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authorDave Parks <davep@lindenlab.com>2022-10-06 18:40:01 -0500
committerDave Parks <davep@lindenlab.com>2022-10-06 18:40:01 -0500
commit9448db5d4af7bba094e5bc51f85e5c2491d3f5a1 (patch)
tree98e3c28316a892512ecf26661a564c8a81832a39 /indra/newview/llhudicon.cpp
parent2b28fecf4893e103e99328e5b4a13c607498396d (diff)
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
Diffstat (limited to 'indra/newview/llhudicon.cpp')
-rw-r--r--indra/newview/llhudicon.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llhudicon.cpp b/indra/newview/llhudicon.cpp
index 60294f6a51..38be2b69fd 100644
--- a/indra/newview/llhudicon.cpp
+++ b/indra/newview/llhudicon.cpp
@@ -79,7 +79,7 @@ void LLHUDIcon::render()
{
LLGLSUIDefault texture_state;
LLGLDepthTest gls_depth(GL_TRUE);
- LLGLDisable gls_stencil(GL_STENCIL_TEST);
+ //LLGLDisable gls_stencil(GL_STENCIL_TEST);
if (mHidden)
return;