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authorGraham Linden <graham@lindenlab.com>2018-06-01 00:18:36 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-01 00:18:36 +0100
commit64302d3000b69b31e72eb6a3bd8a981c80cb88de (patch)
treed942aa56bc50bd44542ff5f7757d46a6189e8036 /indra/newview/llvosky.cpp
parent439273c9c11ec5f3c186fd7d97a28d11419153cd (diff)
Modify use of sky settings, reduce complexity, and name funcs to indicate coord systems in use.
Fix class2 softenLightF shader.
Diffstat (limited to 'indra/newview/llvosky.cpp')
-rw-r--r--indra/newview/llvosky.cpp417
1 files changed, 250 insertions, 167 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index dc4f4a92d4..a2ea3181ca 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -53,6 +53,8 @@
#include "llsettingssky.h"
#include "llenvironment.h"
+#pragma optimize("", off)
+
#undef min
#undef max
@@ -71,6 +73,9 @@ static const LLVector2 TEX01 = LLVector2(0.f, 1.f);
static const LLVector2 TEX10 = LLVector2(1.f, 0.f);
static const LLVector2 TEX11 = LLVector2(1.f, 1.f);
+static const F32 LIGHT_DIRECTION_THRESHOLD = (F32) cosf(DEG_TO_RAD * 1.f);
+static const F32 COLOR_CHANGE_THRESHOLD = 0.01f;
+
// Exported globals
LLUUID gSunTextureID = IMG_SUN;
LLUUID gMoonTextureID = IMG_MOON;
@@ -185,11 +190,165 @@ void LLSkyTex::bindTexture(BOOL curr)
}
/***************************************
- Sky
+ LLHeavenBody
***************************************/
F32 LLHeavenBody::sInterpVal = 0;
+LLHeavenBody::LLHeavenBody(const F32 rad)
+: mDirectionCached(LLVector3(0,0,0)),
+ mDirection(LLVector3(0,0,0)),
+ mIntensity(0.f),
+ mDiskRadius(rad),
+ mDraw(FALSE),
+ mHorizonVisibility(1.f),
+ mVisibility(1.f),
+ mVisible(FALSE)
+{
+ mColor.setToBlack();
+ mColorCached.setToBlack();
+}
+
+const LLVector3& LLHeavenBody::getDirection() const
+{
+ return mDirection;
+}
+
+void LLHeavenBody::setDirection(const LLVector3 &direction)
+{
+ mDirection = direction;
+}
+
+void LLHeavenBody::setAngularVelocity(const LLVector3 &ang_vel)
+{
+ mAngularVelocity = ang_vel;
+}
+
+const LLVector3& LLHeavenBody::getAngularVelocity() const
+{
+ return mAngularVelocity;
+}
+
+const LLVector3& LLHeavenBody::getDirectionCached() const
+{
+ return mDirectionCached;
+}
+
+void LLHeavenBody::renewDirection()
+{
+ mDirectionCached = mDirection;
+}
+
+const LLColor3& LLHeavenBody::getColorCached() const
+{
+ return mColorCached;
+}
+
+void LLHeavenBody::setColorCached(const LLColor3& c)
+{
+ mColorCached = c;
+}
+
+const LLColor3& LLHeavenBody::getColor() const
+{
+ return mColor;
+}
+
+void LLHeavenBody::setColor(const LLColor3& c)
+{
+ mColor = c;
+}
+
+void LLHeavenBody::renewColor()
+{
+ mColorCached = mColor;
+}
+
+F32 LLHeavenBody::interpVal()
+{
+ return sInterpVal;
+}
+
+void LLHeavenBody::setInterpVal(const F32 v)
+{
+ sInterpVal = v;
+}
+
+LLColor3 LLHeavenBody::getInterpColor() const
+{
+ return sInterpVal * mColor + (1 - sInterpVal) * mColorCached;
+}
+
+const F32& LLHeavenBody::getVisibility() const
+{
+ return mVisibility;
+}
+
+void LLHeavenBody::setVisibility(const F32 c)
+{
+ mVisibility = c;
+}
+
+bool LLHeavenBody::isVisible() const
+{
+ return mVisible;
+}
+
+void LLHeavenBody::setVisible(const bool v)
+{
+ mVisible = v;
+}
+
+const F32& LLHeavenBody::getIntensity() const
+{
+ return mIntensity;
+}
+
+void LLHeavenBody::setIntensity(const F32 c)
+{
+ mIntensity = c;
+}
+
+void LLHeavenBody::setDiskRadius(const F32 radius)
+{
+ mDiskRadius = radius;
+}
+
+F32 LLHeavenBody::getDiskRadius() const
+{
+ return mDiskRadius;
+}
+
+void LLHeavenBody::setDraw(const bool draw)
+{
+ mDraw = draw;
+}
+
+bool LLHeavenBody::getDraw() const
+{
+ return mDraw;
+}
+
+const LLVector3& LLHeavenBody::corner(const S32 n) const
+{
+ return mQuadCorner[n];
+}
+
+LLVector3& LLHeavenBody::corner(const S32 n)
+{
+ return mQuadCorner[n];
+}
+
+const LLVector3* LLHeavenBody::corners() const
+{
+ return mQuadCorner;
+}
+
+/***************************************
+ Sky
+***************************************/
+
+
S32 LLVOSky::sResolution = LLSkyTex::getResolution();
S32 LLVOSky::sTileResX = sResolution/NUM_TILES_X;
S32 LLVOSky::sTileResY = sResolution/NUM_TILES_Y;
@@ -227,16 +386,6 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mAtmHeight = ATM_HEIGHT;
mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS);
- // *LAPRAS
- mSunDefaultPosition = LLEnvironment::instance().getCurrentSky()->getSunDirection();
-
- if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition"))
- {
-
- initSunDirection(LLVector3(mSunDefaultPosition.mV[2], mSunDefaultPosition.mV[0], mSunDefaultPosition.mV[1]), LLVector3(0, 0, 0));
- }
-
-
mSun.setIntensity(SUN_INTENSITY);
mMoon.setIntensity(0.1f * SUN_INTENSITY);
@@ -265,6 +414,11 @@ LLVOSky::~LLVOSky()
void LLVOSky::init()
{
+ llassert(!mInitialized);
+
+ // Update sky at least once to get correct initial sun/moon directions and lighting calcs performed
+ LLEnvironment::instance().getCurrentSky()->update();
+
updateDirections();
// Initialize the cached normalized direction vectors
@@ -353,10 +507,11 @@ void LLVOSky::restoreGL()
if(cube_map)
{
cube_map->init(images);
- mForceUpdate = TRUE;
}
}
+ mForceUpdate = TRUE;
+
if (mDrawable)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
@@ -426,24 +581,13 @@ void LLVOSky::updateDirections(void)
mSun.renewColor();
mMoon.renewDirection();
mMoon.renewColor();
-
- float dp = psky->getSunDirection() * LLVector3::y_axis;
- if (dp < 0)
- {
- dp = 0;
- }
-
- // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
- // between sunlight and point lights in windlight to normalize point lights.
- F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
- LLEnvironment::instance().setSceneLightStrength(2.0f * (1.0f + sun_dynamic_range * dp));
}
void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time)
{
}
-BOOL LLVOSky::updateSky()
+bool LLVOSky::updateSky()
{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
@@ -473,6 +617,8 @@ BOOL LLVOSky::updateSky()
mUpdateTimer.reset();
const S32 frame = next_frame;
+ mForceUpdate = mForceUpdate || (total_no_tiles == frame);
+
++next_frame;
next_frame = next_frame % cycle_frame_no;
@@ -482,26 +628,27 @@ BOOL LLVOSky::updateSky()
LLHeavenBody::setInterpVal( mInterpVal );
updateDirections();
- if (mForceUpdate || total_no_tiles == frame)
+ LLVector3 direction = mSun.getDirection();
+ direction.normalize();
+ const F32 dot_lighting = direction * mLastLightingDirection;
+
+ LLColor3 delta_color;
+ delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0],
+ mLastTotalAmbient.mV[1] - total_ambient.mV[1],
+ mLastTotalAmbient.mV[2] - total_ambient.mV[2]);
+
+ bool light_direction_changed = (dot_lighting >= LIGHT_DIRECTION_THRESHOLD);
+ bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD);
+
+ mForceUpdate = mForceUpdate || light_direction_changed;
+ mForceUpdate = mForceUpdate || color_changed;
+ mForceUpdate = mForceUpdate || !mInitialized;
+
+ if (mForceUpdate)
{
- LLSkyTex::stepCurrent();
-
- const static F32 LIGHT_DIRECTION_THRESHOLD = (F32) cos(DEG_TO_RAD * 1.f);
- const static F32 COLOR_CHANGE_THRESHOLD = 0.01f;
-
- LLVector3 direction = mSun.getDirection();
- direction.normalize();
- const F32 dot_lighting = direction * mLastLightingDirection;
-
- LLColor3 delta_color;
- delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0],
- mLastTotalAmbient.mV[1] - total_ambient.mV[1],
- mLastTotalAmbient.mV[2] - total_ambient.mV[2]);
-
- bool light_direction_changed = (dot_lighting >= LIGHT_DIRECTION_THRESHOLD);
- bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD);
- bool do_update = !mInitialized || mForceUpdate || light_direction_changed || color_changed;
- if ( do_update && !direction.isExactlyZero())
+ LLSkyTex::stepCurrent();
+
+ if (!direction.isExactlyZero())
{
mLastLightingDirection = direction;
mLastTotalAmbient = total_ambient;
@@ -509,52 +656,49 @@ BOOL LLVOSky::updateSky()
if (mCubeMap)
{
- if (mForceUpdate)
- {
- updateFog(LLViewerCamera::getInstance()->getFar());
+ updateFog(LLViewerCamera::getInstance()->getFar());
- for (int side = 0; side < 6; side++)
+ for (int side = 0; side < 6; side++)
+ {
+ for (int tile = 0; tile < NUM_TILES; tile++)
{
- for (int tile = 0; tile < NUM_TILES; tile++)
- {
- createSkyTexture(side, tile);
- }
+ createSkyTexture(side, tile);
}
+ }
- for (int side = 0; side < 6; side++)
- {
- LLImageRaw* raw1 = mSkyTex[side].getImageRaw(TRUE);
- LLImageRaw* raw2 = mSkyTex[side].getImageRaw(FALSE);
- raw2->copy(raw1);
- mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE));
-
- raw1 = mShinyTex[side].getImageRaw(TRUE);
- raw2 = mShinyTex[side].getImageRaw(FALSE);
- raw2->copy(raw1);
- mShinyTex[side].createGLImage(mShinyTex[side].getWhich(FALSE));
- }
- next_frame = 0;
-
- // update the sky texture
- for (S32 i = 0; i < 6; ++i)
- {
- mSkyTex[i].create(1.0f);
- mShinyTex[i].create(1.0f);
- }
-
- // update the environment map
- if (mCubeMap)
- {
- std::vector<LLPointer<LLImageRaw> > images;
- images.reserve(6);
- for (S32 side = 0; side < 6; side++)
- {
- images.push_back(mShinyTex[side].getImageRaw(TRUE));
- }
- mCubeMap->init(images);
- gGL.getTexUnit(0)->disable();
- }
+ for (int side = 0; side < 6; side++)
+ {
+ LLImageRaw* raw1 = mSkyTex[side].getImageRaw(TRUE);
+ LLImageRaw* raw2 = mSkyTex[side].getImageRaw(FALSE);
+ raw2->copy(raw1);
+ mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE));
+
+ raw1 = mShinyTex[side].getImageRaw(TRUE);
+ raw2 = mShinyTex[side].getImageRaw(FALSE);
+ raw2->copy(raw1);
+ mShinyTex[side].createGLImage(mShinyTex[side].getWhich(FALSE));
}
+ next_frame = 0;
+
+ // update the sky texture
+ for (S32 i = 0; i < 6; ++i)
+ {
+ mSkyTex[i].create(1.0f);
+ mShinyTex[i].create(1.0f);
+ }
+
+ // update the environment map
+ if (mCubeMap)
+ {
+ std::vector<LLPointer<LLImageRaw> > images;
+ images.reserve(6);
+ for (S32 side = 0; side < 6; side++)
+ {
+ images.push_back(mShinyTex[side].getImageRaw(TRUE));
+ }
+ mCubeMap->init(images);
+ gGL.getTexUnit(0)->disable();
+ }
}
}
@@ -706,7 +850,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
const F32 camera_height = mCameraPosAgent.mV[2];
const F32 height_above_water = camera_height - water_height;
- BOOL sun_flag = FALSE;
+ bool sun_flag = FALSE;
if (mSun.isVisible())
{
@@ -722,7 +866,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
if (height_above_water > 0)
{
- BOOL render_ref = gPipeline.getPool(LLDrawPool::POOL_WATER)->getVertexShaderLevel() == 0;
+ bool render_ref = gPipeline.getPool(LLDrawPool::POOL_WATER)->getVertexShaderLevel() == 0;
if (sun_flag)
{
@@ -750,7 +894,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable)
return TRUE;
}
-BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, LLHeavenBody& hb, const LLVector3 &up, const LLVector3 &right)
+bool LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, LLHeavenBody& hb, const LLVector3 &up, const LLVector3 &right)
{
mHeavenlyBodyUpdated = TRUE ;
@@ -1180,96 +1324,35 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H,
void LLVOSky::updateFog(const F32 distance)
{
- LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
- m_legacyAtmospherics.updateFog(distance, psky->getSunDirection());
+ LLEnvironment& environment = LLEnvironment::instance();
+ LLVector3 light_dir = LLVector3(environment.getClampedLightNorm());
+ m_legacyAtmospherics.updateFog(distance, light_dir);
}
-void LLVOSky::initSunDirection(const LLVector3 &sun_dir, const LLVector3 &sun_ang_velocity)
+void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLVector3 &moon_dir_cfr)
{
- LLVector3 sun_direction = (sun_dir.length() == 0) ? LLVector3::x_axis : sun_dir;
- sun_direction.normalize();
- mSun.setDirection(sun_direction);
- mSun.renewDirection();
- mSun.setAngularVelocity(sun_ang_velocity);
- mMoon.setDirection(-mSun.getDirection());
- mMoon.renewDirection();
- mLastLightingDirection = mSun.getDirection();
-
- updateDirections();
+ mSun.setDirection(sun_dir_cfr);
+ mMoon.setDirection(moon_dir_cfr);
- if ( !mInitialized )
- {
- init();
- LLSkyTex::stepCurrent();
- }
-}
-
-void LLVOSky::setSunDirection(const LLVector3 &sun_dir, const LLVector3 &moon_dir)
-{
- LLVector3 sun_direction = (sun_dir.length() == 0) ? LLVector3::x_axis : sun_dir;
- LLVector3 moon_direction = (moon_dir.length() == 0) ? LLVector3::x_axis : moon_dir;
-
- sun_direction.normalize();
- moon_direction.normalize();
+ mLastLightingDirection = mSun.getDirection();
// Push the sun "South" as it approaches directly overhead so that we can always see bump mapping
// on the upward facing faces of cubes.
- LLVector3 newDir = sun_direction;
-
- // Same as dot product with the up direction + clamp.
- F32 sunDot = llmax(0.f, newDir.mV[2]);
- sunDot *= sunDot;
-
- // Create normalized vector that has the sunDir pushed south about an hour and change.
- LLVector3 adjustedDir = (newDir + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
+ {
+ // Same as dot product with the up direction + clamp.
+ F32 sunDot = llmax(0.f, sun_dir_cfr.mV[2]);
+ sunDot *= sunDot;
- // Blend between normal sun dir and adjusted sun dir based on how close we are
- // to having the sun overhead.
- mBumpSunDir = adjustedDir * sunDot + newDir * (1.0f - sunDot);
- mBumpSunDir.normalize();
+ // Create normalized vector that has the sunDir pushed south about an hour and change.
+ LLVector3 adjustedDir = (sun_dir_cfr + LLVector3(0.f, -0.70711f, 0.70711f)) * 0.5f;
- F32 dp = mLastLightingDirection * sun_direction;
- mSun.setDirection(sun_direction);
+ // Blend between normal sun dir and adjusted sun dir based on how close we are
+ // to having the sun overhead.
+ mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot);
+ mBumpSunDir.normalize();
+ }
- mMoon.setDirection(moon_direction);
updateDirections();
- if (dp < 0.995f) { //the sun jumped a great deal, update immediately
- mForceUpdate = TRUE;
- }
-}
-
-LLVector3 LLVOSky::getLightDirection() const
-{
- return LLEnvironment::instance().getCurrentSky()->getLightDirection();
-}
-
-LLColor4U LLVOSky::getFadeColor() const
-{
- return LLEnvironment::instance().getCurrentSky()->getFadeColor();
-}
-
-LLColor3 LLVOSky::getSunDiffuseColor() const
-{
- return LLEnvironment::instance().getCurrentSky()->getSunDiffuse();
-}
-
-LLColor3 LLVOSky::getMoonDiffuseColor() const
-{
- return LLEnvironment::instance().getCurrentSky()->getMoonDiffuse();
-}
-
-LLColor4 LLVOSky::getSunAmbientColor() const
-{
- return LLEnvironment::instance().getCurrentSky()->getSunAmbient();
-}
-
-LLColor4 LLVOSky::getMoonAmbientColor() const
-{
- return LLEnvironment::instance().getCurrentSky()->getMoonAmbient();
-}
-
-LLColor4 LLVOSky::getTotalAmbientColor() const
-{
- return LLEnvironment::instance().getCurrentSky()->getTotalAmbient();
+ LLSkyTex::stepCurrent();
}