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authoreli <none@none>2011-08-18 16:22:53 -0700
committereli <none@none>2011-08-18 16:22:53 -0700
commit5eefd0d66d39dc4be2810a504146ee6e93cde51e (patch)
treeebeec1a458994c7e291ffe2cc3bea2d87930decb /indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
parent8843e4384ebaf46474dbfc744b2918f22a5076a0 (diff)
WIP INTL-46 Update translation for Traditional Chinese
Diffstat (limited to 'indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml')
-rw-r--r--indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml74
1 files changed, 37 insertions, 37 deletions
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
index 8c728bf779..ee8cd9794a 100644
--- a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
@@ -1,47 +1,47 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="圖形" name="Display panel">
<text name="QualitySpeed">
- Quality and speed:
+ 品質與速度:
</text>
<text name="FasterText">
- Faster
+ 最快
</text>
<text name="BetterText">
- Better
+ 最佳
</text>
<text name="ShadersPrefText">
- Low
+ 低
</text>
<text name="ShadersPrefText2">
- Mid
+ 中
</text>
<text name="ShadersPrefText3">
- High
+ 高
</text>
<text name="ShadersPrefText4">
- Ultra
+ 超高
</text>
<panel label="自訂圖形" name="CustomGraphics Panel">
<text name="ShadersText">
- Shaders:
+ 著色器:
</text>
- <check_box initial_value="true" label="Transparent Water" name="TransparentWater"/>
- <check_box initial_value="true" label="Bump mapping and shiny" name="BumpShiny"/>
- <check_box initial_value="true" label="Basic shaders" name="BasicShaders" tool_tip="Disabling this option may prevent some graphics card drivers from crashing"/>
- <check_box initial_value="true" label="Atmospheric shaders" name="WindLightUseAtmosShaders"/>
+ <check_box initial_value="true" label="清澈透明的水" name="TransparentWater"/>
+ <check_box initial_value="true" label="凹凸映射與光澤效果" name="BumpShiny"/>
+ <check_box initial_value="true" label="基本著色" name="BasicShaders" tool_tip="關閉此一選項可能避免部分顯示卡驅動程式損毀當機"/>
+ <check_box initial_value="true" label="大氣著色" name="WindLightUseAtmosShaders"/>
<text name="reflection_label">
- Water Reflections:
+ 水文反射:
</text>
<combo_box name="Reflections">
- <combo_box.item label="Minimal" name="0"/>
- <combo_box.item label="Terrain and trees" name="1"/>
+ <combo_box.item label="最小" name="0"/>
+ <combo_box.item label="地形與樹木" name="1"/>
<combo_box.item label="全部靜態物件" name="2"/>
<combo_box.item label="全部化身與物件" name="3"/>
- <combo_box.item label="Everything" name="4"/>
+ <combo_box.item label="一切" name="4"/>
</combo_box>
- <slider label="Avatar Physics:" name="AvatarPhysicsDetail"/>
+ <slider label="化身物理:" name="AvatarPhysicsDetail"/>
<text name="AvatarPhysicsDetailText">
- Low
+ 低
</text>
<slider label="描繪距離:" name="DrawDistance"/>
<text name="DrawDistanceMeterText2">
@@ -49,54 +49,54 @@
</text>
<slider label="Max. particle count:" name="MaxParticleCount"/>
<slider label="Max. # of non-impostor avatars:" name="MaxNumberAvatarDrawn"/>
- <slider label="Post process quality:" name="RenderPostProcess"/>
+ <slider label="後製品質:" name="RenderPostProcess"/>
<text name="MeshDetailText">
- Mesh detail:
+ 網面細節:
</text>
- <slider label="Objects:" name="ObjectMeshDetail"/>
+ <slider label="物件:" name="ObjectMeshDetail"/>
<slider label="Flexiprims:" name="FlexibleMeshDetail"/>
- <slider label="Trees:" name="TreeMeshDetail"/>
- <slider label="Avatars:" name="AvatarMeshDetail"/>
- <slider label="Terrain:" name="TerrainMeshDetail"/>
- <slider label="Sky:" name="SkyMeshDetail"/>
+ <slider label="樹木:" name="TreeMeshDetail"/>
+ <slider label="化身:" name="AvatarMeshDetail"/>
+ <slider label="地形:" name="TerrainMeshDetail"/>
+ <slider label="天空:" name="SkyMeshDetail"/>
<text name="PostProcessText">
- Low
+ 低
</text>
<text name="ObjectMeshDetailText">
- Low
+ 低
</text>
<text name="FlexibleMeshDetailText">
- Low
+ 低
</text>
<text name="TreeMeshDetailText">
- Low
+ 低
</text>
<text name="AvatarMeshDetailText">
- Low
+ 低
</text>
<text name="TerrainMeshDetailText">
- Low
+ 低
</text>
<text name="SkyMeshDetailText">
- Low
+ 低
</text>
<text name="AvatarRenderingText">
Avatar Rendering:
</text>
<check_box initial_value="true" label="Avatar impostors" name="AvatarImpostors"/>
<check_box initial_value="true" label="Hardware skinning" name="AvatarVertexProgram"/>
- <check_box initial_value="true" label="Avatar cloth" name="AvatarCloth"/>
+ <check_box initial_value="true" label="化身衣服" name="AvatarCloth"/>
<text name="TerrainDetailText">
- Terrain detail:
+ 地形細節:
</text>
<radio_group name="TerrainDetailRadio">
- <radio_item label="Low" name="0"/>
- <radio_item label="High" name="2"/>
+ <radio_item label="低" name="0"/>
+ <radio_item label="高" name="2"/>
</radio_group>
--&gt;
</panel>
<button label="套用" label_selected="套用" name="Apply"/>
- <button label="Reset" name="Defaults"/>
+ <button label="重設" name="Defaults"/>
<button label="進階" name="Advanced"/>
<button label="硬體" label_selected="硬體" name="GraphicsHardwareButton"/>
</panel>