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authorruslantproductengine <ruslantproductengine@lindenlab.com>2019-05-31 19:39:37 +0300
committerruslantproductengine <ruslantproductengine@lindenlab.com>2019-05-31 19:39:37 +0300
commit87d4cb9c95ea35ad0db8e3dc5e9fd69db0e51210 (patch)
treef5527336a2b9fa201f5e3f7a1271b5ab3f5e03dd /indra/newview/llvovolume.cpp
parent91edfab36b4a489374554d49bb06bd02e270d0fd (diff)
SL-856 (graphics) Animesh shadows flicker on LOD change
SL-10644[Render] Bad Shadow flickering with ALM on (probably)
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 3793d6b9b2..73d2aa6a5c 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5531,6 +5531,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 mask = mat->getShaderMask(alpha_mode);
pool->addRiggedFace(facep, mask);
}
+
+ if(vobj->isAnimatedObject() && vobj->isRiggedMesh())
+ {
+ pool->updateRiggedVertexBuffers(vobj->getAvatar());
+ }
}
else if (mat)
{