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authorGraham Linden <graham@lindenlab.com>2019-02-01 09:45:07 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-01 09:45:07 -0800
commit50b383e5aa333d453e906ae2beb28fe1da549bef (patch)
tree18564d88a58046499aa3eec3d65300e00e2c9c53 /indra/newview/llviewerdisplay.cpp
parent2456715a407cc11f3e0077cb3c54e21188e6ec86 (diff)
Fix issue with OSX shader compiler not implementing #if correctly (nice job, Timmy).
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 2d4478bfdb..2445605f19 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -157,6 +157,7 @@ void display_startup()
LLGLState::checkStates();
LLGLState::checkTextureChannels();
+ glClearDepth(1.25f);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
LLGLSUIDefault gls_ui;
gPipeline.disableLights();
@@ -752,6 +753,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkClientArrays();
}
+ glClearDepth(1.25f);
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}