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| author | Erik Kundiman <erik@megapahit.org> | 2024-09-07 17:46:04 +0800 |
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2024-09-07 17:46:04 +0800 |
| commit | a742349cabd97b42e61e1b445f79840407cb3479 (patch) | |
| tree | 6d6f043f53cd3d7b9bf004e543932a86cb89ad7c /indra/newview/app_settings | |
| parent | 895e2decd591ce8ab3cfcdce93c8b10447eedbee (diff) | |
| parent | 1f754e50908ba325c132b8d83383f7f0dbbdf793 (diff) | |
Merge remote-tracking branch 'secondlife/release/2024.08-DeltaFPS' into 2024.08-DeltaFPS
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 13 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl | 11 |
2 files changed, 19 insertions, 5 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 8b5e92f704..bd49f003c5 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7227,6 +7227,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderCanUseTerrainBakeShaders</key> + <map> + <key>Comment</key> + <string>Hardware has support for Terrain Bake shaders</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderClass1MemoryBandwidth</key> <map> <key>Comment</key> @@ -9435,7 +9446,7 @@ <key>Comment</key> <string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 5193a46ac2..8588a93648 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -99,10 +99,13 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, { l = normalize(lv); h = normalize(l + v); - nh = clamp(dot(n, h), 0.0, 1.0); - nl = clamp(dot(n, l), 0.0, 1.0); - nv = clamp(dot(n, v), 0.0, 1.0); - vh = clamp(dot(v, h), 0.0, 1.0); + + // lower bound to avoid divide by zero + float eps = 0.000001; + nh = clamp(dot(n, h), eps, 1.0); + nl = clamp(dot(n, l), eps, 1.0); + nv = clamp(dot(n, v), eps, 1.0); + vh = clamp(dot(v, h), eps, 1.0); lightDist = length(lv); } |
