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authorErik Kundiman <erik@megapahit.org>2024-01-10 13:48:32 +0800
committerErik Kundiman <erik@megapahit.org>2024-01-10 13:48:32 +0800
commit52d27ba16c4682901d0028fd637d231e783f858f (patch)
tree0d34636eb0ad06d3a5f552875955832fb5be2846
parent367915001c61a27dfe68dfc201512de0a587aa80 (diff)
Ignore colour bit results
It turns out glGetIntegerv on GL colour bits hasn't given any value, so the values used afterwards have been random since the variables aren't initialised. The numbers haven't been 8, 8, 8 since core profile or VRAM detection or something else.
-rw-r--r--indra/llwindow/llwindowsdl.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp
index ec8e04424b..4a1fb899a4 100644
--- a/indra/llwindow/llwindowsdl.cpp
+++ b/indra/llwindow/llwindowsdl.cpp
@@ -722,6 +722,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
// relaxed about if we have to.
if (colorBits < 32)
{
+/*
close();
setupFailure(
"Second Life requires True Color (32-bit) to run in a window.\n"
@@ -732,6 +733,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
"Error",
OSMB_OK);
return FALSE;
+*/
}
#if 0 // *FIX: we're going to brave it for now...