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authorRichard Linden <none@none>2014-05-20 14:07:23 -0700
committerRichard Linden <none@none>2014-05-20 14:07:23 -0700
commitd13b0a299e595d76c9db9ff4d625d959f9eb33b2 (patch)
tree302d44c15b06e93cbe76dc752fb58dbf94555491 /indra/newview/skins/default/xui/de
parent16a5c9346d04f20c536e9034947873f1202eb32e (diff)
MAINT-3950 FIXED can't open lag meter
brought back llfloaterlagmeter from the dead, and ported to lltrace
Diffstat (limited to 'indra/newview/skins/default/xui/de')
-rw-r--r--indra/newview/skins/default/xui/de/floater_lagmeter.xml151
1 files changed, 151 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml
new file mode 100644
index 0000000000..45ff37c147
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/floater_lagmeter.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="floater_lagmeter" title="LAG METER">
+ <floater.string name="max_title_msg">
+ Lag-Anzeige
+ </floater.string>
+ <floater.string name="max_width_px">
+ 350
+ </floater.string>
+ <floater.string name="min_title_msg">
+ Lag
+ </floater.string>
+ <floater.string name="min_width_px">
+ 90
+ </floater.string>
+ <floater.string name="client_text_msg">
+ Client
+ </floater.string>
+ <floater.string name="client_frame_rate_critical_fps">
+ 10
+ </floater.string>
+ <floater.string name="client_frame_rate_warning_fps">
+ 15
+ </floater.string>
+ <floater.string name="client_frame_time_window_bg_msg">
+ Normal, Fenster im Hintergrund
+ </floater.string>
+ <floater.string name="client_frame_time_critical_msg">
+ Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="client_frame_time_warning_msg">
+ Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="client_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="client_draw_distance_cause_msg">
+ Mögliche Ursache: Sichtweite zu groß
+ </floater.string>
+ <floater.string name="client_texture_loading_cause_msg">
+ Mögliche Ursache: Bilder werden geladen
+ </floater.string>
+ <floater.string name="client_texture_memory_cause_msg">
+ Mögliche Ursache: Zu viele Bilder im Speicher
+ </floater.string>
+ <floater.string name="client_complex_objects_cause_msg">
+ Mögliche Ursache: Zu viele komplexe Objekte in der Szene
+ </floater.string>
+ <floater.string name="network_text_msg">
+ Netzwerk
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_pct">
+ 10
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_pct">
+ 5
+ </floater.string>
+ <floater.string name="network_packet_loss_critical_msg">
+ Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]%
+ </floater.string>
+ <floater.string name="network_packet_loss_warning_msg">
+ Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
+ </floater.string>
+ <floater.string name="network_performance_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="network_ping_critical_ms">
+ 600
+ </floater.string>
+ <floater.string name="network_ping_warning_ms">
+ 300
+ </floater.string>
+ <floater.string name="network_ping_critical_msg">
+ Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_ping_warning_msg">
+ Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
+ </floater.string>
+ <floater.string name="network_packet_loss_cause_msg">
+ Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“.
+ </floater.string>
+ <floater.string name="network_ping_cause_msg">
+ Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung.
+ </floater.string>
+ <floater.string name="server_text_msg">
+ Server
+ </floater.string>
+ <floater.string name="server_frame_rate_critical_fps">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_rate_warning_fps">
+ 30
+ </floater.string>
+ <floater.string name="server_single_process_max_time_ms">
+ 20
+ </floater.string>
+ <floater.string name="server_frame_time_critical_msg">
+ Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL]
+ </floater.string>
+ <floater.string name="server_frame_time_warning_msg">
+ Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]
+ </floater.string>
+ <floater.string name="server_frame_time_normal_msg">
+ Normal
+ </floater.string>
+ <floater.string name="server_physics_cause_msg">
+ Mögliche Ursache: Zu viele physische Objekte
+ </floater.string>
+ <floater.string name="server_scripts_cause_msg">
+ Mögliche Ursache: Zu viele geskriptete Objekte
+ </floater.string>
+ <floater.string name="server_net_cause_msg">
+ Mögliche Ursache: Zu viel Netzwerktraffic
+ </floater.string>
+ <floater.string name="server_agent_cause_msg">
+ Mögliche Ursache: Zu viele Personen in Bewegung in der Region
+ </floater.string>
+ <floater.string name="server_images_cause_msg">
+ Mögliche Ursache: Zu viele Bildberechnungen
+ </floater.string>
+ <floater.string name="server_generic_cause_msg">
+ Mögliche Ursache: Zu hohe Simulator-Last
+ </floater.string>
+ <floater.string name="smaller_label">
+ &gt;&gt;
+ </floater.string>
+ <floater.string name="bigger_label">
+ &lt;&lt;
+ </floater.string>
+ <button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
+ <text name="client">
+ Client
+ </text>
+ <text name="client_text">
+ Normal
+ </text>
+ <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
+ <text name="network">
+ Netzwerk
+ </text>
+ <text name="network_text">
+ Normal
+ </text>
+ <button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
+ <text name="server">
+ Server
+ </text>
+ <text name="server_text">
+ Normal
+ </text>
+ <button label="&gt;&gt; " name="minimize" tool_tip="Fenstergröße ändern"/>
+</floater>