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authorJosh Bell <josh@lindenlab.com>2008-07-22 20:55:02 +0000
committerJosh Bell <josh@lindenlab.com>2008-07-22 20:55:02 +0000
commit35b4a91129bc3da3476e7f9d8d8eb923a621cc3e (patch)
tree2906124fe8371b6336e6f7231cd890d267a75d6d /indra/newview/pipeline.h
parentdf4f20d4f51e41355e876f734527b4245543415c (diff)
svn merge -r92710:92709 svn+ssh://svn.lindenlab.com/svn/linden/release --> release
Undo r92710 (for QAR-698) - went straight into release instead of a side branch for validation.
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h27
1 files changed, 7 insertions, 20 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index ac2c32fedd..e98be79120 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -65,8 +65,8 @@ typedef enum e_avatar_skinning_method
BOOL compute_min_max(LLMatrix4& box, LLVector2& min, LLVector2& max); // Shouldn't be defined here!
bool LLRayAABB(const LLVector3 &center, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon = 0);
-BOOL setup_hud_matrices(); // use whole screen to render hud
-BOOL setup_hud_matrices(const LLRect& screen_region); // specify portion of screen (in pixels) to render hud attachments from (for picking)
+BOOL LLLineSegmentAABB(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
+BOOL setup_hud_matrices(BOOL for_select);
glh::matrix4f glh_copy_matrix(GLdouble* src);
glh::matrix4f glh_get_current_modelview();
void glh_set_current_modelview(const glh::matrix4f& mat);
@@ -129,21 +129,8 @@ public:
void markTextured(LLDrawable *drawablep);
void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, BOOL priority = FALSE);
- //get the object between start and end that's closest to start.
- LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
- S32* face_hit, // return the face hit
- LLVector3* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
- );
- LLViewerObject* lineSegmentIntersectInHUD(const LLVector3& start, const LLVector3& end,
- S32* face_hit, // return the face hit
- LLVector3* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
- );
+ //get the object between start and end that's closest to start. Return the point of collision in collision.
+ LLViewerObject* pickObject(const LLVector3 &start, const LLVector3 &end, LLVector3 &collision);
// Something about these textures has changed. Dirty them.
void dirtyPoolObjectTextures(const std::set<LLViewerImage*>& textures);
@@ -198,7 +185,8 @@ public:
void renderHighlights();
void renderDebug();
- void renderForSelect(std::set<LLViewerObject*>& objects, BOOL render_transparent, const LLRect& screen_rect);
+ void renderForSelect(std::set<LLViewerObject*>& objects);
+ void renderFaceForUVSelect(LLFace* facep);
void rebuildPools(); // Rebuild pools
void findReferences(LLDrawable *drawablep); // Find the lists which have references to this object
@@ -341,8 +329,7 @@ public:
RENDER_DEBUG_TEXTURE_ANIM = 0x080000,
RENDER_DEBUG_LIGHTS = 0x100000,
RENDER_DEBUG_BATCH_SIZE = 0x200000,
- RENDER_DEBUG_RAYCAST = 0x400000,
- RENDER_DEBUG_SHAME = 0x800000
+ RENDER_DEBUG_SHAME = 0x400000,
};
public: