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path: root/indra/newview/llviewertexture.cpp
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Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rwxr-xr-xindra/newview/llviewertexture.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 3be82a5531..b83697b2f1 100755
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -88,7 +88,7 @@ F32 LLViewerTexture::sDesiredDiscardBias = 0.f;
F32 LLViewerTexture::sDesiredDiscardScale = 1.1f;
S32Bytes LLViewerTexture::sBoundTextureMemory;
S32Bytes LLViewerTexture::sTotalTextureMemory;
-S32Megabytes LLViewerTexture::sMaxBoundTextureMem;
+S32Megabytes LLViewerTexture::sMaxBoundTextureMemory;
S32Megabytes LLViewerTexture::sMaxTotalTextureMem;
S32Bytes LLViewerTexture::sMaxDesiredTextureMem;
S8 LLViewerTexture::sCameraMovingDiscardBias = 0;
@@ -534,11 +534,11 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
sBoundTextureMemory = LLImageGL::sBoundTextureMemory;
sTotalTextureMemory = LLImageGL::sGlobalTextureMemory;
- sMaxBoundTextureMem = gTextureList.getMaxResidentTexMem();
+ sMaxBoundTextureMemory = gTextureList.getMaxResidentTexMem();
sMaxTotalTextureMem = gTextureList.getMaxTotalTextureMem();
sMaxDesiredTextureMem = sMaxTotalTextureMem; //in Bytes, by default and when total used texture memory is small.
- if (sBoundTextureMemory >= sMaxBoundTextureMem ||
+ if (sBoundTextureMemory >= sMaxBoundTextureMemory ||
sTotalTextureMemory >= sMaxTotalTextureMem)
{
//when texture memory overflows, lower down the threshold to release the textures more aggressively.
@@ -558,7 +558,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
sEvaluationTimer.reset();
}
else if (sDesiredDiscardBias > 0.0f &&
- sBoundTextureMemory < sMaxBoundTextureMem * texmem_lower_bound_scale &&
+ sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale &&
sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale)
{
// If we are using less texture memory than we should,
@@ -576,7 +576,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1);
sCameraMovingDiscardBias = (S8)(sCameraMovingBias);
- LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMem * texmem_middle_bound_scale) &&
+ LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMemory * texmem_middle_bound_scale) &&
(sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale);
}
@@ -2962,7 +2962,7 @@ void LLViewerLODTexture::processTextureStats()
scaleDown();
}
// Limit the amount of GL memory bound each frame
- else if ( sBoundTextureMemory > sMaxBoundTextureMem * texmem_middle_bound_scale &&
+ else if ( sBoundTextureMemory > sMaxBoundTextureMemory * texmem_middle_bound_scale &&
(!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
{
scaleDown();