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authorGraham Linden <graham@lindenlab.com>2019-03-06 10:09:59 -0800
committerGraham Linden <graham@lindenlab.com>2019-03-06 10:09:59 -0800
commit3f48633b7df7bff19bae217527b92ec2be5e36e6 (patch)
tree022ec1908cea2ec54494143c364a35560278ee41 /indra/newview/pipeline.h
parent3396b728d2167c41a6ce4a6ba9dfa1fc13db2333 (diff)
Make octree walk stop thrashing the caches with tex work.
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering.
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index e38655f44d..1c39fb13b6 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -84,6 +84,11 @@ extern LLTrace::BlockTimerStatHandle FTM_STATESORT;
extern LLTrace::BlockTimerStatHandle FTM_PIPELINE;
extern LLTrace::BlockTimerStatHandle FTM_CLIENT_COPY;
+extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_HUD;
+extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_3D;
+extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_2D;
+extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_DEBUG_TEXT;
+extern LLTrace::BlockTimerStatHandle FTM_RENDER_UI_SCENE_MON;
class LLPipeline
{