From e6ca5471a2a816a24888ae1b38332531b22b7254 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 17 Oct 2012 00:06:22 -0700 Subject: SH-3275 Update viewer metrics system to be more flexible put template parameter back in LLUnit units added free function operators for mathematical manipulation of unit values converted texture memory tracking to units --- indra/newview/llviewertexture.cpp | 43 ++++++++++++++++++++++----------------- 1 file changed, 24 insertions(+), 19 deletions(-) (limited to 'indra/newview/llviewertexture.cpp') diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index b0f8f60d1e..f64134b8b7 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -64,6 +64,11 @@ #include "lltexturecache.h" /////////////////////////////////////////////////////////////////////////////// +// extern +const LLUnit::Megabytes gMinVideoRam = 32; +const LLUnit::Megabytes gMaxVideoRam = 512; + + // statics LLPointer LLViewerTexture::sNullImagep = NULL; LLPointer LLViewerTexture::sBlackImagep = NULL; @@ -82,11 +87,11 @@ S32 LLViewerTexture::sAuxCount = 0; LLFrameTimer LLViewerTexture::sEvaluationTimer; F32 LLViewerTexture::sDesiredDiscardBias = 0.f; F32 LLViewerTexture::sDesiredDiscardScale = 1.1f; -S32 LLViewerTexture::sBoundTextureMemoryInBytes = 0; -S32 LLViewerTexture::sTotalTextureMemoryInBytes = 0; -S32 LLViewerTexture::sMaxBoundTextureMemInMegaBytes = 0; -S32 LLViewerTexture::sMaxTotalTextureMemInMegaBytes = 0; -S32 LLViewerTexture::sMaxDesiredTextureMemInBytes = 0 ; +LLUnit::Bytes LLViewerTexture::sBoundTextureMemory = 0; +LLUnit::Bytes LLViewerTexture::sTotalTextureMemory = 0; +LLUnit::Megabytes LLViewerTexture::sMaxBoundTextureMem = 0; +LLUnit::Megabytes LLViewerTexture::sMaxTotalTextureMem = 0; +LLUnit::Bytes LLViewerTexture::sMaxDesiredTextureMem = 0 ; S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ; F32 LLViewerTexture::sCameraMovingBias = 0.0f ; S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size @@ -518,17 +523,17 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity LLViewerMediaTexture::updateClass() ; } - sBoundTextureMemoryInBytes = LLImageGL::sBoundTextureMemoryInBytes;//in bytes - sTotalTextureMemoryInBytes = LLImageGL::sGlobalTextureMemoryInBytes;//in bytes - sMaxBoundTextureMemInMegaBytes = gTextureList.getMaxResidentTexMem();//in MB - sMaxTotalTextureMemInMegaBytes = gTextureList.getMaxTotalTextureMem() ;//in MB - sMaxDesiredTextureMemInBytes = MEGA_BYTES_TO_BYTES(sMaxTotalTextureMemInMegaBytes) ; //in Bytes, by default and when total used texture memory is small. + sBoundTextureMemory = LLImageGL::sBoundTextureMemory;//in bytes + sTotalTextureMemory = LLImageGL::sGlobalTextureMemory;//in bytes + sMaxBoundTextureMem = gTextureList.getMaxResidentTexMem();//in MB + sMaxTotalTextureMem = gTextureList.getMaxTotalTextureMem() ;//in MB + sMaxDesiredTextureMem = sMaxTotalTextureMem ; //in Bytes, by default and when total used texture memory is small. - if (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) >= sMaxBoundTextureMemInMegaBytes || - BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) >= sMaxTotalTextureMemInMegaBytes) + if (sBoundTextureMemory >= sMaxBoundTextureMem || + sTotalTextureMemory >= sMaxTotalTextureMem) { //when texture memory overflows, lower down the threashold to release the textures more aggressively. - sMaxDesiredTextureMemInBytes = llmin((S32)(sMaxDesiredTextureMemInBytes * 0.75f) , MEGA_BYTES_TO_BYTES(MAX_VIDEO_RAM_IN_MEGA_BYTES)) ;//512 MB + sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, (LLUnit::Bytes)gMaxVideoRam) ;//512 MB // If we are using more texture memory than we should, // scale up the desired discard level @@ -544,8 +549,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sEvaluationTimer.reset(); } else if (sDesiredDiscardBias > 0.0f && - BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < sMaxBoundTextureMemInMegaBytes * texmem_lower_bound_scale && - BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < sMaxTotalTextureMemInMegaBytes * texmem_lower_bound_scale) + sBoundTextureMemory < sMaxBoundTextureMem * texmem_lower_bound_scale && + sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale) { // If we are using less texture memory than we should, // scale down the desired discard level @@ -563,8 +568,8 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1); sCameraMovingDiscardBias = (S8)(sCameraMovingBias); - LLViewerTexture::sFreezeImageScalingDown = (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < 0.75f * sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale) && - (BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < 0.75f * sMaxTotalTextureMemInMegaBytes * texmem_middle_bound_scale) ; + LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMem * texmem_middle_bound_scale) && + (sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale) ; } //end of static functions @@ -3301,13 +3306,13 @@ void LLViewerLODTexture::processTextureStats() scaleDown() ; } // Limit the amount of GL memory bound each frame - else if ( BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale && + else if ( sBoundTextureMemory > sMaxBoundTextureMem * texmem_middle_bound_scale && (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown() ; } // Only allow GL to have 2x the video card memory - else if ( BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) > sMaxTotalTextureMemInMegaBytes*texmem_middle_bound_scale && + else if ( sTotalTextureMemory > sMaxTotalTextureMem*texmem_middle_bound_scale && (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown() ; 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