diff options
| author | Mnikolenko ProductEngine <mnikolenko@productengine.com> | 2015-08-27 18:32:44 +0300 | 
|---|---|---|
| committer | Mnikolenko ProductEngine <mnikolenko@productengine.com> | 2015-08-27 18:32:44 +0300 | 
| commit | cfaa98cc6319e6ce43185096858b88635b53467a (patch) | |
| tree | 9861fa628d820cf12054f01206b69d51bb35b78e /indra | |
| parent | c50aab4a265643d9d03ae4d0066f853fc5d996eb (diff) | |
MAINT-5331 FIXED Advanced Graphics Preferences floater is too tall
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml | 673 | 
1 files changed, 345 insertions, 328 deletions
| diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index 766adb8a34..7ffb4e0d99 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -1,13 +1,13 @@  <?xml version="1.0" encoding="utf-8" standalone="yes" ?>  <floater -  height="680" +  height="400"    layout="topleft"    name="prefs_graphics_advanced"    help_topic="Preferences_Graphics_Advanced"    single_instance="true"    save_rect="true"    title="ADVANCED GRAPHICS PREFERENCES" -  width="400"> +  width="800">  <!-- This block shows Advanced Settings --> @@ -50,9 +50,8 @@      top_delta="0"      left_delta="330"      width="20"> -      m +     m    </text>  -    <slider      control_name="RenderMaxPartCount"      decimal_digits="0" @@ -258,6 +257,320 @@      top_delta="20"      left="10"      width="128"> +     Hardware +  </text> + +  <slider +    control_name="TextureMemory" +    decimal_digits="0" +    follows="left|top" +    height="16" +    increment="16" +    initial_value="32" +    label="Texture Memory (MB):" +    label_width="185" +    layout="topleft" +    left="30" +    max_val="4096" +    name="GraphicsCardTextureMemory" +    tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry." +    top_delta="16" +    width="335" /> + +  <slider +    control_name="RenderFogRatio" +    follows="left|top" +    height="16" +    initial_value="4" +    decimal_digits="1" +    label="Fog Distance Ratio:" +    label_width="185" +    layout="topleft" +    left="30" +    name="fog" +    min_val="0.5" +    max_val="10" +    increment="0.1" +    top_delta="16" +    width="332" /> + +  <slider +    control_name="RenderGamma" +    follows="left|top" +    height="16" +    initial_value="1" +    decimal_digits="2" +    label="Gamma:" +    label_width="185" +    layout="topleft" +    left="30" +    name="gamma" +    min_val="0" +    max_val="2" +    increment="0.01" +    top_delta="16" +    width="332" /> +  <text +    type="string" +    length="1" +    follows="left|top" +    height="16" +    layout="topleft" +    left="30" +    name="(brightness, lower is brighter)" +    top_delta="16" +    width="260"> +      (0 = default brightness, lower = brighter) +  </text> + +  <check_box +    control_name="RenderAnisotropic" +    height="16" +    label="Anisotropic Filtering (slower when enabled)" +    layout="topleft" +    left="30" +    name="ani" +    top_delta="16" +    width="256" /> + +  <check_box +    control_name="RenderVBOEnable" +    height="16" +    initial_value="true" +    label="Enable OpenGL Vertex Buffer Objects" +    layout="topleft" +    left="30" +    top_delta="16" +    name="vbo" +    tool_tip="Enabling this on modern hardware gives a performance gain.  However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled." +    width="315" /> + +  <check_box +    control_name="RenderCompressTextures" +    height="16" +    initial_value="true" +    label="Enable Texture Compression (requires restart)" +    layout="topleft" +    left="30" +    top_delta="16" +    name="texture compression" +    tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality." +    width="315" /> + +  <text +    type="string" +    length="1" +    follows="left|top" +    height="20" +    layout="topleft" +    left="30" +    name="antialiasing label" +    top_delta="20" +    width="100"> +      Antialiasing: +  </text> +  <combo_box +    control_name="RenderFSAASamples" +    height="20" +    initial_value="false" +    label="Antialiasing" +    layout="topleft" +    left_pad="40" +    name="fsaa" +    top_delta="0" +    width="90"> +    <combo_box.item +      label="Disabled" +      name="FSAADisabled" +      value="0" /> +    <combo_box.item +      label="2x" +      name="2x" +      value="2" /> +    <combo_box.item +     label="4x" +     name="4x" +     value="4" /> +    <combo_box.item +     label="8x" +     name="8x" +     value="8" /> +    <combo_box.item +     label="16x" +     name="16x" +     value="16" /> +  </combo_box> +  <text +    type="string" +    length="1" +    follows="left|top" +    height="16" +    layout="topleft" +    left_pad="10" +    name="antialiasing restart" +    top_delta="0" +    width="130"> +     (requires restart) +  </text> +   <view_border +      bevel_style="in" +      height="322" +      layout="topleft" +      left="385" +      name="vert_border" +      top="16"       +      width="0"/> +  <text +    type="string" +    length="1" +    follows="left|top" +    height="16" +    layout="topleft" +    name="AvatarText" +    top_delta="20" +    left="400" +  	top="21" +    width="128"> +     Mesh +  </text> + +  <slider +    control_name="RenderTerrainLODFactor" +    follows="left|top" +    height="16" +    increment="0.125" +    initial_value="160" +    label="Terrain Mesh Detail:" +    label_width="185" +    layout="topleft" +    left="420" +    min_val="1" +    max_val="2" +    name="TerrainMeshDetail" +    show_text="false" +    top_delta="16" +    width="300"> +    <slider.commit_callback +      function="Pref.UpdateSliderText" +      parameter="TerrainMeshDetailText" /> +  </slider> +  <text +    type="string" +    length="1" +    follows="left|top" +    height="16" +    layout="topleft" +    name="TerrainMeshDetailText" +    text_readonly_color="LabelDisabledColor" +    top_delta="0" +    left_delta="304" +    width="65"> +       Low +  </text> + +  <slider +    control_name="RenderTreeLODFactor" +    follows="left|top" +    height="16" +    increment="0.125" +    initial_value="160" +    label="Trees:" +    label_width="185" +    layout="topleft" +    left="420" +    name="TreeMeshDetail" +    show_text="false" +    top_delta="16" +    width="300"> +    <slider.commit_callback +      function="Pref.UpdateSliderText" +      parameter="TreeMeshDetailText" /> +  </slider> +  <text +    type="string" +    length="1" +    follows="left|top" +    height="16" +    layout="topleft" +    name="TreeMeshDetailText" +    top_delta="0" +    left_delta="304" +    width="65"> +       Low +  </text> + +  <slider +    control_name="RenderVolumeLODFactor" +    follows="left|top" +    height="16" +    increment="0.125" +    initial_value="160" +    label="Objects:" +    label_width="185" +    layout="topleft" +    left="420" +    max_val="2" +    name="ObjectMeshDetail" +    show_text="false" +    top_delta="16" +    width="300"> +    <slider.commit_callback +      function="Pref.UpdateSliderText" +      parameter="ObjectMeshDetailText" /> +  </slider> +  <text +    type="string" +    length="1" +    follows="left|top" +    height="16" +    layout="topleft" +    name="ObjectMeshDetailText" +    top_delta="0" +    left_delta="304" +    width="65"> +       Low +  </text> + +  <slider +    control_name="RenderFlexTimeFactor" +    follows="left|top" +    height="16" +    initial_value="160" +    label="Flexiprims:" +    label_width="185" +    layout="topleft" +    left="420" +    name="FlexibleMeshDetail" +    show_text="false" +    top_delta="16" +    width="300"> +    <slider.commit_callback +   function="Pref.UpdateSliderText" +      parameter="FlexibleMeshDetailText" /> +  </slider> +  <text +    type="string" +    length="1" +    follows="left|top" +    height="16" +    layout="topleft" +    name="FlexibleMeshDetailText" +    top_delta="0" +    left_delta="304" +    width="65"> +       Low +  </text> +   +  <text +    type="string" +    length="1" +    follows="left|top" +    height="16" +    layout="topleft" +    name="ShadersText" +    top_delta="20" +    left="400" +    width="128">       Shaders    </text> @@ -267,7 +580,7 @@      initial_value="true"      label="Transparent Water"      layout="topleft" -    left="30" +    left="420"      name="TransparentWater"      top_delta="16"      width="300" /> @@ -278,7 +591,7 @@      initial_value="true"      label="Bump mapping and shiny"      layout="topleft" -    left="30" +    left="420"      name="BumpShiny"      top_delta="16"      width="300"> @@ -292,7 +605,7 @@      initial_value="true"      label="Local Lights"      layout="topleft" -    left="30" +    left="420"      name="LocalLights"      top_delta="16"      width="300" /> @@ -303,7 +616,7 @@      initial_value="true"      label="Basic shaders"      layout="topleft" -    left="30" +    left="420"      name="BasicShaders"      tool_tip="Disabling this option may prevent some graphics card drivers from crashing"      top_delta="16" @@ -319,7 +632,7 @@      label="Terrain Detail:"      label_width="165"      layout="topleft" -    left="50" +    left="440"      show_text="false"      initial_value="0"      increment="1" @@ -352,7 +665,7 @@      initial_value="true"      label="Avatar Hardware skinning"      layout="topleft" -    left="50" +    left="440"      name="AvatarVertexProgram"      top_delta="16"      width="280"> @@ -366,7 +679,7 @@      initial_value="true"      label="Avatar cloth"      layout="topleft" -    left="50" +    left="440"      name="AvatarCloth"      top_delta="16"      width="280" /> @@ -380,7 +693,7 @@      name="ReflectionsText"      text_readonly_color="LabelDisabledColor"      top_delta="16" -    left="50" +    left="440"      width="128">         Water Reflections:    </text> @@ -420,7 +733,7 @@      initial_value="true"      label="Atmospheric shaders"      layout="topleft" -    left="50" +    left="440"      name="WindLightUseAtmosShaders"      top_delta="16"      width="280"> @@ -438,7 +751,7 @@      label="Sky:"      label_width="145"      layout="topleft" -    left="70" +    left="460"      min_val="16"      max_val="128"      name="SkyMeshDetail" @@ -469,7 +782,7 @@      initial_value="true"      label="Advanced Lighting Model"      layout="topleft" -    left="70" +    left="460"      name="UseLightShaders"      top_delta="16"      width="260"> @@ -483,7 +796,7 @@      initial_value="true"      label="Ambient Occlusion"      layout="topleft" -    left="90" +    left="480"      name="UseSSAO"      top_delta="16"      width="240"> @@ -497,7 +810,7 @@      initial_value="true"      label="Depth of Field"      layout="topleft" -    left="90" +    left="480"      name="UseDoF"      top_delta="16"      width="240"> @@ -511,7 +824,7 @@      follows="left|top"      height="16"      layout="topleft" -    left="90" +    left="480"      name="RenderShadowDetailText"      text_readonly_color="LabelDisabledColor"      top_delta="16" @@ -539,322 +852,25 @@         name="2"         value="2"/>    </combo_box> - -  <text -    type="string" -    length="1" -    follows="left|top" -    height="16" -    layout="topleft" -    name="AvatarText" -    top_delta="20" -    left="10" -    width="128"> -     Mesh -  </text> - -  <slider -    control_name="RenderTerrainLODFactor" -    follows="left|top" -    height="16" -    increment="0.125" -    initial_value="160" -    label="Terrain Mesh Detail:" -    label_width="185" -    layout="topleft" -    left="30" -    min_val="1" -    max_val="2" -    name="TerrainMeshDetail" -    show_text="false" -    top_delta="16" -    width="300"> -    <slider.commit_callback -      function="Pref.UpdateSliderText" -      parameter="TerrainMeshDetailText" /> -  </slider> -  <text -    type="string" -    length="1" -    follows="left|top" -    height="16" -    layout="topleft" -    name="TerrainMeshDetailText" -    text_readonly_color="LabelDisabledColor" -    top_delta="0" -    left_delta="304" -    width="65"> -       Low -  </text> - -  <slider -    control_name="RenderTreeLODFactor" -    follows="left|top" -    height="16" -    increment="0.125" -    initial_value="160" -    label="Trees:" -    label_width="185" -    layout="topleft" -    left="30" -    name="TreeMeshDetail" -    show_text="false" -    top_delta="16" -    width="300"> -    <slider.commit_callback -      function="Pref.UpdateSliderText" -      parameter="TreeMeshDetailText" /> -  </slider> -  <text -    type="string" -    length="1" -    follows="left|top" -    height="16" -    layout="topleft" -    name="TreeMeshDetailText" -    top_delta="0" -    left_delta="304" -    width="65"> -       Low -  </text> - -  <slider -    control_name="RenderVolumeLODFactor" -    follows="left|top" -    height="16" -    increment="0.125" -    initial_value="160" -    label="Objects:" -    label_width="185" -    layout="topleft" -    left="30" -    max_val="2" -    name="ObjectMeshDetail" -    show_text="false" -    top_delta="16" -    width="300"> -    <slider.commit_callback -      function="Pref.UpdateSliderText" -      parameter="ObjectMeshDetailText" /> -  </slider> -  <text -    type="string" -    length="1" -    follows="left|top" -    height="16" -    layout="topleft" -    name="ObjectMeshDetailText" -    top_delta="0" -    left_delta="304" -    width="65"> -       Low -  </text> - -  <slider -    control_name="RenderFlexTimeFactor" -    follows="left|top" -    height="16" -    initial_value="160" -    label="Flexiprims:" -    label_width="185" -    layout="topleft" -    left="30" -    name="FlexibleMeshDetail" -    show_text="false" -    top_delta="16" -    width="300"> -    <slider.commit_callback -   function="Pref.UpdateSliderText" -      parameter="FlexibleMeshDetailText" /> -  </slider> -  <text -    type="string" -    length="1" -    follows="left|top" -    height="16" -    layout="topleft" -    name="FlexibleMeshDetailText" -    top_delta="0" -    left_delta="304" -    width="65"> -       Low -  </text> - -  <text -    type="string" -    length="1" -    follows="left|top" -    height="16" -    layout="topleft" -    name="ShadersText" -    top_delta="20" -    left="10" -    width="128"> -     Hardware -  </text> - -  <slider -    control_name="TextureMemory" -    decimal_digits="0" -    follows="left|top" -    height="16" -    increment="16" -    initial_value="32" -    label="Texture Memory (MB):" -    label_width="185" -    layout="topleft" -    left="30" -    max_val="4096" -    name="GraphicsCardTextureMemory" -    tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry." -    top_delta="16" -    width="335" /> - -  <slider -    control_name="RenderFogRatio" -    follows="left|top" -    height="16" -    initial_value="4" -    decimal_digits="1" -    label="Fog Distance Ratio:" -    label_width="185" -    layout="topleft" -    left="30" -    name="fog" -    min_val="0.5" -    max_val="10" -    increment="0.1" -    top_delta="16" -    width="332" /> - -  <slider -    control_name="RenderGamma" -    follows="left|top" -    height="16" -    initial_value="1" -    decimal_digits="2" -    label="Gamma:" -    label_width="185" -    layout="topleft" -    left="30" -    name="gamma" -    min_val="0" -    max_val="2" -    increment="0.01" -    top_delta="16" -    width="332" /> -  <text -    type="string" -    length="1" -    follows="left|top" -    height="16" -    layout="topleft" -    left="30" -    name="(brightness, lower is brighter)" -    top_delta="16" -    width="260"> -      (0 = default brightness, lower = brighter) -  </text> - -  <check_box -    control_name="RenderAnisotropic" -    height="16" -    label="Anisotropic Filtering (slower when enabled)" -    layout="topleft" -    left="30" -    name="ani" -    top_delta="16" -    width="256" /> - -  <check_box -    control_name="RenderVBOEnable" -    height="16" -    initial_value="true" -    label="Enable OpenGL Vertex Buffer Objects" -    layout="topleft" -    left="30" -    top_delta="16" -    name="vbo" -    tool_tip="Enabling this on modern hardware gives a performance gain.  However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled." -    width="315" /> - -  <check_box -    control_name="RenderCompressTextures" -    height="16" -    initial_value="true" -    label="Enable Texture Compression (requires restart)" -    layout="topleft" -    left="30" -    top_delta="16" -    name="texture compression" -    tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality." -    width="315" /> - -  <text -    type="string" -    length="1" -    follows="left|top" -    height="20" -    layout="topleft" -    left="30" -    name="antialiasing label" -    top_delta="20" -    width="100"> -      Antialiasing: -  </text> -  <combo_box -    control_name="RenderFSAASamples" -    height="20" -    initial_value="false" -    label="Antialiasing" -    layout="topleft" -    left_pad="40" -    name="fsaa" -    top_delta="0" -    width="90"> -    <combo_box.item -      label="Disabled" -      name="FSAADisabled" -      value="0" /> -    <combo_box.item -      label="2x" -      name="2x" -      value="2" /> -    <combo_box.item -     label="4x" -     name="4x" -     value="4" /> -    <combo_box.item -     label="8x" -     name="8x" -     value="8" /> -    <combo_box.item -     label="16x" -     name="16x" -     value="16" /> -  </combo_box> -  <text -    type="string" -    length="1" -    follows="left|top" -    height="16" -    layout="topleft" -    left_pad="10" -    name="antialiasing restart" -    top_delta="0" -    width="130"> -     (requires restart) -  </text> +    <!-- End of Advanced Settings block --> - +	<view_border +      bevel_style="in" +      height="0" +      layout="topleft" +      left="13" +      name="horiz_border" +      top_pad="5" +      top_delta="5" +      width="774"/>    <button      follows="top|left"      height="23"      label="Reset to recommended settings"      layout="topleft" -    left="10" +    left="20"      name="Defaults" -    top_delta="25" +    top_delta="10"      width="210">      <button.commit_callback        function="Pref.HardwareDefaults" /> @@ -866,7 +882,7 @@      label="OK"      label_selected="OK"      layout="topleft" -    left_pad="5" +    right="-115"      name="OK"      top_delta="0"      width="80"> @@ -882,6 +898,7 @@      label_selected="Cancel"      layout="topleft"      left_pad="5" +    right="-20"      name="Cancel"      top_delta="0"      width="80" > | 
