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authorOz Linden <oz@lindenlab.com>2011-06-01 22:07:12 -0400
committerOz Linden <oz@lindenlab.com>2011-06-01 22:07:12 -0400
commit8bfd3201de0d135ef984dc270e83ea88d8f03dd6 (patch)
tree040272fc843ed2b00c9b9b162dad9fa503ef078a /indra/newview/lldrawpoolbump.cpp
parent68088a27ba92d8a3ce84ee6e5691e9e2e08b7b32 (diff)
parent361384ebb9f41dbccbaab779a085edb773f0a734 (diff)
merge changes for latest viewer-development
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 5f89d11391..2f76baaaf7 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -94,6 +94,13 @@ void LLStandardBumpmap::restoreGL()
// static
void LLStandardBumpmap::addstandard()
{
+ if(!gTextureList.isInitialized())
+ {
+ //Note: loading pre-configuration sometimes triggers this call.
+ //But it is safe to return here because bump images will be reloaded during initialization later.
+ return ;
+ }
+
// can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps.
//llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 );
clear();
@@ -891,6 +898,7 @@ void LLBumpImageList::restoreGL()
{
if(!gTextureList.isInitialized())
{
+ //safe to return here because bump images will be reloaded during initialization later.
return ;
}