diff options
author | Dave Parks <davep@lindenlab.com> | 2011-09-24 23:29:38 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-09-24 23:29:38 -0500 |
commit | f49e7014ca9693d77ff265d3fc668a8b05ddf085 (patch) | |
tree | 96895fe605247d78e6bb3951f61a47e2d744a188 /indra/newview/lldrawpoolwater.cpp | |
parent | c70026499afccc2730119ae3c7abc7ab971170ea (diff) |
SH-2244 Fix for crash when transparent water disabled (silently ignore setting when basic shaders enabled)
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index c97f92fa6f..5de0b8c796 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -167,7 +167,7 @@ void LLDrawPoolWater::render(S32 pass) std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); // See if we are rendering water as opaque or not - if (!gSavedSettings.getBOOL("RenderTransparentWater")) + if (!gSavedSettings.getBOOL("RenderTransparentWater") && !LLGLSLShader::sNoFixedFunction) { // render water for low end hardware renderOpaqueLegacyWater(); @@ -332,6 +332,11 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() { LLVOSky *voskyp = gSky.mVOSkyp; + if (LLGLSLShader::sNoFixedFunction) + { + gObjectSimpleProgram.bind(); + } + stop_glerror(); // Depth sorting and write to depth buffer |