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authorErik Kundiman <erik@megapahit.org>2024-09-07 17:46:04 +0800
committerErik Kundiman <erik@megapahit.org>2024-09-07 17:46:04 +0800
commita742349cabd97b42e61e1b445f79840407cb3479 (patch)
tree6d6f043f53cd3d7b9bf004e543932a86cb89ad7c /indra/newview/app_settings
parent895e2decd591ce8ab3cfcdce93c8b10447eedbee (diff)
parent1f754e50908ba325c132b8d83383f7f0dbbdf793 (diff)
Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into 2024.08-DeltaFPS
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/settings.xml13
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl11
2 files changed, 19 insertions, 5 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 8b5e92f704..bd49f003c5 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7227,6 +7227,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderCanUseTerrainBakeShaders</key>
+ <map>
+ <key>Comment</key>
+ <string>Hardware has support for Terrain Bake shaders</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RenderClass1MemoryBandwidth</key>
<map>
<key>Comment</key>
@@ -9435,7 +9446,7 @@
<key>Comment</key>
<string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 5193a46ac2..8588a93648 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -99,10 +99,13 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v,
{
l = normalize(lv);
h = normalize(l + v);
- nh = clamp(dot(n, h), 0.0, 1.0);
- nl = clamp(dot(n, l), 0.0, 1.0);
- nv = clamp(dot(n, v), 0.0, 1.0);
- vh = clamp(dot(v, h), 0.0, 1.0);
+
+ // lower bound to avoid divide by zero
+ float eps = 0.000001;
+ nh = clamp(dot(n, h), eps, 1.0);
+ nl = clamp(dot(n, l), eps, 1.0);
+ nv = clamp(dot(n, v), eps, 1.0);
+ vh = clamp(dot(v, h), eps, 1.0);
lightDist = length(lv);
}