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path: root/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="圖形" name="Display panel">
	<text name="QualitySpeed">
		Quality and speed:
	</text>
	<text name="FasterText">
		Faster
	</text>
	<text name="BetterText">
		Better
	</text>
	<text name="ShadersPrefText">
		Low
	</text>
	<text name="ShadersPrefText2">
		Mid
	</text>
	<text name="ShadersPrefText3">
		High
	</text>
	<text name="ShadersPrefText4">
		Ultra
	</text>
	<panel label="自訂圖形" name="CustomGraphics Panel">
		<text name="ShadersText">
			Shaders:
		</text>
		<check_box initial_value="true" label="Transparent Water" name="TransparentWater"/>
		<check_box initial_value="true" label="Bump mapping and shiny" name="BumpShiny"/>
		<check_box initial_value="true" label="Basic shaders" name="BasicShaders" tool_tip="Disabling this option may prevent some graphics card drivers from crashing"/>
		<check_box initial_value="true" label="Atmospheric shaders" name="WindLightUseAtmosShaders"/>
		<text name="reflection_label">
			Water Reflections:
		</text>
		<combo_box name="Reflections">
			<combo_box.item label="Minimal" name="0"/>
			<combo_box.item label="Terrain and trees" name="1"/>
			<combo_box.item label="全部靜態物件" name="2"/>
			<combo_box.item label="全部化身與物件" name="3"/>
			<combo_box.item label="Everything" name="4"/>
		</combo_box>
		<slider label="Avatar Physics:" name="AvatarPhysicsDetail"/>
		<text name="AvatarPhysicsDetailText">
			Low
		</text>
		<slider label="描繪距離:" name="DrawDistance"/>
		<text name="DrawDistanceMeterText2">
			m
		</text>
		<slider label="Max. particle count:" name="MaxParticleCount"/>
		<slider label="Max. # of non-impostor avatars:" name="MaxNumberAvatarDrawn"/>
		<slider label="Post process quality:" name="RenderPostProcess"/>
		<text name="MeshDetailText">
			Mesh detail:
		</text>
		<slider label="Objects:" name="ObjectMeshDetail"/>
		<slider label="Flexiprims:" name="FlexibleMeshDetail"/>
		<slider label="Trees:" name="TreeMeshDetail"/>
		<slider label="Avatars:" name="AvatarMeshDetail"/>
		<slider label="Terrain:" name="TerrainMeshDetail"/>
		<slider label="Sky:" name="SkyMeshDetail"/>
		<text name="PostProcessText">
			Low
		</text>
		<text name="ObjectMeshDetailText">
			Low
		</text>
		<text name="FlexibleMeshDetailText">
			Low
		</text>
		<text name="TreeMeshDetailText">
			Low
		</text>
		<text name="AvatarMeshDetailText">
			Low
		</text>
		<text name="TerrainMeshDetailText">
			Low
		</text>
		<text name="SkyMeshDetailText">
			Low
		</text>
		<text name="AvatarRenderingText">
			Avatar Rendering:
		</text>
		<check_box initial_value="true" label="Avatar impostors" name="AvatarImpostors"/>
		<check_box initial_value="true" label="Hardware skinning" name="AvatarVertexProgram"/>
		<check_box initial_value="true" label="Avatar cloth" name="AvatarCloth"/>
		<text name="TerrainDetailText">
			Terrain detail:
		</text>
		<radio_group name="TerrainDetailRadio">
			<radio_item label="Low" name="0"/>
			<radio_item label="High" name="2"/>
		</radio_group>
		--&gt;
	</panel>
	<button label="套用" label_selected="套用" name="Apply"/>
	<button label="Reset" name="Defaults"/>
	<button label="進階" name="Advanced"/>
	<button label="硬體" label_selected="硬體" name="GraphicsHardwareButton"/>
</panel>