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authorErik Kundiman <erik@megapahit.org>2025-04-19 21:14:33 +0800
committerErik Kundiman <erik@megapahit.org>2025-04-19 21:14:33 +0800
commit9595a3dee48eb8b7f10cad02b4ebdda5f596664e (patch)
treeaadbfc379b2028e1f22662d38b1094c745064ad9 /indra/newview/llvieweraudio.cpp
parentad9c801edb13568657c0964ebfb74257da6d9e00 (diff)
parent9a333e65c4019540d5675e72ac57ef5ab106aab0 (diff)
Merge tag 'Second_Life_Release#9a333e65-2025.04' into 2025.04
Diffstat (limited to 'indra/newview/llvieweraudio.cpp')
-rw-r--r--indra/newview/llvieweraudio.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index b3b4f43e57..404297c58f 100644
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -541,8 +541,8 @@ void audio_update_wind(bool force_update)
// whereas steady-state avatar walk velocity is only 3.2 m/s.
// Without this the world feels desolate on first login when you are
// standing still.
- const F32 WIND_LEVEL = 0.5f;
- LLVector3 scaled_wind_vec = gWindVec * WIND_LEVEL;
+ static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f);
+ LLVector3 scaled_wind_vec = gWindVec * wind_level;
// Mix in the avatar's motion, subtract because when you walk north,
// the apparent wind moves south.