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authorRichard Linden <none@none>2013-12-03 10:52:22 -0800
committerRichard Linden <none@none>2013-12-03 10:52:22 -0800
commit29476d29c4c78a6417c45090bdc6ea14c8251d73 (patch)
treefe171238c5db55f80babddffcd00ed2513be843c /indra/newview/llvocache.h
parent34ff2fc46ba8c623f0eab8fe1dccb5db327775a8 (diff)
SH-4606 FIX Interesting: Small objects do not load until they are very close.
increased SceneLoadMinRadius to 32 changes logic so that falloff starts at SceneLoadMinRadius added timing to pixel threshold calculation
Diffstat (limited to 'indra/newview/llvocache.h')
-rwxr-xr-xindra/newview/llvocache.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvocache.h b/indra/newview/llvocache.h
index 6af38e5b7c..80268d4e9c 100755
--- a/indra/newview/llvocache.h
+++ b/indra/newview/llvocache.h
@@ -159,7 +159,7 @@ protected:
public:
static U32 sMinFrameRange;
- static F32 sNearRadiusSquared;
+ static F32 sNearRadius;
static F32 sRearFarRadius;
static F32 sFrontPixelThreshold;
static F32 sRearPixelThreshold;