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| author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2019-05-31 19:39:37 +0300 |
|---|---|---|
| committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2019-05-31 19:39:37 +0300 |
| commit | 87d4cb9c95ea35ad0db8e3dc5e9fd69db0e51210 (patch) | |
| tree | f5527336a2b9fa201f5e3f7a1271b5ab3f5e03dd | |
| parent | 91edfab36b4a489374554d49bb06bd02e270d0fd (diff) | |
SL-856 (graphics) Animesh shadows flicker on LOD change
SL-10644[Render] Bad Shadow flickering with ALM on (probably)
| -rw-r--r-- | indra/newview/llvovolume.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 3793d6b9b2..73d2aa6a5c 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -5531,6 +5531,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 mask = mat->getShaderMask(alpha_mode); pool->addRiggedFace(facep, mask); } + + if(vobj->isAnimatedObject() && vobj->isRiggedMesh()) + { + pool->updateRiggedVertexBuffers(vobj->getAvatar()); + } } else if (mat) { |
