diff options
author | eli <none@none> | 2011-08-18 16:22:53 -0700 |
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committer | eli <none@none> | 2011-08-18 16:22:53 -0700 |
commit | 5eefd0d66d39dc4be2810a504146ee6e93cde51e (patch) | |
tree | ebeec1a458994c7e291ffe2cc3bea2d87930decb /indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml | |
parent | 8843e4384ebaf46474dbfc744b2918f22a5076a0 (diff) |
WIP INTL-46 Update translation for Traditional Chinese
Diffstat (limited to 'indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml')
-rw-r--r-- | indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml index 8c728bf779..ee8cd9794a 100644 --- a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml @@ -1,47 +1,47 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel label="圖形" name="Display panel"> <text name="QualitySpeed"> - Quality and speed: + 品質與速度: </text> <text name="FasterText"> - Faster + 最快 </text> <text name="BetterText"> - Better + 最佳 </text> <text name="ShadersPrefText"> - Low + 低 </text> <text name="ShadersPrefText2"> - Mid + 中 </text> <text name="ShadersPrefText3"> - High + 高 </text> <text name="ShadersPrefText4"> - Ultra + 超高 </text> <panel label="自訂圖形" name="CustomGraphics Panel"> <text name="ShadersText"> - Shaders: + 著色器: </text> - <check_box initial_value="true" label="Transparent Water" name="TransparentWater"/> - <check_box initial_value="true" label="Bump mapping and shiny" name="BumpShiny"/> - <check_box initial_value="true" label="Basic shaders" name="BasicShaders" tool_tip="Disabling this option may prevent some graphics card drivers from crashing"/> - <check_box initial_value="true" label="Atmospheric shaders" name="WindLightUseAtmosShaders"/> + <check_box initial_value="true" label="清澈透明的水" name="TransparentWater"/> + <check_box initial_value="true" label="凹凸映射與光澤效果" name="BumpShiny"/> + <check_box initial_value="true" label="基本著色" name="BasicShaders" tool_tip="關閉此一選項可能避免部分顯示卡驅動程式損毀當機"/> + <check_box initial_value="true" label="大氣著色" name="WindLightUseAtmosShaders"/> <text name="reflection_label"> - Water Reflections: + 水文反射: </text> <combo_box name="Reflections"> - <combo_box.item label="Minimal" name="0"/> - <combo_box.item label="Terrain and trees" name="1"/> + <combo_box.item label="最小" name="0"/> + <combo_box.item label="地形與樹木" name="1"/> <combo_box.item label="全部靜態物件" name="2"/> <combo_box.item label="全部化身與物件" name="3"/> - <combo_box.item label="Everything" name="4"/> + <combo_box.item label="一切" name="4"/> </combo_box> - <slider label="Avatar Physics:" name="AvatarPhysicsDetail"/> + <slider label="化身物理:" name="AvatarPhysicsDetail"/> <text name="AvatarPhysicsDetailText"> - Low + 低 </text> <slider label="描繪距離:" name="DrawDistance"/> <text name="DrawDistanceMeterText2"> @@ -49,54 +49,54 @@ </text> <slider label="Max. particle count:" name="MaxParticleCount"/> <slider label="Max. # of non-impostor avatars:" name="MaxNumberAvatarDrawn"/> - <slider label="Post process quality:" name="RenderPostProcess"/> + <slider label="後製品質:" name="RenderPostProcess"/> <text name="MeshDetailText"> - Mesh detail: + 網面細節: </text> - <slider label="Objects:" name="ObjectMeshDetail"/> + <slider label="物件:" name="ObjectMeshDetail"/> <slider label="Flexiprims:" name="FlexibleMeshDetail"/> - <slider label="Trees:" name="TreeMeshDetail"/> - <slider label="Avatars:" name="AvatarMeshDetail"/> - <slider label="Terrain:" name="TerrainMeshDetail"/> - <slider label="Sky:" name="SkyMeshDetail"/> + <slider label="樹木:" name="TreeMeshDetail"/> + <slider label="化身:" name="AvatarMeshDetail"/> + <slider label="地形:" name="TerrainMeshDetail"/> + <slider label="天空:" name="SkyMeshDetail"/> <text name="PostProcessText"> - Low + 低 </text> <text name="ObjectMeshDetailText"> - Low + 低 </text> <text name="FlexibleMeshDetailText"> - Low + 低 </text> <text name="TreeMeshDetailText"> - Low + 低 </text> <text name="AvatarMeshDetailText"> - Low + 低 </text> <text name="TerrainMeshDetailText"> - Low + 低 </text> <text name="SkyMeshDetailText"> - Low + 低 </text> <text name="AvatarRenderingText"> Avatar Rendering: </text> <check_box initial_value="true" label="Avatar impostors" name="AvatarImpostors"/> <check_box initial_value="true" label="Hardware skinning" name="AvatarVertexProgram"/> - <check_box initial_value="true" label="Avatar cloth" name="AvatarCloth"/> + <check_box initial_value="true" label="化身衣服" name="AvatarCloth"/> <text name="TerrainDetailText"> - Terrain detail: + 地形細節: </text> <radio_group name="TerrainDetailRadio"> - <radio_item label="Low" name="0"/> - <radio_item label="High" name="2"/> + <radio_item label="低" name="0"/> + <radio_item label="高" name="2"/> </radio_group> --> </panel> <button label="套用" label_selected="套用" name="Apply"/> - <button label="Reset" name="Defaults"/> + <button label="重設" name="Defaults"/> <button label="進階" name="Advanced"/> <button label="硬體" label_selected="硬體" name="GraphicsHardwareButton"/> </panel> |