From 50b383e5aa333d453e906ae2beb28fe1da549bef Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 1 Feb 2019 09:45:07 -0800 Subject: Fix issue with OSX shader compiler not implementing #if correctly (nice job, Timmy). --- indra/newview/llviewerdisplay.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'indra/newview/llviewerdisplay.cpp') diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 2d4478bfdb..2445605f19 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -157,6 +157,7 @@ void display_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); + glClearDepth(1.25f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); LLGLSUIDefault gls_ui; gPipeline.disableLights(); @@ -752,6 +753,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkClientArrays(); } + glClearDepth(1.25f); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } -- cgit v1.2.3