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author | Erik Kundiman <erik@megapahit.org> | 2024-01-10 13:48:32 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2024-01-10 13:48:32 +0800 |
commit | 52d27ba16c4682901d0028fd637d231e783f858f (patch) | |
tree | 0d34636eb0ad06d3a5f552875955832fb5be2846 /indra/newview/skins/default/xui/fr/floater_texture_fetch_debugger.xml | |
parent | 367915001c61a27dfe68dfc201512de0a587aa80 (diff) |
Ignore colour bit results
It turns out glGetIntegerv on GL colour bits hasn't given any value,
so the values used afterwards have been random since the variables
aren't initialised. The numbers haven't been 8, 8, 8 since core profile
or VRAM detection or something else.
Diffstat (limited to 'indra/newview/skins/default/xui/fr/floater_texture_fetch_debugger.xml')
0 files changed, 0 insertions, 0 deletions