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authorGraham Linden <graham@lindenlab.com>2018-06-08 22:22:20 +0100
committerGraham Linden <graham@lindenlab.com>2018-06-08 22:22:20 +0100
commit507c4921826e73635f6ae31087ab0e6cd1280f43 (patch)
tree1f6a5aba26ba21f43ae79b3eddd1f8d5a458c481 /indra/newview/llsky.h
parent363f7f84a149c0bc4fe21df80aead821f02a7ff0 (diff)
Add specific shader for the moon to allow different rendering at day vs night.
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
Diffstat (limited to 'indra/newview/llsky.h')
-rw-r--r--indra/newview/llsky.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llsky.h b/indra/newview/llsky.h
index 8e86853481..4b3b06b33f 100644
--- a/indra/newview/llsky.h
+++ b/indra/newview/llsky.h
@@ -53,6 +53,8 @@ public:
// These directions should be in CFR coord sys (+x at, +z up, +y right)
void setSunAndMoonDirectionsCFR(const LLVector3 &sun_direction, const LLVector3 &moon_direction);
+ void setSunDirectionCFR(const LLVector3 &sun_direction);
+ void setMoonDirectionCFR(const LLVector3 &moon_direction);
LLColor4 getSkyFogColor() const;