diff options
| author | Erik Kundiman <erik@megapahit.org> | 2026-07-24 11:24:12 +0800 |
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2026-07-24 11:24:12 +0800 |
| commit | fc46ce4c0c7d81349d55933fb4bef3260f79ac8b (patch) | |
| tree | 42b81558404432b253684661136dcd38722f59a7 /indra/newview/llviewershadermgr.cpp | |
| parent | ffd174763119879d8be376c7c94b58e1961a7ebd (diff) | |
| parent | bcfda3b68a95bbbfb8b53f6313929fc5aeaa591c (diff) | |
Merge tag 'Second_Life_Release#bcfda3b6-26.3' into 26.3
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 3e03875d03..eea0b37c43 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -567,7 +567,13 @@ void LLViewerShaderMgr::setShaders() LLAppViewer::instance()->isSecondInstance()); } + static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16); + + // when using indexed texture rendering, leave some texture units available for shadow and reflection maps + static LLCachedControl<S32> reserved_texture_units(gSavedSettings, "RenderReservedTextureIndices", 14); + LLGLSLShader::sIndexedTextureChannels = 4; + //llclamp<S32>(max_texture_index, 1, gGLManager.mNumTextureImageUnits-reserved_texture_units); reentrance = true; |
