diff options
author | Vadim ProductEngine <vsavchuk@productengine.com> | 2010-11-25 23:26:55 +0200 |
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committer | Vadim ProductEngine <vsavchuk@productengine.com> | 2010-11-25 23:26:55 +0200 |
commit | 393514f3dc35e005d7359acaa79cb36ea19b7d59 (patch) | |
tree | e6f6238c256db1e6af02604bb1b92510abb9408c /indra/newview/lltexturectrl.cpp | |
parent | d1549c18b0d126ae3fcc28449901a90214111676 (diff) |
STORM-677 FIXED Made texture picker control transparent if the floater it resides in is transparent.
Also added transparency support to the texture picker floater.
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 328298bda4..759f68b321 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -564,25 +564,26 @@ void LLFloaterTexturePicker::draw() LLRect interior = border; interior.stretch( -1 ); + const F32 alpha = mCurrentTransparency; // mCurrentTransparency gets updated in LLFloater::draw() if( mTexturep ) { if( mTexturep->getComponents() == 4 ) { - gl_rect_2d_checkerboard( interior ); + gl_rect_2d_checkerboard( interior, alpha ); } - gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep ); + gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha ); // Pump the priority mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { - mFallbackImage->draw(interior); + mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha); } else { - gl_rect_2d( interior, LLColor4::grey, TRUE ); + gl_rect_2d( interior, LLColor4::grey % alpha, TRUE ); // Draw X gl_draw_x(interior, LLColor4::black ); @@ -1263,23 +1264,24 @@ void LLTextureCtrl::draw() LLRect interior = border; interior.stretch( -1 ); + const F32 alpha = getCurrentTransparency(); if( mTexturep ) { if( mTexturep->getComponents() == 4 ) { - gl_rect_2d_checkerboard( interior ); + gl_rect_2d_checkerboard( interior, alpha ); } - gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep); + gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha); mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { - mFallbackImage->draw(interior); + mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha); } else { - gl_rect_2d( interior, LLColor4::grey, TRUE ); + gl_rect_2d( interior, LLColor4::grey % alpha, TRUE ); // Draw X gl_draw_x( interior, LLColor4::black ); |