From 29476d29c4c78a6417c45090bdc6ea14c8251d73 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 3 Dec 2013 10:52:22 -0800 Subject: SH-4606 FIX Interesting: Small objects do not load until they are very close. increased SceneLoadMinRadius to 32 changes logic so that falloff starts at SceneLoadMinRadius added timing to pixel threshold calculation --- indra/newview/llvocache.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/llvocache.h') diff --git a/indra/newview/llvocache.h b/indra/newview/llvocache.h index 6af38e5b7c..80268d4e9c 100755 --- a/indra/newview/llvocache.h +++ b/indra/newview/llvocache.h @@ -159,7 +159,7 @@ protected: public: static U32 sMinFrameRange; - static F32 sNearRadiusSquared; + static F32 sNearRadius; static F32 sRearFarRadius; static F32 sFrontPixelThreshold; static F32 sRearPixelThreshold; -- cgit v1.2.3