diff options
author | Nyx Linden <nyx@lindenlab.com> | 2010-05-19 19:48:23 -0400 |
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committer | Nyx Linden <nyx@lindenlab.com> | 2010-05-19 19:48:23 -0400 |
commit | 8487341b0f255e65044c3f7e3dc09461b4e2351e (patch) | |
tree | 52fa9c0591157c8e4055cb405331afa2deb9dcb2 /indra/newview/llvoavatarself.h | |
parent | 46fc55fca546ee8ac0db8cf69b136bc3e344eed1 (diff) |
AVP-44 WIP Back-end support for multiwearables
Changed a lot of areas of code that were not dealing with multiwearables properly.
Little functionality changed, as the support mechanisms that were out of date were
subtle, but getting closer to no further areas of code that don't properly support
multi-wearables.
Code reviewed by Vir.
Diffstat (limited to 'indra/newview/llvoavatarself.h')
-rw-r--r-- | indra/newview/llvoavatarself.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index 03856b3a3b..587c2363f6 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -201,8 +201,6 @@ public: LLViewerFetchedTexture* getLocalTextureGL(LLVOAvatarDefines::ETextureIndex type, U32 index) const; const LLUUID& getLocalTextureID(LLVOAvatarDefines::ETextureIndex type, U32 index) const; void setLocalTextureTE(U8 te, LLViewerTexture* image, U32 index); - const LLUUID& grabLocalTexture(LLVOAvatarDefines::ETextureIndex type, U32 index) const; - BOOL canGrabLocalTexture(LLVOAvatarDefines::ETextureIndex type, U32 index) const; /*virtual*/ void setLocalTexture(LLVOAvatarDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index); protected: /*virtual*/ void setBakedReady(LLVOAvatarDefines::ETextureIndex type, BOOL baked_version_exists, U32 index); @@ -252,6 +250,10 @@ public: void setupComposites(); void updateComposites(); + const LLUUID& grabBakedTexture(LLVOAvatarDefines::EBakedTextureIndex baked_index) const; + BOOL canGrabBakedTexture(LLVOAvatarDefines::EBakedTextureIndex baked_index) const; + + //-------------------------------------------------------------------- // Scratch textures (used for compositing) //-------------------------------------------------------------------- |