diff options
author | Richard Linden <none@none> | 2014-05-20 14:07:23 -0700 |
---|---|---|
committer | Richard Linden <none@none> | 2014-05-20 14:07:23 -0700 |
commit | d13b0a299e595d76c9db9ff4d625d959f9eb33b2 (patch) | |
tree | 302d44c15b06e93cbe76dc752fb58dbf94555491 | |
parent | 16a5c9346d04f20c536e9034947873f1202eb32e (diff) |
MAINT-3950 FIXED can't open lag meter
brought back llfloaterlagmeter from the dead, and ported to lltrace
19 files changed, 2476 insertions, 8 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index c94969435b..cf584048f9 100755 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -245,6 +245,7 @@ set(viewer_SOURCE_FILES llfloaterinspect.cpp llfloaterinventory.cpp llfloaterjoystick.cpp + llfloaterlagmeter.cpp llfloaterland.cpp llfloaterlandholdings.cpp llfloatermap.cpp @@ -839,6 +840,7 @@ set(viewer_HEADER_FILES llfloaterinspect.h llfloaterinventory.h llfloaterjoystick.h + llfloaterlagmeter.h llfloaterland.h llfloaterlandholdings.h llfloatermap.h diff --git a/indra/newview/llfloaterlagmeter.cpp b/indra/newview/llfloaterlagmeter.cpp new file mode 100644 index 0000000000..f72f2631a1 --- /dev/null +++ b/indra/newview/llfloaterlagmeter.cpp @@ -0,0 +1,378 @@ +/** + * @file llfloaterlagmeter.cpp + * @brief The "Lag-o-Meter" floater used to tell users what is causing lag. + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterlagmeter.h" + +#include "lluictrlfactory.h" +#include "llviewerstats.h" +#include "llviewertexture.h" +#include "llviewercontrol.h" +#include "llappviewer.h" + +#include "lltexturefetch.h" + +#include "llbutton.h" +#include "llfocusmgr.h" +#include "lltextbox.h" + +const std::string LAG_CRITICAL_IMAGE_NAME = "lag_status_critical.tga"; +const std::string LAG_WARNING_IMAGE_NAME = "lag_status_warning.tga"; +const std::string LAG_GOOD_IMAGE_NAME = "lag_status_good.tga"; + +LLFloaterLagMeter::LLFloaterLagMeter(const LLSD& key) + : LLFloater(key) +{ + mCommitCallbackRegistrar.add("LagMeter.ClickShrink", boost::bind(&LLFloaterLagMeter::onClickShrink, this)); +} + +BOOL LLFloaterLagMeter::postBuild() +{ + // Don't let this window take keyboard focus -- it's confusing to + // lose arrow-key driving when testing lag. + setIsChrome(TRUE); + + // were we shrunk last time? + if (isShrunk()) + { + onClickShrink(); + } + + mClientButton = getChild<LLButton>("client_lagmeter"); + mClientText = getChild<LLTextBox>("client_text"); + mClientCause = getChild<LLTextBox>("client_lag_cause"); + + mNetworkButton = getChild<LLButton>("network_lagmeter"); + mNetworkText = getChild<LLTextBox>("network_text"); + mNetworkCause = getChild<LLTextBox>("network_lag_cause"); + + mServerButton = getChild<LLButton>("server_lagmeter"); + mServerText = getChild<LLTextBox>("server_text"); + mServerCause = getChild<LLTextBox>("server_lag_cause"); + + std::string config_string = getString("client_frame_rate_critical_fps", mStringArgs); + mClientFrameTimeCritical = F32Seconds(1.0f / (float)atof( config_string.c_str() )); + config_string = getString("client_frame_rate_warning_fps", mStringArgs); + mClientFrameTimeWarning = F32Seconds(1.0f / (float)atof( config_string.c_str() )); + + config_string = getString("network_packet_loss_critical_pct", mStringArgs); + mNetworkPacketLossCritical = F32Percent((float)atof( config_string.c_str() )); + config_string = getString("network_packet_loss_warning_pct", mStringArgs); + mNetworkPacketLossWarning = F32Percent((float)atof( config_string.c_str() )); + + config_string = getString("network_ping_critical_ms", mStringArgs); + mNetworkPingCritical = F32Milliseconds((float)atof( config_string.c_str() )); + config_string = getString("network_ping_warning_ms", mStringArgs); + mNetworkPingWarning = F32Milliseconds((float)atof( config_string.c_str() )); + config_string = getString("server_frame_rate_critical_fps", mStringArgs); + + mServerFrameTimeCritical = F32Seconds(1.0f / (float)atof( config_string.c_str() )); + config_string = getString("server_frame_rate_warning_fps", mStringArgs); + mServerFrameTimeWarning = F32Seconds(1.0f / (float)atof( config_string.c_str() )); + config_string = getString("server_single_process_max_time_ms", mStringArgs); + mServerSingleProcessMaxTime = F32Seconds((float)atof( config_string.c_str() )); + +// mShrunk = false; + config_string = getString("max_width_px", mStringArgs); + mMaxWidth = atoi( config_string.c_str() ); + config_string = getString("min_width_px", mStringArgs); + mMinWidth = atoi( config_string.c_str() ); + + mStringArgs["[CLIENT_FRAME_RATE_CRITICAL]"] = getString("client_frame_rate_critical_fps"); + mStringArgs["[CLIENT_FRAME_RATE_WARNING]"] = getString("client_frame_rate_warning_fps"); + + mStringArgs["[NETWORK_PACKET_LOSS_CRITICAL]"] = getString("network_packet_loss_critical_pct"); + mStringArgs["[NETWORK_PACKET_LOSS_WARNING]"] = getString("network_packet_loss_warning_pct"); + + mStringArgs["[NETWORK_PING_CRITICAL]"] = getString("network_ping_critical_ms"); + mStringArgs["[NETWORK_PING_WARNING]"] = getString("network_ping_warning_ms"); + + mStringArgs["[SERVER_FRAME_RATE_CRITICAL]"] = getString("server_frame_rate_critical_fps"); + mStringArgs["[SERVER_FRAME_RATE_WARNING]"] = getString("server_frame_rate_warning_fps"); + +// childSetAction("minimize", onClickShrink, this); + updateControls(isShrunk()); // if expanded append colon to the labels (EXT-4079) + + return TRUE; +} +LLFloaterLagMeter::~LLFloaterLagMeter() +{ + // save shrunk status for next time +// gSavedSettings.setBOOL("LagMeterShrunk", mShrunk); + // expand so we save the large window rectangle + if (isShrunk()) + { + onClickShrink(); + } +} + +void LLFloaterLagMeter::draw() +{ + determineClient(); + determineNetwork(); + determineServer(); + + LLFloater::draw(); +} + +void LLFloaterLagMeter::determineClient() +{ + F32Milliseconds client_frame_time = LLTrace::get_frame_recording().getPeriodMean(LLStatViewer::FRAME_STACKTIME); + bool find_cause = false; + + if (!gFocusMgr.getAppHasFocus()) + { + mClientButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME)); + mClientText->setText( getString("client_frame_time_window_bg_msg", mStringArgs) ); + mClientCause->setText( LLStringUtil::null ); + } + else if(client_frame_time >= mClientFrameTimeCritical) + { + mClientButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME)); + mClientText->setText( getString("client_frame_time_critical_msg", mStringArgs) ); + find_cause = true; + } + else if(client_frame_time >= mClientFrameTimeWarning) + { + mClientButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME)); + mClientText->setText( getString("client_frame_time_warning_msg", mStringArgs) ); + find_cause = true; + } + else + { + mClientButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME)); + mClientText->setText( getString("client_frame_time_normal_msg", mStringArgs) ); + mClientCause->setText( LLStringUtil::null ); + } + + if(find_cause) + { + if(gSavedSettings.getF32("RenderFarClip") > 128) + { + mClientCause->setText( getString("client_draw_distance_cause_msg", mStringArgs) ); + } + else if(LLAppViewer::instance()->getTextureFetch()->getNumRequests() > 2) + { + mClientCause->setText( getString("client_texture_loading_cause_msg", mStringArgs) ); + } + else if(LLViewerTexture::sBoundTextureMemory > LLViewerTexture::sMaxBoundTextureMemory) + { + mClientCause->setText( getString("client_texture_memory_cause_msg", mStringArgs) ); + } + else + { + mClientCause->setText( getString("client_complex_objects_cause_msg", mStringArgs) ); + } + } +} + +void LLFloaterLagMeter::determineNetwork() +{ + LLTrace::PeriodicRecording& frame_recording = LLTrace::get_frame_recording(); + F32Percent packet_loss = frame_recording.getPeriodMean(LLStatViewer::PACKETS_LOST_PERCENT); + F32Milliseconds ping_time = frame_recording.getPeriodMean(LLStatViewer::SIM_PING); + bool find_cause_loss = false; + bool find_cause_ping = false; + + // *FIXME: We can't blame a large ping time on anything in + // particular if the frame rate is low, because a low frame + // rate is a sure recipe for bad ping times right now until + // the network handlers are de-synched from the rendering. + F32Milliseconds client_frame_time = frame_recording.getPeriodMean(LLStatViewer::FRAME_STACKTIME); + + if(packet_loss >= mNetworkPacketLossCritical) + { + mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME)); + mNetworkText->setText( getString("network_packet_loss_critical_msg", mStringArgs) ); + find_cause_loss = true; + } + else if(ping_time >= mNetworkPingCritical) + { + mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME)); + if (client_frame_time < mNetworkPingCritical) + { + mNetworkText->setText( getString("network_ping_critical_msg", mStringArgs) ); + find_cause_ping = true; + } + } + else if(packet_loss >= mNetworkPacketLossWarning) + { + mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME)); + mNetworkText->setText( getString("network_packet_loss_warning_msg", mStringArgs) ); + find_cause_loss = true; + } + else if(ping_time >= mNetworkPingWarning) + { + mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME)); + if (client_frame_time < mNetworkPingWarning) + { + mNetworkText->setText( getString("network_ping_warning_msg", mStringArgs) ); + find_cause_ping = true; + } + } + else + { + mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME)); + mNetworkText->setText( getString("network_performance_normal_msg", mStringArgs) ); + } + + if(find_cause_loss) + { + mNetworkCause->setText( getString("network_packet_loss_cause_msg", mStringArgs) ); + } + else if(find_cause_ping) + { + mNetworkCause->setText( getString("network_ping_cause_msg", mStringArgs) ); + } + else + { + mNetworkCause->setText( LLStringUtil::null ); + } +} + +void LLFloaterLagMeter::determineServer() +{ + F32Milliseconds sim_frame_time = LLTrace::get_frame_recording().getLastRecording().getLastValue(LLStatViewer::SIM_FRAME_TIME); + bool find_cause = false; + + if(sim_frame_time >= mServerFrameTimeCritical) + { + mServerButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME)); + mServerText->setText( getString("server_frame_time_critical_msg", mStringArgs) ); + find_cause = true; + } + else if(sim_frame_time >= mServerFrameTimeWarning) + { + mServerButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME)); + mServerText->setText( getString("server_frame_time_warning_msg", mStringArgs) ); + find_cause = true; + } + else + { + mServerButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME)); + mServerText->setText( getString("server_frame_time_normal_msg", mStringArgs) ); + mServerCause->setText( LLStringUtil::null ); + } + + if(find_cause) + { + LLTrace::Recording& last_recording = LLTrace::get_frame_recording().getLastRecording(); + + if(last_recording.getLastValue(LLStatViewer::SIM_PHYSICS_TIME) > mServerSingleProcessMaxTime) + { + mServerCause->setText( getString("server_physics_cause_msg", mStringArgs) ); + } + else if(last_recording.getLastValue(LLStatViewer::SIM_SCRIPTS_TIME) > mServerSingleProcessMaxTime) + { + mServerCause->setText( getString("server_scripts_cause_msg", mStringArgs) ); + } + else if(last_recording.getLastValue(LLStatViewer::SIM_NET_TIME) > mServerSingleProcessMaxTime) + { + mServerCause->setText( getString("server_net_cause_msg", mStringArgs) ); + } + else if(last_recording.getLastValue(LLStatViewer::SIM_AGENTS_TIME) > mServerSingleProcessMaxTime) + { + mServerCause->setText( getString("server_agent_cause_msg", mStringArgs) ); + } + else if(last_recording.getLastValue(LLStatViewer::SIM_IMAGES_TIME) > mServerSingleProcessMaxTime) + { + mServerCause->setText( getString("server_images_cause_msg", mStringArgs) ); + } + else + { + mServerCause->setText( getString("server_generic_cause_msg", mStringArgs) ); + } + } +} + +void LLFloaterLagMeter::updateControls(bool shrink) +{ +// LLFloaterLagMeter * self = (LLFloaterLagMeter*)data; + + LLButton * button = getChild<LLButton>("minimize"); + S32 delta_width = mMaxWidth -mMinWidth; + LLRect r = getRect(); + + if(!shrink) + { + setTitle(getString("max_title_msg", mStringArgs) ); + // make left edge appear to expand + r.translate(-delta_width, 0); + setRect(r); + reshape(mMaxWidth, getRect().getHeight()); + + getChild<LLUICtrl>("client")->setValue(getString("client_text_msg", mStringArgs) + ":"); + getChild<LLUICtrl>("network")->setValue(getString("network_text_msg",mStringArgs) + ":"); + getChild<LLUICtrl>("server")->setValue(getString("server_text_msg", mStringArgs) + ":"); + + // usually "<<" + button->setLabel( getString("smaller_label", mStringArgs) ); + } + else + { + setTitle( getString("min_title_msg", mStringArgs) ); + // make left edge appear to collapse + r.translate(delta_width, 0); + setRect(r); + reshape(mMinWidth, getRect().getHeight()); + + getChild<LLUICtrl>("client")->setValue(getString("client_text_msg", mStringArgs) ); + getChild<LLUICtrl>("network")->setValue(getString("network_text_msg",mStringArgs) ); + getChild<LLUICtrl>("server")->setValue(getString("server_text_msg", mStringArgs) ); + + // usually ">>" + button->setLabel( getString("bigger_label", mStringArgs) ); + } + // Don't put keyboard focus on the button + button->setFocus(FALSE); + +// self->mClientText->setVisible(self->mShrunk); +// self->mClientCause->setVisible(self->mShrunk); +// self->getChildView("client_help")->setVisible( self->mShrunk); + +// self->mNetworkText->setVisible(self->mShrunk); +// self->mNetworkCause->setVisible(self->mShrunk); +// self->getChildView("network_help")->setVisible( self->mShrunk); + +// self->mServerText->setVisible(self->mShrunk); +// self->mServerCause->setVisible(self->mShrunk); +// self->getChildView("server_help")->setVisible( self->mShrunk); + +// self->mShrunk = !self->mShrunk; +} + +BOOL LLFloaterLagMeter::isShrunk() +{ + return gSavedSettings.getBOOL("LagMeterShrunk"); +} + +void LLFloaterLagMeter::onClickShrink() // toggle "LagMeterShrunk" +{ + bool shrunk = isShrunk(); + updateControls(!shrunk); + gSavedSettings.setBOOL("LagMeterShrunk", !shrunk); +} diff --git a/indra/newview/llfloaterlagmeter.h b/indra/newview/llfloaterlagmeter.h new file mode 100644 index 0000000000..929ea40629 --- /dev/null +++ b/indra/newview/llfloaterlagmeter.h @@ -0,0 +1,80 @@ +/** + * @file llfloaterlagmeter.h + * @brief The "Lag-o-Meter" floater used to tell users what is causing lag. + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LLFLOATERLAGMETER_H +#define LLFLOATERLAGMETER_H + +#include "llfloater.h" + +class LLTextBox; + +class LLFloaterLagMeter : public LLFloater +{ + friend class LLFloaterReg; + +public: + /*virtual*/ void draw(); + /*virtual*/ BOOL postBuild(); +private: + + LLFloaterLagMeter(const LLSD& key); + /*virtual*/ ~LLFloaterLagMeter(); + void determineClient(); + void determineNetwork(); + void determineServer(); + void updateControls(bool shrink); + BOOL isShrunk(); + + void onClickShrink(); + + bool mShrunk; + S32 mMaxWidth, mMinWidth; + + F32Milliseconds mClientFrameTimeCritical; + F32Milliseconds mClientFrameTimeWarning; + LLButton* mClientButton; + LLTextBox* mClientText; + LLTextBox* mClientCause; + + F32Percent mNetworkPacketLossCritical; + F32Percent mNetworkPacketLossWarning; + F32Milliseconds mNetworkPingCritical; + F32Milliseconds mNetworkPingWarning; + LLButton* mNetworkButton; + LLTextBox* mNetworkText; + LLTextBox* mNetworkCause; + + F32Milliseconds mServerFrameTimeCritical; + F32Milliseconds mServerFrameTimeWarning; + F32Milliseconds mServerSingleProcessMaxTime; + LLButton* mServerButton; + LLTextBox* mServerText; + LLTextBox* mServerCause; + + LLStringUtil::format_map_t mStringArgs; +}; + +#endif diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 8ee83b5df0..d464b57b4a 100755 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -509,7 +509,7 @@ private: void LLGLTexMemBar::draw() { S32Megabytes bound_mem = LLViewerTexture::sBoundTextureMemory; - S32Megabytes max_bound_mem = LLViewerTexture::sMaxBoundTextureMem; + S32Megabytes max_bound_mem = LLViewerTexture::sMaxBoundTextureMemory; S32Megabytes total_mem = LLViewerTexture::sTotalTextureMemory; S32Megabytes max_total_mem = LLViewerTexture::sMaxTotalTextureMem; F32 discard_bias = LLViewerTexture::sDesiredDiscardBias; diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index e427bb1735..55aeed68cc 100755 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -73,6 +73,7 @@ #include "llfloaterinspect.h" #include "llfloaterinventory.h" #include "llfloaterjoystick.h" +#include "llfloaterlagmeter.h" #include "llfloaterland.h" #include "llfloaterlandholdings.h" #include "llfloatermap.h" @@ -233,6 +234,7 @@ void LLViewerFloaterReg::registerFloaters() LLNotificationsUI::registerFloater(); LLFloaterDisplayNameUtil::registerFloater(); + LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>); LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>); LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 3be82a5531..b83697b2f1 100755 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -88,7 +88,7 @@ F32 LLViewerTexture::sDesiredDiscardBias = 0.f; F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; S32Bytes LLViewerTexture::sBoundTextureMemory; S32Bytes LLViewerTexture::sTotalTextureMemory; -S32Megabytes LLViewerTexture::sMaxBoundTextureMem; +S32Megabytes LLViewerTexture::sMaxBoundTextureMemory; S32Megabytes LLViewerTexture::sMaxTotalTextureMem; S32Bytes LLViewerTexture::sMaxDesiredTextureMem; S8 LLViewerTexture::sCameraMovingDiscardBias = 0; @@ -534,11 +534,11 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sBoundTextureMemory = LLImageGL::sBoundTextureMemory; sTotalTextureMemory = LLImageGL::sGlobalTextureMemory; - sMaxBoundTextureMem = gTextureList.getMaxResidentTexMem(); + sMaxBoundTextureMemory = gTextureList.getMaxResidentTexMem(); sMaxTotalTextureMem = gTextureList.getMaxTotalTextureMem(); sMaxDesiredTextureMem = sMaxTotalTextureMem; //in Bytes, by default and when total used texture memory is small. - if (sBoundTextureMemory >= sMaxBoundTextureMem || + if (sBoundTextureMemory >= sMaxBoundTextureMemory || sTotalTextureMemory >= sMaxTotalTextureMem) { //when texture memory overflows, lower down the threshold to release the textures more aggressively. @@ -558,7 +558,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sEvaluationTimer.reset(); } else if (sDesiredDiscardBias > 0.0f && - sBoundTextureMemory < sMaxBoundTextureMem * texmem_lower_bound_scale && + sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale && sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale) { // If we are using less texture memory than we should, @@ -576,7 +576,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1); sCameraMovingDiscardBias = (S8)(sCameraMovingBias); - LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMem * texmem_middle_bound_scale) && + LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMemory * texmem_middle_bound_scale) && (sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale); } @@ -2962,7 +2962,7 @@ void LLViewerLODTexture::processTextureStats() scaleDown(); } // Limit the amount of GL memory bound each frame - else if ( sBoundTextureMemory > sMaxBoundTextureMem * texmem_middle_bound_scale && + else if ( sBoundTextureMemory > sMaxBoundTextureMemory * texmem_middle_bound_scale && (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown(); diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index b12b988513..302cc8302a 100755 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -207,7 +207,7 @@ public: static F32 sDesiredDiscardScale; static S32Bytes sBoundTextureMemory; static S32Bytes sTotalTextureMemory; - static S32Megabytes sMaxBoundTextureMem; + static S32Megabytes sMaxBoundTextureMemory; static S32Megabytes sMaxTotalTextureMem; static S32Bytes sMaxDesiredTextureMem ; static S8 sCameraMovingDiscardBias; diff --git a/indra/newview/skins/default/xui/da/floater_lagmeter.xml b/indra/newview/skins/default/xui/da/floater_lagmeter.xml new file mode 100644 index 0000000000..149d174c34 --- /dev/null +++ b/indra/newview/skins/default/xui/da/floater_lagmeter.xml @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="LAG METER"> + <floater.string name="max_title_msg"> + Lag måler + </floater.string> + <floater.string name="max_width_px"> + 360 + </floater.string> + <floater.string name="min_title_msg"> + Lag + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + Klient + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + Normal, vindue i baggrund + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + Klients billeder/sek under [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + Klients billeder/sek mellem [CLIENT_FRAME_RATE_CRITICAL] og [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Mulig årsag: 'Vis afstand' sat for højt i grafik indstillinger + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Mulig årsag: Billeder hentes + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Mulig årsag: For mange billeder i hukommelse + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Mulig årsag: For mange komplekse objekter i scenariet + </floater.string> + <floater.string name="network_text_msg"> + Netværk + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + Forbindelsen mister over [NETWORK_PACKET_LOSS_CRITICAL]% pakker + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + Forbindelsen mister [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% pakker + </floater.string> + <floater.string name="network_performance_normal_msg"> + Normal + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + Forbindelsens ping tider er over [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_ping_warning_msg"> + Forbindelsens ping tider er [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Muligvis dårlig forbindelse eller 'båndbredde' sat for højt i netværksopsætning. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Muligvis dårlig forbindelse eller fil delings program. + </floater.string> + <floater.string name="server_text_msg"> + Server + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + Simulator framerate er under [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + Simulator framerate er mellem [SERVER_FRAME_RATE_CRITICAL] og [SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="server_physics_cause_msg"> + Mulig årsag: For mange fysiske objekter + </floater.string> + <floater.string name="server_scripts_cause_msg"> + Mulig årsag: For mange objekter med script + </floater.string> + <floater.string name="server_net_cause_msg"> + Mulig årsag: For meget netværks trafik + </floater.string> + <floater.string name="server_agent_cause_msg"> + Mulig årsag: For mange avatarer i bevægelse i regionen + </floater.string> + <floater.string name="server_images_cause_msg"> + Mulig årsag: For mange billed udregninger + </floater.string> + <floater.string name="server_generic_cause_msg"> + Mulig årsag: Simulator belastning for stor + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button label="" label_selected="" name="client_lagmeter" tool_tip="Status for klient lag"/> + <text name="client"> + Klient + </text> + <text name="client_text"> + Normal + </text> + <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/> + <text name="network"> + Netværk + </text> + <text name="network_text"> + Normal + </text> + <button label="" label_selected="" name="server_lagmeter" tool_tip="Status for server lag"/> + <text name="server"> + Server + </text> + <text name="server_text"> + Normal + </text> + <button label=">>" name="minimize" tool_tip="Ændre størrelse"/> +</floater> diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml new file mode 100644 index 0000000000..45ff37c147 --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_lagmeter.xml @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="LAG METER"> + <floater.string name="max_title_msg"> + Lag-Anzeige + </floater.string> + <floater.string name="max_width_px"> + 350 + </floater.string> + <floater.string name="min_title_msg"> + Lag + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + Client + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + Normal, Fenster im Hintergrund + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Mögliche Ursache: Sichtweite zu groß + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Mögliche Ursache: Bilder werden geladen + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Mögliche Ursache: Zu viele Bilder im Speicher + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Mögliche Ursache: Zu viele komplexe Objekte in der Szene + </floater.string> + <floater.string name="network_text_msg"> + Netzwerk + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]% + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% + </floater.string> + <floater.string name="network_performance_normal_msg"> + Normal + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_ping_warning_msg"> + Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung. + </floater.string> + <floater.string name="server_text_msg"> + Server + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="server_physics_cause_msg"> + Mögliche Ursache: Zu viele physische Objekte + </floater.string> + <floater.string name="server_scripts_cause_msg"> + Mögliche Ursache: Zu viele geskriptete Objekte + </floater.string> + <floater.string name="server_net_cause_msg"> + Mögliche Ursache: Zu viel Netzwerktraffic + </floater.string> + <floater.string name="server_agent_cause_msg"> + Mögliche Ursache: Zu viele Personen in Bewegung in der Region + </floater.string> + <floater.string name="server_images_cause_msg"> + Mögliche Ursache: Zu viele Bildberechnungen + </floater.string> + <floater.string name="server_generic_cause_msg"> + Mögliche Ursache: Zu hohe Simulator-Last + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button name="client_lagmeter" tool_tip="Client-Lag-Status"/> + <text name="client"> + Client + </text> + <text name="client_text"> + Normal + </text> + <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/> + <text name="network"> + Netzwerk + </text> + <text name="network_text"> + Normal + </text> + <button name="server_lagmeter" tool_tip="Server-Lag-Status"/> + <text name="server"> + Server + </text> + <text name="server_text"> + Normal + </text> + <button label=">> " name="minimize" tool_tip="Fenstergröße ändern"/> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_lagmeter.xml b/indra/newview/skins/default/xui/en/floater_lagmeter.xml new file mode 100644 index 0000000000..b24c745bdd --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_lagmeter.xml @@ -0,0 +1,336 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + legacy_header_height="18" + height="170" + layout="topleft" + name="floater_lagmeter" + help_topic="floater_lagmeter" + save_rect="true" + title="LAG METER" + width="350"> + <floater.string + name="max_title_msg"> + Lag Meter + </floater.string> + <floater.string + name="max_width_px"> + 360 + </floater.string> + <floater.string + name="min_title_msg"> + Lag + </floater.string> + <floater.string + name="min_width_px"> + 90 + </floater.string> + <floater.string + name="client_text_msg"> + Client + </floater.string> + <floater.string + name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string + name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string + name="client_frame_time_window_bg_msg"> + Normal, window in background + </floater.string> + <floater.string + name="client_frame_time_critical_msg"> + Client frame rate below [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string + name="client_frame_time_warning_msg"> + Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string + name="client_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string + name="client_draw_distance_cause_msg"> + Possible cause: Draw distance set too high + </floater.string> + <floater.string + name="client_texture_loading_cause_msg"> + Possible cause: Images loading + </floater.string> + <floater.string + name="client_texture_memory_cause_msg"> + Possible cause: Too many images in memory + </floater.string> + <floater.string + name="client_complex_objects_cause_msg"> + Possible cause: Too many complex objects in scene + </floater.string> + <floater.string + name="network_text_msg"> + Network + </floater.string> + <floater.string + name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string + name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string + name="network_packet_loss_critical_msg"> + Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets + </floater.string> + <floater.string + name="network_packet_loss_warning_msg"> + Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets + </floater.string> + <floater.string + name="network_performance_normal_msg"> + Normal + </floater.string> + <floater.string + name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string + name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string + name="network_ping_critical_msg"> + Connection ping time is over [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string + name="network_ping_warning_msg"> + Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string + name="network_packet_loss_cause_msg"> + Possible bad connection or 'Bandwidth' pref too high. + </floater.string> + <floater.string + name="network_ping_cause_msg"> + Possible bad connection or file-sharing app. + </floater.string> + <floater.string + name="server_text_msg"> + Server + </floater.string> + <floater.string + name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string + name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string + name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string + name="server_frame_time_critical_msg"> + Simulator framerate below [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string + name="server_frame_time_warning_msg"> + Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string + name="server_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string + name="server_physics_cause_msg"> + Possible Cause: Too many physical objects + </floater.string> + <floater.string + name="server_scripts_cause_msg"> + Possible Cause: Too many scripted objects + </floater.string> + <floater.string + name="server_net_cause_msg"> + Possible Cause: Too much network traffic + </floater.string> + <floater.string + name="server_agent_cause_msg"> + Possible Cause: Too many moving people in region + </floater.string> + <floater.string + name="server_images_cause_msg"> + Possible Cause: Too many image calculations + </floater.string> + <floater.string + name="server_generic_cause_msg"> + Possible Cause: Simulator load too heavy + </floater.string> + <floater.string + name="smaller_label"> + >> + </floater.string> + <floater.string + name="bigger_label"> + << + </floater.string> + <button + follows="top|left" + height="16" + image_selected="lag_status_good.tga" + image_unselected="lag_status_good.tga" + layout="topleft" + left="8" + name="client_lagmeter" + tab_stop="false" + tool_tip="Client lag status" + top="24" + width="16" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_pad="3" + name="client" + top_delta="0" + width="128"> + Client + </text> + <text + invisiblity_control="LagMeterShrunk" + type="string" + length="1" + bottom="40" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left="110" + name="client_text" + right="-10"> + Normal + </text> + <text + invisiblity_control="LagMeterShrunk" + bottom="56" + follows="left|top" + height="16" + layout="topleft" + left="40" + name="client_lag_cause" + right="-32" /> + <button + follows="top|left" + height="16" + image_selected="lag_status_good.tga" + image_unselected="lag_status_good.tga" + layout="topleft" + left="8" + name="network_lagmeter" + tab_stop="false" + tool_tip="Network lag status" + top="64" + width="16" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_pad="3" + name="network" + top_delta="0" + width="128"> + Network + </text> + <text + invisiblity_control="LagMeterShrunk" + type="string" + length="1" + bottom="80" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left="110" + name="network_text" + right="-10"> + Normal + </text> + <text + invisiblity_control="LagMeterShrunk" + bottom="96" + follows="left|top" + height="16" + layout="topleft" + left="40" + name="network_lag_cause" + right="-32" /> + <button + follows="top|left" + height="16" + image_selected="lag_status_good.tga" + image_unselected="lag_status_good.tga" + layout="topleft" + left="8" + name="server_lagmeter" + tab_stop="false" + tool_tip="Server lag status" + top="104" + width="16" /> + <text + type="string" + length="1" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left_pad="3" + name="server" + top_delta="0" + width="60"> + Server + </text> + <text + invisiblity_control="LagMeterShrunk" + type="string" + length="1" + bottom="120" + follows="left|top" + font="SansSerif" + height="16" + layout="topleft" + left="110" + name="server_text" + right="-10"> + Normal + </text> + <text + invisiblity_control="LagMeterShrunk" + bottom="136" + follows="left|top" + height="16" + layout="topleft" + left="40" + name="server_lag_cause" + right="-32" /> + <button + follows="left|top" + height="20" + label=">>" + layout="topleft" + left="10" + name="minimize" + tool_tip="Toggle floater size" + top_delta="24" + width="40"> + <button.commit_callback + function="LagMeter.ClickShrink" /> + </button> +</floater> diff --git a/indra/newview/skins/default/xui/es/floater_lagmeter.xml b/indra/newview/skins/default/xui/es/floater_lagmeter.xml new file mode 100644 index 0000000000..227689a194 --- /dev/null +++ b/indra/newview/skins/default/xui/es/floater_lagmeter.xml @@ -0,0 +1,154 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="MEDIDOR DEL LAG"> + <floater.string name="max_title_msg"> + Medidor del lag + </floater.string> + <floater.string name="max_width_px"> + 360 + </floater.string> + <floater.string name="min_title_msg"> + Lag + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + Cliente + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + Normal, ventana en segundo plano + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + Frames del cliente valorados por debajo de [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + Frames del cliente valorados entre [CLIENT_FRAME_RATE_CRITICAL] y [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Posible causa: distancia de dibujo fijada muy alta + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Posible causa: imágenes cargándose + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Posible causa: demasiadas imágenes en la memoria + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Posible causa: demasiados objetos complejos en la escena + </floater.string> + <floater.string name="network_text_msg"> + Red + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + La conexión deja caer más del [NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + La conexión deja caer [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes + </floater.string> + <floater.string name="network_performance_normal_msg"> + Normal + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + El tiempo de conexión -ping- supera los [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_ping_warning_msg"> + El tiempo de conexión -ping- es de [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Quizá una mala conexión o un ancho de banda fijado demasiado alto. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Quizá una mala conexión o una aplicación de archivos compartidos. + </floater.string> + <floater.string name="server_text_msg"> + Servidor + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + Frecuencia (framerate) por debajo de [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + Frecuencia (framerate) entre [SERVER_FRAME_RATE_CRITICAL] y [SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="server_physics_cause_msg"> + Posible causa: demasiados objetos físicos + </floater.string> + <floater.string name="server_scripts_cause_msg"> + Posible causa: demasiados objetos con script + </floater.string> + <floater.string name="server_net_cause_msg"> + Posible causa: demasiado tráfico en la red + </floater.string> + <floater.string name="server_agent_cause_msg"> + Posible causa: demasiada gente moviéndose en la región + </floater.string> + <floater.string name="server_images_cause_msg"> + Posible causa: demasiados cálculos de imáganes + </floater.string> + <floater.string name="server_generic_cause_msg"> + Posible causa: carga del simulador muy pesada + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button label="" label_selected="" name="client_lagmeter" tool_tip="Estado del lag del cliente"/> + <text name="client"> + Cliente + </text> + <text font="SansSerifSmall" name="client_text"> + Normal + </text> + <text left="30" name="client_lag_cause" right="-10"/> + <button label="" label_selected="" name="network_lagmeter" tool_tip="Estado del lag de la red"/> + <text name="network"> + Red + </text> + <text font="SansSerifSmall" name="network_text"> + Normal + </text> + <text left="30" name="network_lag_cause" right="-10"/> + <button label="" label_selected="" name="server_lagmeter" tool_tip="Estado del lag del servidor"/> + <text name="server"> + Servidor + </text> + <text font="SansSerifSmall" name="server_text"> + Normal + </text> + <text left="30" name="server_lag_cause" right="-32"/> + <button label=">>" name="minimize" tool_tip="Cambia el tamaño de la ventana"/> +</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml b/indra/newview/skins/default/xui/fr/floater_lagmeter.xml new file mode 100644 index 0000000000..39a861d8bd --- /dev/null +++ b/indra/newview/skins/default/xui/fr/floater_lagmeter.xml @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="MESURE DU LAG"> + <floater.string name="max_title_msg"> + Mesure du lag + </floater.string> + <floater.string name="max_width_px"> + 360 + </floater.string> + <floater.string name="min_title_msg"> + Lag + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + Client + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + Normal, fenêtre en arrière-plan + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + Taux de défilement [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + Taux de défilement entre [CLIENT_FRAME_RATE_CRITICAL] et [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Cause possible : limite d'affichage trop élevée + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Cause possible : images en cours de chargement + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Cause possible : trop d'images en mémoire + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Cause possible : trop d'objets complexes + </floater.string> + <floater.string name="network_text_msg"> + Réseau + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + La connexion perd plus de [NETWORK_PACKET_LOSS_CRITICAL] % de paquets + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + La connexion perd entre [NETWORK_PACKET_LOSS_WARNING] % et [NETWORK_PACKET_LOSS_CRITICAL] % de paquets + </floater.string> + <floater.string name="network_performance_normal_msg"> + Normal + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + Connexion ping > [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_ping_warning_msg"> + Connexion ping entre [NETWORK_PING_WARNING] et [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Mauvaise connexion possible ou réglage de la bande passante trop élevé. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Mauvaise connexion possible ou app. de partage des fichiers + </floater.string> + <floater.string name="server_text_msg"> + Serveur + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + Défilement du simulateur < [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + Défilement simulateur entre [SERVER_FRAME_RATE_CRITICAL] et [SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="server_physics_cause_msg"> + Cause possible : trop d'objets physiques + </floater.string> + <floater.string name="server_scripts_cause_msg"> + Cause possible : trop d'objets scriptés + </floater.string> + <floater.string name="server_net_cause_msg"> + Cause possible : trop de trafic réseau + </floater.string> + <floater.string name="server_agent_cause_msg"> + Cause possible : trop de personnes en mouvement + </floater.string> + <floater.string name="server_images_cause_msg"> + Cause possible : trop de calculs d'images + </floater.string> + <floater.string name="server_generic_cause_msg"> + Cause possible : charge simulateur trop lourde + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button name="client_lagmeter" tool_tip="Statut du lag client"/> + <text name="client"> + Client + </text> + <text name="client_text"> + Normal + </text> + <button name="network_lagmeter" tool_tip="Statut du lag réseau"/> + <text name="network"> + Réseau + </text> + <text name="network_text"> + Normal + </text> + <button name="server_lagmeter" tool_tip="Statut du lag serveur"/> + <text name="server"> + Serveur + </text> + <text name="server_text"> + Normal + </text> + <button label=">>" name="minimize" tool_tip="Activer/désactiver la taille du floater"/> +</floater> diff --git a/indra/newview/skins/default/xui/it/floater_lagmeter.xml b/indra/newview/skins/default/xui/it/floater_lagmeter.xml new file mode 100644 index 0000000000..f7b2b1ab4a --- /dev/null +++ b/indra/newview/skins/default/xui/it/floater_lagmeter.xml @@ -0,0 +1,154 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="MISURATORE LAG"> + <floater.string name="max_title_msg"> + Misuratore del lag + </floater.string> + <floater.string name="max_width_px"> + 360 + </floater.string> + <floater.string name="min_title_msg"> + Lag + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + Programma in locale + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + Normale, finestra sullo sfondo + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + Velocità dei frame al di sotto di [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + Velocità dei frame tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + Normale + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Possibile causa: Campo visivo impostato troppo alto + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Possibile causa: Caricamento immagini + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Possibile causa: Troppe immagini in memoria + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Possibile causa: Troppi oggetti complessi intorno + </floater.string> + <floater.string name="network_text_msg"> + Network + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + La connessione sta calando al di sotto del [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + La connessione sta calando tra il [NETWORK_PACKET_LOSS_WARNING]% e il [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti + </floater.string> + <floater.string name="network_performance_normal_msg"> + Normale + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + Il tempo di ping della connessione è al di sopra di [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_ping_warning_msg"> + Il tempo di ping della connessione è tra [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Possibile cattiva connessione o la larghezza di banda impostata nelle preferenze troppo alta. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Possibile cattiva connessione o l'apertura di un programma di scambio files. + </floater.string> + <floater.string name="server_text_msg"> + Server + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + Velocità dei frame al di sotto di [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + Velocità dei frame tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + Normale + </floater.string> + <floater.string name="server_physics_cause_msg"> + Possibile causa: troppi oggetti fisici + </floater.string> + <floater.string name="server_scripts_cause_msg"> + Possibile causa: troppi oggetti scriptati + </floater.string> + <floater.string name="server_net_cause_msg"> + Possibile causa: eccessivo traffico sulla rete + </floater.string> + <floater.string name="server_agent_cause_msg"> + Possibile causa: troppi residenti in movimento nella regione + </floater.string> + <floater.string name="server_images_cause_msg"> + Possibile causa: troppe elaborazioni di immagini + </floater.string> + <floater.string name="server_generic_cause_msg"> + Possibile causa: carico eccessivo del simulatore + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del programma in locale"/> + <text name="client"> + Client + </text> + <text font="SansSerifSmall" left="145" name="client_text"> + Normale + </text> + <text left="30" name="client_lag_cause" right="-10"/> + <button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag del network"/> + <text name="network"> + Rete + </text> + <text font="SansSerifSmall" name="network_text"> + Normale + </text> + <text left="30" name="network_lag_cause" right="-10"/> + <button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/> + <text name="server"> + Server + </text> + <text font="SansSerifSmall" name="server_text"> + Normale + </text> + <text left="30" name="server_lag_cause" right="-32"/> + <button label=">>" name="minimize" tool_tip="Cambia dimensioni floater"/> +</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml b/indra/newview/skins/default/xui/ja/floater_lagmeter.xml new file mode 100644 index 0000000000..e3546cd837 --- /dev/null +++ b/indra/newview/skins/default/xui/ja/floater_lagmeter.xml @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="ラグメーター"> + <floater.string name="max_title_msg"> + ラグ メーター + </floater.string> + <floater.string name="max_width_px"> + 350 + </floater.string> + <floater.string name="min_title_msg"> + ラグ + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + クライアント + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + ノーマル、ウィンドウは背景に + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + クライアント フレームレート < [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + クライアント フレームレート: [CLIENT_FRAME_RATE_CRITICAL] ~ [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + ノーマル + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + 考えられる原因: 描画距離の設定が大きすぎる + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + 考えられる原因: 画像のロード中 + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + 考えられる原因: メモリ内の画像数が多すぎる + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + 考えられる原因: 画面に含まれる複雑なオブジェクトが多すぎる + </floater.string> + <floater.string name="network_text_msg"> + ネットワーク + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + 接続でドロップされるパケットの割合: > [NETWORK_PACKET_LOSS_CRITICAL] + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + 接続でドロップされるパケットの割合:[NETWORK_PACKET_LOSS_WARNING] ~ [NETWORK_PACKET_LOSS_CRITICAL] + </floater.string> + <floater.string name="network_performance_normal_msg"> + ノーマル + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + 接続の ping 時間: > [NETWORK_PING_CRITICAL] ミリ秒 + </floater.string> + <floater.string name="network_ping_warning_msg"> + 接続の ping 時間: [NETWORK_PING_WARNING] ~ [NETWORK_PING_CRITICAL] ミリ秒 + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + 接続不良になっているか、帯域幅設定が高すぎます。 + </floater.string> + <floater.string name="network_ping_cause_msg"> + 接続不良になっているか、ファイル共有アプリケーションに問題があります。 + </floater.string> + <floater.string name="server_text_msg"> + サーバー + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + シミュレーターのフレームレート: < [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + シミュレーターのフレームレート: [SERVER_FRAME_RATE_CRITICAL] ~ [SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + ノーマル + </floater.string> + <floater.string name="server_physics_cause_msg"> + 考えられる原因: 物理的オブジェクトが多すぎる + </floater.string> + <floater.string name="server_scripts_cause_msg"> + 考えられる原因: スクリプトを含むオブジェクトが多すぎる + </floater.string> + <floater.string name="server_net_cause_msg"> + 考えられる原因: ネットワーク トラフィック過大 + </floater.string> + <floater.string name="server_agent_cause_msg"> + 考えられる原因: 地域内にて動いているアバターが多すぎる + </floater.string> + <floater.string name="server_images_cause_msg"> + 考えられる原因: 画像計算が多すぎる + </floater.string> + <floater.string name="server_generic_cause_msg"> + 考えられる原因: シミュレーターの過負荷 + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button name="client_lagmeter" tool_tip="クライアント ラグ ステータス"/> + <text name="client"> + クライアント + </text> + <text name="client_text"> + ノーマル + </text> + <button name="network_lagmeter" tool_tip="ネットワーク ラグ ステータス"/> + <text name="network"> + ネットワーク + </text> + <text name="network_text"> + ノーマル + </text> + <button name="server_lagmeter" tool_tip="サーバー ラグ ステータス"/> + <text name="server"> + サーバー + </text> + <text name="server_text"> + ノーマル + </text> + <button label=">> " name="minimize" tool_tip="フローターのサイズをトグル"/> +</floater> diff --git a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml new file mode 100644 index 0000000000..8038550bcb --- /dev/null +++ b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="POMIAR LAGÓW"> + <floater.string name="max_title_msg"> + Pomiar lagów + </floater.string> + <floater.string name="max_width_px"> + 360 + </floater.string> + <floater.string name="min_title_msg"> + Lag + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + Klient + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + W normie, okno w tle + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + Ilość klatek na sekundę klienta poniżej [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + Ilość klatek na sekundę pomiędzy [CLIENT_FRAME_RATE_CRITICAL] i [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + W normie + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Przyczyna: dystans rysowania jest za wysoki + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Przyczyna: ładowanie obrazu + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Przyczyna: za dużo obrazów w pamięci + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Przyczyna: za dużo złożonych obiektów + </floater.string> + <floater.string name="network_text_msg"> + Sieć + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + Utrata pakietów przekracza [NETWORK_PACKET_LOSS_CRITICAL]% + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + Utrata pakietów przekracza [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% + </floater.string> + <floater.string name="network_performance_normal_msg"> + W normie + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + Fatalny ping - [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_ping_warning_msg"> + Wolny ping - [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Złe połączenie lub przepustowość. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Złe połączenie lub aplikacja współdzieląca pliki. + </floater.string> + <floater.string name="server_text_msg"> + Serwer + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + Ilość klatek na sekundę poniżej [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + Ilość klatek na sekundę pomiędzy [SERVER_FRAME_RATE_CRITICAL] i [SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + W normie + </floater.string> + <floater.string name="server_physics_cause_msg"> + Przyczyna: za dużo obiektów fizycznych + </floater.string> + <floater.string name="server_scripts_cause_msg"> + Przyczyna: za dużo obieków skryptowanych + </floater.string> + <floater.string name="server_net_cause_msg"> + Przyczyna: za duży ruch w sieci + </floater.string> + <floater.string name="server_agent_cause_msg"> + Przyczyna: za dużo poruszających się awatarów w regionie + </floater.string> + <floater.string name="server_images_cause_msg"> + Przyczyna: za dużo kalkulacji obrazu + </floater.string> + <floater.string name="server_generic_cause_msg"> + Przyczyna: symulator ładuje się zbyt powoli + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button label="" label_selected="" name="client_lagmeter" tool_tip="Status lagów klienta"/> + <text name="client"> + Klient + </text> + <text name="client_text"> + W normie + </text> + <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/> + <text name="network"> + Sieć + </text> + <text name="network_text"> + W normie + </text> + <button label="" label_selected="" name="server_lagmeter" tool_tip="Server lag status"/> + <text name="server"> + Serwer + </text> + <text name="server_text"> + W normie + </text> + <button label=">>" name="minimize" tool_tip="Złącz rozmiar pliku xml"/> +</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml b/indra/newview/skins/default/xui/pt/floater_lagmeter.xml new file mode 100644 index 0000000000..9932318293 --- /dev/null +++ b/indra/newview/skins/default/xui/pt/floater_lagmeter.xml @@ -0,0 +1,154 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="LAG - Índice"> + <floater.string name="max_title_msg"> + Medidor de Atraso + </floater.string> + <floater.string name="max_width_px"> + 360 + </floater.string> + <floater.string name="min_title_msg"> + Atraso + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + Cliente + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + Normal, janela por baixo + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + Taxa de quadros do Cliente abaixo de [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + Taxa de quadros do Cliente entre [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Causa possível: Distância de desenho ajustada muito alta + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Causa possível: Carregamento de Imagens + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Causa possível: Muitas imagens na memória + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Causa possível: Muitos objetos complexos na cena + </floater.string> + <floater.string name="network_text_msg"> + Rede + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + Conexão está caindo para cerca de [NETWORK_PACKET_LOSS_CRITICAL]% de pacotes + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + Conexão está caindo [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de pacotes + </floater.string> + <floater.string name="network_performance_normal_msg"> + Normal + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + Tempo de conexão de ping é cerca de [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_ping_warning_msg"> + Tempo de conexão de ping é [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Possível conexão ruim ou 'Largura de Banda' escolhida muito alta. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Possível conexão ruim ou aplicativos compartilhando arquivos. + </floater.string> + <floater.string name="server_text_msg"> + Servidor + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + Taxa de quadros abaixo de [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + Taxa de quadros entre [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="server_physics_cause_msg"> + Causa possível: Muitos objetos físicos + </floater.string> + <floater.string name="server_scripts_cause_msg"> + Causa possível: Muitos objetos com scripts + </floater.string> + <floater.string name="server_net_cause_msg"> + Causa possível: Muito tráfego na rede + </floater.string> + <floater.string name="server_agent_cause_msg"> + Causa possível: Muitas pessoas se movendo na região + </floater.string> + <floater.string name="server_images_cause_msg"> + Causa possível: Muitos cálculos de imagem + </floater.string> + <floater.string name="server_generic_cause_msg"> + Causa possível: Carga no simulador muito pesada + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button label="" label_selected="" name="client_lagmeter" tool_tip="Status de atraso no Cliente"/> + <text name="client"> + Cliente + </text> + <text font="SansSerifSmall" name="client_text"> + Normal + </text> + <text left="30" name="client_lag_cause" right="-10"/> + <button label="" label_selected="" name="network_lagmeter" tool_tip="Status de atraso na rede"/> + <text name="network"> + Rede + </text> + <text font="SansSerifSmall" name="network_text"> + Normal + </text> + <text left="30" name="network_lag_cause" right="-10"/> + <button label="" label_selected="" name="server_lagmeter" tool_tip="Status de atraso no servidor"/> + <text name="server"> + Servidor + </text> + <text font="SansSerifSmall" name="server_text"> + Normal + </text> + <text left="30" name="server_lag_cause" right="-32"/> + <button label=">>" name="minimize" tool_tip="Alternar o tamanho da janela"/> +</floater> diff --git a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml b/indra/newview/skins/default/xui/ru/floater_lagmeter.xml new file mode 100644 index 0000000000..c420006a03 --- /dev/null +++ b/indra/newview/skins/default/xui/ru/floater_lagmeter.xml @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="УРОВЕНЬ ЛАГОВ"> + <floater.string name="max_title_msg"> + Уровень лагов + </floater.string> + <floater.string name="max_width_px"> + 360 + </floater.string> + <floater.string name="min_title_msg"> + Лаг + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + Клиент + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + Нормально, окно в фоне + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + Частота кадров клиента ниже [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + Частота кадров клиента от [CLIENT_FRAME_RATE_CRITICAL] до [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + Нормально + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Возможная причина: дальность отрисовки слишком велика + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Возможная причина: загрузка изображений + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Возможная причина: слишком много изображений в памяти + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Возможная причина: слишком много сложных объектов в сцене + </floater.string> + <floater.string name="network_text_msg"> + Сеть + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + Сеть теряет более [NETWORK_PACKET_LOSS_CRITICAL]% пакетов + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + Сеть теряет [NETWORK_PACKET_LOSS_WARNING]–[NETWORK_PACKET_LOSS_CRITICAL]% пакетов + </floater.string> + <floater.string name="network_performance_normal_msg"> + Нормально + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + Пинг соединения более [NETWORK_PING_CRITICAL] мс + </floater.string> + <floater.string name="network_ping_warning_msg"> + Пинг соединения [NETWORK_PING_WARNING]–[NETWORK_PING_CRITICAL] мс + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Возможно, плохое соединение, или параметр «Ширина канала» слишком велик. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Возможно, плохое соединение или есть работающие файлообменные программы. + </floater.string> + <floater.string name="server_text_msg"> + Сервер + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + Частота кадров сервера ниже [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + Частота кадров сервера [SERVER_FRAME_RATE_CRITICAL]–[SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + Нормально + </floater.string> + <floater.string name="server_physics_cause_msg"> + Возможная причина: слишком много физических объектов + </floater.string> + <floater.string name="server_scripts_cause_msg"> + Возможная причина: слишком много скриптовых объектов + </floater.string> + <floater.string name="server_net_cause_msg"> + Возможная причина: слишком большой сетевой трафик + </floater.string> + <floater.string name="server_agent_cause_msg"> + Возможная причина: слишком много людей в регионе + </floater.string> + <floater.string name="server_images_cause_msg"> + Возможная причина: слишком много изображений + </floater.string> + <floater.string name="server_generic_cause_msg"> + Возможная причина: сервер сильно загружен + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button name="client_lagmeter" tool_tip="Уровень лагов клиента"/> + <text name="client"> + Клиент + </text> + <text name="client_text"> + Нормально + </text> + <button name="network_lagmeter" tool_tip="Уровень лагов сети"/> + <text name="network"> + Сеть + </text> + <text name="network_text"> + Нормально + </text> + <button name="server_lagmeter" tool_tip="Уровень лагов сервера"/> + <text name="server"> + Сервер + </text> + <text name="server_text"> + Нормально + </text> + <button label=">>" name="minimize" tool_tip="Переключение размера"/> +</floater> diff --git a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml b/indra/newview/skins/default/xui/tr/floater_lagmeter.xml new file mode 100644 index 0000000000..736c50be90 --- /dev/null +++ b/indra/newview/skins/default/xui/tr/floater_lagmeter.xml @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="GECİKME ÖLÇER"> + <floater.string name="max_title_msg"> + Gecikme Ölçer + </floater.string> + <floater.string name="max_width_px"> + 360 + </floater.string> + <floater.string name="min_title_msg"> + Gecikme + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + İstemci + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + Normal, pencere alt zeminde + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] altında + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] ile [CLIENT_FRAME_RATE_WARNING] arasınad + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Muhtemel neden: Çizme mesafesi çok yüksek + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Muhtemel neden: Görüntüler yükleniyor + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Muhtemel neden: Bellekte çok fazla görüntü + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Muhtemel neden: Sahnede çok fazla karmaşık nesne + </floater.string> + <floater.string name="network_text_msg"> + Ağ + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + Bağlantı paketlerin % [NETWORK_PACKET_LOSS_CRITICAL]'sinden fazlasını bırakıyor + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + Bağlantı paketlerin % [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]'sini bırakıyor + </floater.string> + <floater.string name="network_performance_normal_msg"> + Normal + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + Bağlantı ping süresi [NETWORK_PING_CRITICAL] ms.den fazla + </floater.string> + <floater.string name="network_ping_warning_msg"> + Bağlantı ping süresi [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Muhtemel yetersiz bağlantı veya 'Bant Genişliği' tercihi çok yüksek. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Muhtemel yetersiz bağlantı veya dosya paylaşım uygulaması. + </floater.string> + <floater.string name="server_text_msg"> + Sunucu + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] altında + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] ve [SERVER_FRAME_RATE_WARNING] arasında + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="server_physics_cause_msg"> + Muhtemel Neden: Çok fazla fiziki nesne + </floater.string> + <floater.string name="server_scripts_cause_msg"> + Muhtemel Neden: Çok fazla komut dosyalı nesne + </floater.string> + <floater.string name="server_net_cause_msg"> + Muhtemel Neden: Çok fazla ağ trafiği + </floater.string> + <floater.string name="server_agent_cause_msg"> + Muhtemel Neden: Bölgede hareket eden çok fazla insan var + </floater.string> + <floater.string name="server_images_cause_msg"> + Muhtemel Neden: Çok fazla görüntü hesabı + </floater.string> + <floater.string name="server_generic_cause_msg"> + Muhtemel Neden: Simülatör yükü çok ağır + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button name="client_lagmeter" tool_tip="İstemci gecikme durumu"/> + <text name="client"> + İstemci + </text> + <text name="client_text"> + Normal + </text> + <button name="network_lagmeter" tool_tip="Ağ gecikme durumu"/> + <text name="network"> + Ağ + </text> + <text name="network_text"> + Normal + </text> + <button name="server_lagmeter" tool_tip="Sunucu gecikme durumu"/> + <text name="server"> + Sunucu + </text> + <text name="server_text"> + Normal + </text> + <button label=">>" name="minimize" tool_tip="Gezdirici büyüklüğünü değiştir"/> +</floater> diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml new file mode 100644 index 0000000000..6e58e7332f --- /dev/null +++ b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="LAG 測量器"> + <floater.string name="max_title_msg"> + Lag 測量器 + </floater.string> + <floater.string name="max_width_px"> + 360 + </floater.string> + <floater.string name="min_title_msg"> + Lag + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + 客戶端 + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + Normal, window in background + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + Client frame rate below [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + 正常 + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Possible cause: Draw distance set too high + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Possible cause: Images loading + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Possible cause: Too many images in memory + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Possible cause: Too many complex objects in scene + </floater.string> + <floater.string name="network_text_msg"> + 網路 + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets + </floater.string> + <floater.string name="network_performance_normal_msg"> + 正常 + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + Connection ping time is over [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_ping_warning_msg"> + Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Possible bad connection or 'Bandwidth' pref too high. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Possible bad connection or file-sharing app. + </floater.string> + <floater.string name="server_text_msg"> + 伺服器 + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + 模擬器 framerate 低於 [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + 模擬器 framerate 介於 [SERVER_FRAME_RATE_CRITICAL] 與 [SERVER_FRAME_RATE_WARNING] 之間 + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + 正常 + </floater.string> + <floater.string name="server_physics_cause_msg"> + 可能原因:太多物理物件 + </floater.string> + <floater.string name="server_scripts_cause_msg"> + 可能原因:太多腳本物件 + </floater.string> + <floater.string name="server_net_cause_msg"> + 可能原因:太多網路流量 + </floater.string> + <floater.string name="server_agent_cause_msg"> + 可能原因:地區有太多移動的人 + </floater.string> + <floater.string name="server_images_cause_msg"> + 可能原因:太多圖像計算 + </floater.string> + <floater.string name="server_generic_cause_msg"> + 可能原因:模擬器負載過重 + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button name="client_lagmeter" tool_tip="客戶端 lag 狀態"/> + <text name="client"> + 客戶端 + </text> + <text name="client_text"> + 正常 + </text> + <button name="network_lagmeter" tool_tip="網路 lag 狀態"/> + <text name="network"> + 網路 + </text> + <text name="network_text"> + 正常 + </text> + <button name="server_lagmeter" tool_tip="伺服器 lag 狀態"/> + <text name="server"> + 伺服器 + </text> + <text name="server_text"> + 正常 + </text> + <button label=">>" name="minimize" tool_tip="切換浮動視窗尺寸"/> +</floater> |