From b100f1d2d43564cab5cebfbace66f14a9b7615df Mon Sep 17 00:00:00 2001 From: Xiaohong Bao <bao@lindenlab.com> Date: Wed, 1 Jun 2011 12:09:40 -0600 Subject: fix for STORM-1298: Crash on startup of Second Life 2.7.1(231307) --- indra/newview/lldrawpoolbump.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'indra/newview/lldrawpoolbump.cpp') diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 5f89d11391..2f76baaaf7 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -94,6 +94,13 @@ void LLStandardBumpmap::restoreGL() // static void LLStandardBumpmap::addstandard() { + if(!gTextureList.isInitialized()) + { + //Note: loading pre-configuration sometimes triggers this call. + //But it is safe to return here because bump images will be reloaded during initialization later. + return ; + } + // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps. //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); clear(); @@ -891,6 +898,7 @@ void LLBumpImageList::restoreGL() { if(!gTextureList.isInitialized()) { + //safe to return here because bump images will be reloaded during initialization later. return ; } -- cgit v1.2.3