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authorLoren Shih <seraph@lindenlab.com>2010-03-30 17:39:16 -0400
committerLoren Shih <seraph@lindenlab.com>2010-03-30 17:39:16 -0400
commit2e05cc588f1ba2a5977d4d9c66c5d82c163fa156 (patch)
tree992039c357eeaa277da7f85ed52c4c50ae6ad4ac /indra/newview/llagentwearables.cpp
parentd7002c0695927f2135e86a837d4472886ea42eb6 (diff)
EXT-5916 : INFRASTRUCTURE: Move autopopulation code into its own separate class
Moved LLLibraryOutfitsFetch and LLInitialWearablesFetch
Diffstat (limited to 'indra/newview/llagentwearables.cpp')
-rw-r--r--indra/newview/llagentwearables.cpp535
1 files changed, 2 insertions, 533 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index 36c03aca57..b63fec7600 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -36,6 +36,7 @@
#include "llaccordionctrltab.h"
#include "llagent.h"
#include "llagentcamera.h"
+#include "llagentwearablesfetch.h"
#include "llappearancemgr.h"
#include "llcallbacklist.h"
#include "llfloatercustomize.h"
@@ -56,77 +57,6 @@
#include <boost/scoped_ptr.hpp>
-//--------------------------------------------------------------------
-// Classes for fetching initial wearables data
-//--------------------------------------------------------------------
-// Outfit folder fetching callback structure.
-class LLInitialWearablesFetch : public LLInventoryFetchDescendentsObserver
-{
-public:
- LLInitialWearablesFetch() {}
- ~LLInitialWearablesFetch();
- virtual void done();
-
- struct InitialWearableData
- {
- EWearableType mType;
- LLUUID mItemID;
- LLUUID mAssetID;
- InitialWearableData(EWearableType type, LLUUID& itemID, LLUUID& assetID) :
- mType(type),
- mItemID(itemID),
- mAssetID(assetID)
- {}
- };
-
- typedef std::vector<InitialWearableData> initial_wearable_data_vec_t;
- initial_wearable_data_vec_t mCOFInitialWearables; // Wearables from the Current Outfit Folder
- initial_wearable_data_vec_t mAgentInitialWearables; // Wearables from the old agent wearables msg
-
-protected:
- void processWearablesMessage();
- void processContents();
-};
-
-class LLLibraryOutfitsFetch : public LLInventoryFetchDescendentsObserver
-{
-public:
- enum ELibraryOutfitFetchStep {
- LOFS_FOLDER = 0,
- LOFS_OUTFITS,
- LOFS_LIBRARY,
- LOFS_IMPORTED,
- LOFS_CONTENTS
- };
- LLLibraryOutfitsFetch() : mCurrFetchStep(LOFS_FOLDER), mOutfitsPopulated(false)
- {
- mMyOutfitsID = LLUUID::null;
- mClothingID = LLUUID::null;
- mLibraryClothingID = LLUUID::null;
- mImportedClothingID = LLUUID::null;
- mImportedClothingName = "Imported Library Clothing";
- }
- ~LLLibraryOutfitsFetch() {}
- virtual void done();
- void doneIdle();
- LLUUID mMyOutfitsID;
- void importedFolderFetch();
-protected:
- void folderDone(void);
- void outfitsDone(void);
- void libraryDone(void);
- void importedFolderDone(void);
- void contentsDone(void);
- enum ELibraryOutfitFetchStep mCurrFetchStep;
- uuid_vec_t mLibraryClothingFolders;
- uuid_vec_t mImportedClothingFolders;
- bool mOutfitsPopulated;
- LLUUID mClothingID;
- LLUUID mLibraryClothingID;
- LLUUID mImportedClothingID;
- std::string mImportedClothingName;
-};
-
LLAgentWearables gAgentWearables;
BOOL LLAgentWearables::mInitialWearablesUpdateReceived = FALSE;
@@ -1013,8 +943,7 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs
// Store initial wearables data until we know whether we have the current outfit folder or need to use the data.
LLInitialWearablesFetch::InitialWearableData wearable_data(type, item_id, asset_id); // MULTI-WEARABLE: update
- outfit->mAgentInitialWearables.push_back(wearable_data);
-
+ outfit->add(wearable_data);
}
lldebugs << " " << LLWearableDictionary::getTypeLabel(type) << llendl;
@@ -2189,463 +2118,3 @@ void LLAgentWearables::populateMyOutfitsFolder(void)
outfits->done();
}
}
-
-void LLLibraryOutfitsFetch::done()
-{
- // Delay this until idle() routine, since it's a heavy operation and
- // we also can't have it run within notifyObservers.
- doOnIdle(boost::bind(&LLLibraryOutfitsFetch::doneIdle,this));
- gInventory.removeObserver(this); // Prevent doOnIdle from being added twice.
-}
-
-void LLLibraryOutfitsFetch::doneIdle()
-{
- gInventory.addObserver(this); // Add this back in since it was taken out during ::done()
-
- switch (mCurrFetchStep)
- {
- case LOFS_FOLDER:
- folderDone();
- mCurrFetchStep = LOFS_OUTFITS;
- break;
- case LOFS_OUTFITS:
- outfitsDone();
- mCurrFetchStep = LOFS_LIBRARY;
- break;
- case LOFS_LIBRARY:
- libraryDone();
- mCurrFetchStep = LOFS_IMPORTED;
- break;
- case LOFS_IMPORTED:
- importedFolderDone();
- mCurrFetchStep = LOFS_CONTENTS;
- break;
- case LOFS_CONTENTS:
- contentsDone();
- break;
- default:
- llwarns << "Got invalid state for outfit fetch: " << mCurrFetchStep << llendl;
- mOutfitsPopulated = TRUE;
- break;
- }
-
- // We're completely done. Cleanup.
- if (mOutfitsPopulated)
- {
- gInventory.removeObserver(this);
- delete this;
- return;
- }
-}
-
-void LLLibraryOutfitsFetch::folderDone(void)
-{
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- gInventory.collectDescendents(mMyOutfitsID, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
- // Early out if we already have items in My Outfits.
- if (cat_array.count() > 0 || wearable_array.count() > 0)
- {
- mOutfitsPopulated = true;
- return;
- }
-
- mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
- mLibraryClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true);
-
- // If Library->Clothing->Initial Outfits exists, use that.
- LLNameCategoryCollector matchFolderFunctor("Initial Outfits");
- gInventory.collectDescendentsIf(mLibraryClothingID,
- cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH,
- matchFolderFunctor);
- if (cat_array.count() > 0)
- {
- const LLViewerInventoryCategory *cat = cat_array.get(0);
- mLibraryClothingID = cat->getUUID();
- }
-
- mCompleteFolders.clear();
-
- // Get the complete information on the items in the inventory.
- uuid_vec_t folders;
- folders.push_back(mClothingID);
- folders.push_back(mLibraryClothingID);
- fetchDescendents(folders);
- if (isEverythingComplete())
- {
- done();
- }
-}
-
-void LLLibraryOutfitsFetch::outfitsDone(void)
-{
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- uuid_vec_t folders;
-
- // Collect the contents of the Library's Clothing folder
- gInventory.collectDescendents(mLibraryClothingID, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
-
- llassert(cat_array.count() > 0);
- for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
- iter != cat_array.end();
- ++iter)
- {
- const LLViewerInventoryCategory *cat = iter->get();
-
- // Get the names and id's of every outfit in the library, skip "Ruth"
- // because it's a low quality legacy outfit
- if (cat->getName() != "Ruth")
- {
- // Get the name of every outfit in the library
- folders.push_back(cat->getUUID());
- mLibraryClothingFolders.push_back(cat->getUUID());
- }
- }
- cat_array.clear();
- wearable_array.clear();
-
- // Check if you already have an "Imported Library Clothing" folder
- LLNameCategoryCollector matchFolderFunctor(mImportedClothingName);
- gInventory.collectDescendentsIf(mClothingID,
- cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH,
- matchFolderFunctor);
- if (cat_array.size() > 0)
- {
- const LLViewerInventoryCategory *cat = cat_array.get(0);
- mImportedClothingID = cat->getUUID();
- }
-
- mCompleteFolders.clear();
-
- fetchDescendents(folders);
- if (isEverythingComplete())
- {
- done();
- }
-}
-
-class LLLibraryOutfitsCopyDone: public LLInventoryCallback
-{
-public:
- LLLibraryOutfitsCopyDone(LLLibraryOutfitsFetch * fetcher):
- mFireCount(0), mLibraryOutfitsFetcher(fetcher)
- {
- }
-
- virtual ~LLLibraryOutfitsCopyDone()
- {
- if (!LLApp::isExiting() && mLibraryOutfitsFetcher)
- {
- gInventory.addObserver(mLibraryOutfitsFetcher);
- mLibraryOutfitsFetcher->done();
- }
- }
-
- /* virtual */ void fire(const LLUUID& inv_item)
- {
- mFireCount++;
- }
-private:
- U32 mFireCount;
- LLLibraryOutfitsFetch * mLibraryOutfitsFetcher;
-};
-
-// Copy the clothing folders from the library into the imported clothing folder
-void LLLibraryOutfitsFetch::libraryDone(void)
-{
- if (mImportedClothingID != LLUUID::null)
- {
- // Skip straight to fetching the contents of the imported folder
- importedFolderFetch();
- return;
- }
-
- // Remove observer; next autopopulation step will be triggered externally by LLLibraryOutfitsCopyDone.
- gInventory.removeObserver(this);
-
- LLPointer<LLInventoryCallback> copy_waiter = new LLLibraryOutfitsCopyDone(this);
- mImportedClothingID = gInventory.createNewCategory(mClothingID,
- LLFolderType::FT_NONE,
- mImportedClothingName);
- // Copy each folder from library into clothing unless it already exists.
- for (uuid_vec_t::const_iterator iter = mLibraryClothingFolders.begin();
- iter != mLibraryClothingFolders.end();
- ++iter)
- {
- const LLUUID& src_folder_id = (*iter); // Library clothing folder ID
- const LLViewerInventoryCategory *cat = gInventory.getCategory(src_folder_id);
- if (!cat)
- {
- llwarns << "Library folder import for uuid:" << src_folder_id << " failed to find folder." << llendl;
- continue;
- }
-
- if (!LLAppearanceMgr::getInstance()->getCanMakeFolderIntoOutfit(src_folder_id))
- {
- llinfos << "Skipping non-outfit folder name:" << cat->getName() << llendl;
- continue;
- }
-
- // Don't copy the category if it already exists.
- LLNameCategoryCollector matchFolderFunctor(cat->getName());
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- gInventory.collectDescendentsIf(mImportedClothingID,
- cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH,
- matchFolderFunctor);
- if (cat_array.size() > 0)
- {
- continue;
- }
-
- LLUUID dst_folder_id = gInventory.createNewCategory(mImportedClothingID,
- LLFolderType::FT_NONE,
- cat->getName());
- LLAppearanceMgr::getInstance()->shallowCopyCategoryContents(src_folder_id, dst_folder_id, copy_waiter);
- }
-}
-
-void LLLibraryOutfitsFetch::importedFolderFetch(void)
-{
- // Fetch the contents of the Imported Clothing Folder
- uuid_vec_t folders;
- folders.push_back(mImportedClothingID);
-
- mCompleteFolders.clear();
-
- fetchDescendents(folders);
- if (isEverythingComplete())
- {
- done();
- }
-}
-
-void LLLibraryOutfitsFetch::importedFolderDone(void)
-{
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- uuid_vec_t folders;
-
- // Collect the contents of the Imported Clothing folder
- gInventory.collectDescendents(mImportedClothingID, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
-
- for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
- iter != cat_array.end();
- ++iter)
- {
- const LLViewerInventoryCategory *cat = iter->get();
-
- // Get the name of every imported outfit
- folders.push_back(cat->getUUID());
- mImportedClothingFolders.push_back(cat->getUUID());
- }
-
- mCompleteFolders.clear();
- fetchDescendents(folders);
- if (isEverythingComplete())
- {
- done();
- }
-}
-
-void LLLibraryOutfitsFetch::contentsDone(void)
-{
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
-
- for (uuid_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin();
- folder_iter != mImportedClothingFolders.end();
- ++folder_iter)
- {
- const LLUUID &folder_id = (*folder_iter);
- const LLViewerInventoryCategory *cat = gInventory.getCategory(folder_id);
- if (!cat)
- {
- llwarns << "Library folder import for uuid:" << folder_id << " failed to find folder." << llendl;
- continue;
- }
-
- // First, make a folder in the My Outfits directory.
- LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, cat->getName());
-
- cat_array.clear();
- wearable_array.clear();
- // Collect the contents of each imported clothing folder, so we can create new outfit links for it
- gInventory.collectDescendents(folder_id, cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
-
- for (LLInventoryModel::item_array_t::const_iterator wearable_iter = wearable_array.begin();
- wearable_iter != wearable_array.end();
- ++wearable_iter)
- {
- const LLViewerInventoryItem *item = wearable_iter->get();
- link_inventory_item(gAgent.getID(),
- item->getLinkedUUID(),
- new_outfit_folder_id,
- item->getName(),
- LLAssetType::AT_LINK,
- NULL);
- }
- }
-
- mOutfitsPopulated = true;
-}
-
-//--------------------------------------------------------------------
-// InitialWearablesFetch
-//
-// This grabs contents from the COF and processes them.
-// The processing is handled in idle(), i.e. outside of done(),
-// to avoid gInventory.notifyObservers recursion.
-//--------------------------------------------------------------------
-
-LLInitialWearablesFetch::~LLInitialWearablesFetch()
-{
-}
-
-// virtual
-void LLInitialWearablesFetch::done()
-{
- // Delay processing the actual results of this so it's not handled within
- // gInventory.notifyObservers. The results will be handled in the next
- // idle tick instead.
- gInventory.removeObserver(this);
- doOnIdle(boost::bind(&LLInitialWearablesFetch::processContents,this));
-}
-
-void LLInitialWearablesFetch::processContents()
-{
- // Fetch the wearable items from the Current Outfit Folder
- LLInventoryModel::cat_array_t cat_array;
- LLInventoryModel::item_array_t wearable_array;
- LLFindWearables is_wearable;
- gInventory.collectDescendentsIf(mCompleteFolders.front(), cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH, is_wearable);
-
- LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
- if (wearable_array.count() > 0)
- {
- LLAppearanceMgr::instance().updateAppearanceFromCOF();
- }
- else
- {
- // if we're constructing the COF from the wearables message, we don't have a proper outfit link
- LLAppearanceMgr::instance().setOutfitDirty(true);
- processWearablesMessage();
- }
- delete this;
-}
-
-class LLFetchAndLinkObserver: public LLInventoryFetchObserver
-{
-public:
- LLFetchAndLinkObserver(LLInventoryFetchObserver::item_ref_t& ids):
- m_ids(ids),
- LLInventoryFetchObserver(true) // retry for missing items
- {
- }
- ~LLFetchAndLinkObserver()
- {
- }
- virtual void done()
- {
- gInventory.removeObserver(this);
-
- // Link to all fetched items in COF.
- LLPointer<LLInventoryCallback> link_waiter = new LLUpdateAppearanceOnDestroy;
- for (LLInventoryFetchObserver::item_ref_t::iterator it = m_ids.begin();
- it != m_ids.end();
- ++it)
- {
- LLUUID id = *it;
- LLViewerInventoryItem *item = gInventory.getItem(*it);
- if (!item)
- {
- llwarns << "fetch failed!" << llendl;
- continue;
- }
-
- link_inventory_item(gAgent.getID(),
- item->getLinkedUUID(),
- LLAppearanceMgr::instance().getCOF(),
- item->getName(),
- LLAssetType::AT_LINK,
- link_waiter);
- }
- }
-private:
- LLInventoryFetchObserver::item_ref_t m_ids;
-};
-
-void LLInitialWearablesFetch::processWearablesMessage()
-{
- if (!mAgentInitialWearables.empty()) // We have an empty current outfit folder, use the message data instead.
- {
- const LLUUID current_outfit_id = LLAppearanceMgr::instance().getCOF();
- LLInventoryFetchObserver::item_ref_t ids;
- for (U8 i = 0; i < mAgentInitialWearables.size(); ++i)
- {
- // Populate the current outfit folder with links to the wearables passed in the message
- InitialWearableData *wearable_data = new InitialWearableData(mAgentInitialWearables[i]); // This will be deleted in the callback.
-
- if (wearable_data->mAssetID.notNull())
- {
- ids.push_back(wearable_data->mItemID);
- }
- else
- {
- llinfos << "Invalid wearable, type " << wearable_data->mType << " itemID "
- << wearable_data->mItemID << " assetID " << wearable_data->mAssetID << llendl;
- delete wearable_data;
- }
- }
-
- // Add all current attachments to the requested items as well.
- if (isAgentAvatarValid())
- {
- for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (!attachment) continue;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* attached_object = (*attachment_iter);
- if (!attached_object) continue;
- const LLUUID& item_id = attached_object->getItemID();
- if (item_id.isNull()) continue;
- ids.push_back(item_id);
- }
- }
- }
-
- // Need to fetch the inventory items for ids, then create links to them after they arrive.
- LLFetchAndLinkObserver *fetcher = new LLFetchAndLinkObserver(ids);
- fetcher->fetchItems(ids);
- // If no items to be fetched, done will never be triggered.
- // TODO: Change LLInventoryFetchObserver::fetchItems to trigger done() on this condition.
- if (fetcher->isEverythingComplete())
- {
- fetcher->done();
- }
- else
- {
- gInventory.addObserver(fetcher);
- }
- }
- else
- {
- LL_WARNS("Wearables") << "No current outfit folder items found and no initial wearables fallback message received." << LL_ENDL;
- }
-}
-
-