diff options
| -rw-r--r-- | indra/newview/lltexturectrl.cpp | 18 | 
1 files changed, 10 insertions, 8 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 328298bda4..759f68b321 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -564,25 +564,26 @@ void LLFloaterTexturePicker::draw()  		LLRect interior = border;  		interior.stretch( -1 );  +		const F32 alpha = mCurrentTransparency; // mCurrentTransparency gets updated in LLFloater::draw()  		if( mTexturep )  		{  			if( mTexturep->getComponents() == 4 )  			{ -				gl_rect_2d_checkerboard( interior ); +				gl_rect_2d_checkerboard( interior, alpha );  			} -			gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep ); +			gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha );  			// Pump the priority  			mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );  		}  		else if (!mFallbackImage.isNull())  		{ -			mFallbackImage->draw(interior); +			mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);  		}  		else  		{ -			gl_rect_2d( interior, LLColor4::grey, TRUE ); +			gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );  			// Draw X  			gl_draw_x(interior, LLColor4::black ); @@ -1263,23 +1264,24 @@ void LLTextureCtrl::draw()  	LLRect interior = border;  	interior.stretch( -1 );  +	const F32 alpha = getCurrentTransparency();  	if( mTexturep )  	{  		if( mTexturep->getComponents() == 4 )  		{ -			gl_rect_2d_checkerboard( interior ); +			gl_rect_2d_checkerboard( interior, alpha );  		} -		gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep); +		gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha);  		mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );  	}  	else if (!mFallbackImage.isNull())  	{ -		mFallbackImage->draw(interior); +		mFallbackImage->draw(interior, UI_VERTEX_COLOR % alpha);  	}  	else  	{ -		gl_rect_2d( interior, LLColor4::grey, TRUE ); +		gl_rect_2d( interior, LLColor4::grey % alpha, TRUE );  		// Draw X  		gl_draw_x( interior, LLColor4::black );  | 
