|top"
+ height="16"
+ increment="0.125"
+ initial_value="160"
+ label="Objects:"
+ label_width="185"
+ layout="topleft"
+ left="420"
+ max_val="2"
+ name="ObjectMeshDetail"
+ show_text="false"
+ top_delta="16"
+ width="300">
+ <slider.commit_callback
+ function="Pref.UpdateSliderText"
+ parameter="ObjectMeshDetailText" />
+ </slider>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ name="ObjectMeshDetailText"
+ top_delta="0"
+ left_delta="304"
+ width="65">
+ Low
+ </text>
+
+ <slider
+ control_name="RenderFlexTimeFactor"
+ follows="left|top"
+ height="16"
+ initial_value="160"
+ label="Flexiprims:"
+ label_width="185"
+ layout="topleft"
+ left="420"
+ name="FlexibleMeshDetail"
+ show_text="false"
+ top_delta="16"
+ width="300">
+ <slider.commit_callback
+ function="Pref.UpdateSliderText"
+ parameter="FlexibleMeshDetailText" />
+ </slider>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ name="FlexibleMeshDetailText"
+ top_delta="0"
+ left_delta="304"
+ width="65">
+ Low
+ </text>
+
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ name="ShadersText"
+ top_delta="20"
+ left="400"
+ width="128">
Shaders
</text>
@@ -267,7 +580,7 @@
initial_value="true"
label="Transparent Water"
layout="topleft"
- left="30"
+ left="420"
name="TransparentWater"
top_delta="16"
width="300" />
@@ -278,7 +591,7 @@
initial_value="true"
label="Bump mapping and shiny"
layout="topleft"
- left="30"
+ left="420"
name="BumpShiny"
top_delta="16"
width="300">
@@ -292,7 +605,7 @@
initial_value="true"
label="Local Lights"
layout="topleft"
- left="30"
+ left="420"
name="LocalLights"
top_delta="16"
width="300" />
@@ -303,7 +616,7 @@
initial_value="true"
label="Basic shaders"
layout="topleft"
- left="30"
+ left="420"
name="BasicShaders"
tool_tip="Disabling this option may prevent some graphics card drivers from crashing"
top_delta="16"
@@ -319,7 +632,7 @@
label="Terrain Detail:"
label_width="165"
layout="topleft"
- left="50"
+ left="440"
show_text="false"
initial_value="0"
increment="1"
@@ -352,7 +665,7 @@
initial_value="true"
label="Avatar Hardware skinning"
layout="topleft"
- left="50"
+ left="440"
name="AvatarVertexProgram"
top_delta="16"
width="280">
@@ -366,7 +679,7 @@
initial_value="true"
label="Avatar cloth"
layout="topleft"
- left="50"
+ left="440"
name="AvatarCloth"
top_delta="16"
width="280" />
@@ -380,7 +693,7 @@
name="ReflectionsText"
text_readonly_color="LabelDisabledColor"
top_delta="16"
- left="50"
+ left="440"
width="128">
Water Reflections:
</text>
@@ -420,7 +733,7 @@
initial_value="true"
label="Atmospheric shaders"
layout="topleft"
- left="50"
+ left="440"
name="WindLightUseAtmosShaders"
top_delta="16"
width="280">
@@ -438,7 +751,7 @@
label="Sky:"
label_width="145"
layout="topleft"
- left="70"
+ left="460"
min_val="16"
max_val="128"
name="SkyMeshDetail"
@@ -469,7 +782,7 @@
initial_value="true"
label="Advanced Lighting Model"
layout="topleft"
- left="70"
+ left="460"
name="UseLightShaders"
top_delta="16"
width="260">
@@ -483,7 +796,7 @@
initial_value="true"
label="Ambient Occlusion"
layout="topleft"
- left="90"
+ left="480"
name="UseSSAO"
top_delta="16"
width="240">
@@ -497,7 +810,7 @@
initial_value="true"
label="Depth of Field"
layout="topleft"
- left="90"
+ left="480"
name="UseDoF"
top_delta="16"
width="240">
@@ -511,7 +824,7 @@
follows="left|top"
height="16"
layout="topleft"
- left="90"
+ left="480"
name="RenderShadowDetailText"
text_readonly_color="LabelDisabledColor"
top_delta="16"
@@ -539,322 +852,25 @@
name="2"
value="2"/>
</combo_box>
-
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- name="AvatarText"
- top_delta="20"
- left="10"
- width="128">
- Mesh
- </text>
-
- <slider
- control_name="RenderTerrainLODFactor"
- follows="left|top"
- height="16"
- increment="0.125"
- initial_value="160"
- label="Terrain Mesh Detail:"
- label_width="185"
- layout="topleft"
- left="30"
- min_val="1"
- max_val="2"
- name="TerrainMeshDetail"
- show_text="false"
- top_delta="16"
- width="300">
- <slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="TerrainMeshDetailText" />
- </slider>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- name="TerrainMeshDetailText"
- text_readonly_color="LabelDisabledColor"
- top_delta="0"
- left_delta="304"
- width="65">
- Low
- </text>
-
- <slider
- control_name="RenderTreeLODFactor"
- follows="left|top"
- height="16"
- increment="0.125"
- initial_value="160"
- label="Trees:"
- label_width="185"
- layout="topleft"
- left="30"
- name="TreeMeshDetail"
- show_text="false"
- top_delta="16"
- width="300">
- <slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="TreeMeshDetailText" />
- </slider>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- name="TreeMeshDetailText"
- top_delta="0"
- left_delta="304"
- width="65">
- Low
- </text>
-
- <slider
- control_name="RenderVolumeLODFactor"
- follows="left|top"
- height="16"
- increment="0.125"
- initial_value="160"
- label="Objects:"
- label_width="185"
- layout="topleft"
- left="30"
- max_val="2"
- name="ObjectMeshDetail"
- show_text="false"
- top_delta="16"
- width="300">
- <slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="ObjectMeshDetailText" />
- </slider>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- name="ObjectMeshDetailText"
- top_delta="0"
- left_delta="304"
- width="65">
- Low
- </text>
-
- <slider
- control_name="RenderFlexTimeFactor"
- follows="left|top"
- height="16"
- initial_value="160"
- label="Flexiprims:"
- label_width="185"
- layout="topleft"
- left="30"
- name="FlexibleMeshDetail"
- show_text="false"
- top_delta="16"
- width="300">
- <slider.commit_callback
- function="Pref.UpdateSliderText"
- parameter="FlexibleMeshDetailText" />
- </slider>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- name="FlexibleMeshDetailText"
- top_delta="0"
- left_delta="304"
- width="65">
- Low
- </text>
-
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- name="ShadersText"
- top_delta="20"
- left="10"
- width="128">
- Hardware
- </text>
-
- <slider
- control_name="TextureMemory"
- decimal_digits="0"
- follows="left|top"
- height="16"
- increment="16"
- initial_value="32"
- label="Texture Memory (MB):"
- label_width="185"
- layout="topleft"
- left="30"
- max_val="4096"
- name="GraphicsCardTextureMemory"
- tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."
- top_delta="16"
- width="335" />
-
- <slider
- control_name="RenderFogRatio"
- follows="left|top"
- height="16"
- initial_value="4"
- decimal_digits="1"
- label="Fog Distance Ratio:"
- label_width="185"
- layout="topleft"
- left="30"
- name="fog"
- min_val="0.5"
- max_val="10"
- increment="0.1"
- top_delta="16"
- width="332" />
-
- <slider
- control_name="RenderGamma"
- follows="left|top"
- height="16"
- initial_value="1"
- decimal_digits="2"
- label="Gamma:"
- label_width="185"
- layout="topleft"
- left="30"
- name="gamma"
- min_val="0"
- max_val="2"
- increment="0.01"
- top_delta="16"
- width="332" />
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- left="30"
- name="(brightness, lower is brighter)"
- top_delta="16"
- width="260">
- (0 = default brightness, lower = brighter)
- </text>
-
- <check_box
- control_name="RenderAnisotropic"
- height="16"
- label="Anisotropic Filtering (slower when enabled)"
- layout="topleft"
- left="30"
- name="ani"
- top_delta="16"
- width="256" />
-
- <check_box
- control_name="RenderVBOEnable"
- height="16"
- initial_value="true"
- label="Enable OpenGL Vertex Buffer Objects"
- layout="topleft"
- left="30"
- top_delta="16"
- name="vbo"
- tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."
- width="315" />
-
- <check_box
- control_name="RenderCompressTextures"
- height="16"
- initial_value="true"
- label="Enable Texture Compression (requires restart)"
- layout="topleft"
- left="30"
- top_delta="16"
- name="texture compression"
- tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality."
- width="315" />
-
- <text
- type="string"
- length="1"
- follows="left|top"
- height="20"
- layout="topleft"
- left="30"
- name="antialiasing label"
- top_delta="20"
- width="100">
- Antialiasing:
- </text>
- <combo_box
- control_name="RenderFSAASamples"
- height="20"
- initial_value="false"
- label="Antialiasing"
- layout="topleft"
- left_pad="40"
- name="fsaa"
- top_delta="0"
- width="90">
- <combo_box.item
- label="Disabled"
- name="FSAADisabled"
- value="0" />
- <combo_box.item
- label="2x"
- name="2x"
- value="2" />
- <combo_box.item
- label="4x"
- name="4x"
- value="4" />
- <combo_box.item
- label="8x"
- name="8x"
- value="8" />
- <combo_box.item
- label="16x"
- name="16x"
- value="16" />
- </combo_box>
- <text
- type="string"
- length="1"
- follows="left|top"
- height="16"
- layout="topleft"
- left_pad="10"
- name="antialiasing restart"
- top_delta="0"
- width="130">
- (requires restart)
- </text>
+
<!-- End of Advanced Settings block -->
-
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ left="13"
+ name="horiz_border"
+ top_pad="5"
+ top_delta="5"
+ width="774"/>
<button
follows="top|left"
height="23"
label="Reset to recommended settings"
layout="topleft"
- left="10"
+ left="20"
name="Defaults"
- top_delta="25"
+ top_delta="10"
width="210">
<button.commit_callback
function="Pref.HardwareDefaults" />
@@ -866,7 +882,7 @@
label="OK"
label_selected="OK"
layout="topleft"
- left_pad="5"
+ right="-115"
name="OK"
top_delta="0"
width="80">
@@ -882,6 +898,7 @@
label_selected="Cancel"
layout="topleft"
left_pad="5"
+ right="-20"
name="Cancel"
top_delta="0"
width="80" >