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authorAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-02-19 14:06:26 +0200
committerGitHub <noreply@github.com>2025-02-19 14:06:26 +0200
commit8c1f00eebc6863c39d0143aeb7e37c68459d454f (patch)
treeb3c32a7800e8424d20145d198d548cac550b7956 /indra/newview/llgltfmaterialpreviewmgr.cpp
parentfd0227c52c1e45fc3ae7abd90a14d7077b1cfdd1 (diff)
parent8114850e947f2a76e54912524722c48f22851228 (diff)
Merge Forever Fps into 2025.03
Merge Forever Fps into 2025.03
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
-rw-r--r--indra/newview/llgltfmaterialpreviewmgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp
index cf6b08797d..da1f1a466f 100644
--- a/indra/newview/llgltfmaterialpreviewmgr.cpp
+++ b/indra/newview/llgltfmaterialpreviewmgr.cpp
@@ -472,9 +472,9 @@ bool LLGLTFPreviewTexture::render()
gPipeline.setupHWLights();
glm::mat4 mat = get_current_modelview();
- glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV);
+ glm::vec4 transformed_light_dir(light_dir);
transformed_light_dir = mat * transformed_light_dir;
- SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir)));
+ SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir));
// Override lights to ensure the sun is always shining from a certain direction (low graphics)
// See also force_sun_direction_high_graphics and fixup_shader_constants
{