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author | Erik Kundiman <erik@megapahit.org> | 2025-04-19 21:14:33 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2025-04-19 21:14:33 +0800 |
commit | 9595a3dee48eb8b7f10cad02b4ebdda5f596664e (patch) | |
tree | aadbfc379b2028e1f22662d38b1094c745064ad9 /indra/newview/llvieweraudio.cpp | |
parent | ad9c801edb13568657c0964ebfb74257da6d9e00 (diff) | |
parent | 9a333e65c4019540d5675e72ac57ef5ab106aab0 (diff) |
Merge tag 'Second_Life_Release#9a333e65-2025.04' into 2025.04
Diffstat (limited to 'indra/newview/llvieweraudio.cpp')
-rw-r--r-- | indra/newview/llvieweraudio.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index b3b4f43e57..404297c58f 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -541,8 +541,8 @@ void audio_update_wind(bool force_update) // whereas steady-state avatar walk velocity is only 3.2 m/s. // Without this the world feels desolate on first login when you are // standing still. - const F32 WIND_LEVEL = 0.5f; - LLVector3 scaled_wind_vec = gWindVec * WIND_LEVEL; + static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f); + LLVector3 scaled_wind_vec = gWindVec * wind_level; // Mix in the avatar's motion, subtract because when you walk north, // the apparent wind moves south. |