diff options
author | Richard Linden <none@none> | 2013-12-03 10:52:22 -0800 |
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committer | Richard Linden <none@none> | 2013-12-03 10:52:22 -0800 |
commit | 29476d29c4c78a6417c45090bdc6ea14c8251d73 (patch) | |
tree | fe171238c5db55f80babddffcd00ed2513be843c /indra/newview/llvocache.h | |
parent | 34ff2fc46ba8c623f0eab8fe1dccb5db327775a8 (diff) |
SH-4606 FIX Interesting: Small objects do not load until they are very close.
increased SceneLoadMinRadius to 32
changes logic so that falloff starts at SceneLoadMinRadius
added timing to pixel threshold calculation
Diffstat (limited to 'indra/newview/llvocache.h')
-rwxr-xr-x | indra/newview/llvocache.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvocache.h b/indra/newview/llvocache.h index 6af38e5b7c..80268d4e9c 100755 --- a/indra/newview/llvocache.h +++ b/indra/newview/llvocache.h @@ -159,7 +159,7 @@ protected: public: static U32 sMinFrameRange; - static F32 sNearRadiusSquared; + static F32 sNearRadius; static F32 sRearFarRadius; static F32 sFrontPixelThreshold; static F32 sRearPixelThreshold; |