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author | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-02-19 14:06:26 +0200 |
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committer | GitHub <noreply@github.com> | 2025-02-19 14:06:26 +0200 |
commit | 8c1f00eebc6863c39d0143aeb7e37c68459d454f (patch) | |
tree | b3c32a7800e8424d20145d198d548cac550b7956 /indra/newview/llgltfmaterialpreviewmgr.cpp | |
parent | fd0227c52c1e45fc3ae7abd90a14d7077b1cfdd1 (diff) | |
parent | 8114850e947f2a76e54912524722c48f22851228 (diff) |
Merge Forever Fps into 2025.03
Merge Forever Fps into 2025.03
Diffstat (limited to 'indra/newview/llgltfmaterialpreviewmgr.cpp')
-rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index cf6b08797d..da1f1a466f 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -472,9 +472,9 @@ bool LLGLTFPreviewTexture::render() gPipeline.setupHWLights(); glm::mat4 mat = get_current_modelview(); - glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV); + glm::vec4 transformed_light_dir(light_dir); transformed_light_dir = mat * transformed_light_dir; - SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir))); + SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir)); // Override lights to ensure the sun is always shining from a certain direction (low graphics) // See also force_sun_direction_high_graphics and fixup_shader_constants { |