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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-02-19 17:29:48 +0200 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-02-19 17:29:48 +0200 |
commit | 847fd636cd5c1ae63dabfa76c3d1d0df36ddb9fa (patch) | |
tree | 6c9dcef59ca8b809ee87d565524f0262580c7bec /indra/newview/llgltfmaterialpreviewmgr.cpp | |
parent | 483e85cbf31e08e3692d2fb267bdaacdd0ed38a4 (diff) | |
parent | 8c1f00eebc6863c39d0143aeb7e37c68459d454f (diff) |
Merge branch release/2025.03
# Conflicts:
# indra/newview/llmeshrepository.cpp
# indra/newview/llmeshrepository.h
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
-rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index cf6b08797d..da1f1a466f 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -472,9 +472,9 @@ bool LLGLTFPreviewTexture::render() gPipeline.setupHWLights(); glm::mat4 mat = get_current_modelview(); - glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV); + glm::vec4 transformed_light_dir(light_dir); transformed_light_dir = mat * transformed_light_dir; - SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir))); + SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir)); // Override lights to ensure the sun is always shining from a certain direction (low graphics) // See also force_sun_direction_high_graphics and fixup_shader_constants { |