diff options
author | Richard Linden <none@none> | 2012-10-17 00:06:22 -0700 |
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committer | Richard Linden <none@none> | 2012-10-17 00:06:22 -0700 |
commit | e6ca5471a2a816a24888ae1b38332531b22b7254 (patch) | |
tree | 8eb0adb0db391bc775e79dee6486e2d51a6e3c04 /indra/newview/llviewertexture.cpp | |
parent | 8d2f7a526545a10cd3669bf837a0b6f02cf5fe71 (diff) |
SH-3275 Update viewer metrics system to be more flexible
put template parameter back in LLUnit units
added free function operators for mathematical manipulation of unit values
converted texture memory tracking to units
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
-rw-r--r-- | indra/newview/llviewertexture.cpp | 43 |
1 files changed, 24 insertions, 19 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index b0f8f60d1e..f64134b8b7 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -64,6 +64,11 @@ #include "lltexturecache.h" /////////////////////////////////////////////////////////////////////////////// +// extern +const LLUnit::Megabytes<S32> gMinVideoRam = 32; +const LLUnit::Megabytes<S32> gMaxVideoRam = 512; + + // statics LLPointer<LLViewerTexture> LLViewerTexture::sNullImagep = NULL; LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = NULL; @@ -82,11 +87,11 @@ S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; -S32 LLViewerTexture::sBoundTextureMemoryInBytes = 0; -S32 LLViewerTexture::sTotalTextureMemoryInBytes = 0; -S32 LLViewerTexture::sMaxBoundTextureMemInMegaBytes = 0; -S32 LLViewerTexture::sMaxTotalTextureMemInMegaBytes = 0; -S32 LLViewerTexture::sMaxDesiredTextureMemInBytes = 0 ; +LLUnit::Bytes<S32> LLViewerTexture::sBoundTextureMemory = 0; +LLUnit::Bytes<S32> LLViewerTexture::sTotalTextureMemory = 0; +LLUnit::Megabytes<S32> LLViewerTexture::sMaxBoundTextureMem = 0; +LLUnit::Megabytes<S32> LLViewerTexture::sMaxTotalTextureMem = 0; +LLUnit::Bytes<S32> LLViewerTexture::sMaxDesiredTextureMem = 0 ; S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ; F32 LLViewerTexture::sCameraMovingBias = 0.0f ; S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size @@ -518,17 +523,17 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity LLViewerMediaTexture::updateClass() ; } - sBoundTextureMemoryInBytes = LLImageGL::sBoundTextureMemoryInBytes;//in bytes - sTotalTextureMemoryInBytes = LLImageGL::sGlobalTextureMemoryInBytes;//in bytes - sMaxBoundTextureMemInMegaBytes = gTextureList.getMaxResidentTexMem();//in MB - sMaxTotalTextureMemInMegaBytes = gTextureList.getMaxTotalTextureMem() ;//in MB - sMaxDesiredTextureMemInBytes = MEGA_BYTES_TO_BYTES(sMaxTotalTextureMemInMegaBytes) ; //in Bytes, by default and when total used texture memory is small. + sBoundTextureMemory = LLImageGL::sBoundTextureMemory;//in bytes + sTotalTextureMemory = LLImageGL::sGlobalTextureMemory;//in bytes + sMaxBoundTextureMem = gTextureList.getMaxResidentTexMem();//in MB + sMaxTotalTextureMem = gTextureList.getMaxTotalTextureMem() ;//in MB + sMaxDesiredTextureMem = sMaxTotalTextureMem ; //in Bytes, by default and when total used texture memory is small. - if (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) >= sMaxBoundTextureMemInMegaBytes || - BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) >= sMaxTotalTextureMemInMegaBytes) + if (sBoundTextureMemory >= sMaxBoundTextureMem || + sTotalTextureMemory >= sMaxTotalTextureMem) { //when texture memory overflows, lower down the threashold to release the textures more aggressively. - sMaxDesiredTextureMemInBytes = llmin((S32)(sMaxDesiredTextureMemInBytes * 0.75f) , MEGA_BYTES_TO_BYTES(MAX_VIDEO_RAM_IN_MEGA_BYTES)) ;//512 MB + sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, (LLUnit::Bytes<S32>)gMaxVideoRam) ;//512 MB // If we are using more texture memory than we should, // scale up the desired discard level @@ -544,8 +549,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sEvaluationTimer.reset(); } else if (sDesiredDiscardBias > 0.0f && - BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < sMaxBoundTextureMemInMegaBytes * texmem_lower_bound_scale && - BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < sMaxTotalTextureMemInMegaBytes * texmem_lower_bound_scale) + sBoundTextureMemory < sMaxBoundTextureMem * texmem_lower_bound_scale && + sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale) { // If we are using less texture memory than we should, // scale down the desired discard level @@ -563,8 +568,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1); sCameraMovingDiscardBias = (S8)(sCameraMovingBias); - LLViewerTexture::sFreezeImageScalingDown = (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < 0.75f * sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale) && - (BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < 0.75f * sMaxTotalTextureMemInMegaBytes * texmem_middle_bound_scale) ; + LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMem * texmem_middle_bound_scale) && + (sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale) ; } //end of static functions @@ -3301,13 +3306,13 @@ void LLViewerLODTexture::processTextureStats() scaleDown() ; } // Limit the amount of GL memory bound each frame - else if ( BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale && + else if ( sBoundTextureMemory > sMaxBoundTextureMem * texmem_middle_bound_scale && (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown() ; } // Only allow GL to have 2x the video card memory - else if ( BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) > sMaxTotalTextureMemInMegaBytes*texmem_middle_bound_scale && + else if ( sTotalTextureMemory > sMaxTotalTextureMem*texmem_middle_bound_scale && (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown() ; 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