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authorRunitaiLinden <davep@lindenlab.com>2023-06-14 14:07:11 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-06-14 14:07:11 -0500
commit7fb024cfc24222df63a0f3335d2266260c7e6a42 (patch)
tree9d79350d800b261571914e1ed59b534aa088a4ff /indra/newview/app_settings
parentb81aadae1b5026195103a5ae20404daf858ded0c (diff)
SL-19838 Put local lights back on fullbright objects. Fix assert in modelpreview.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 5fb5647d35..ab40298f44 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -429,13 +429,12 @@ void main()
LIGHT_LOOP(6)
LIGHT_LOOP(7)
- light *= 1.0-emissive;
color += light;
glare *= 1.0-emissive;
glare = min(glare, 1.0);
float al = max(diffcol.a, glare) * vertex_color.a;
-
+
frag_color = max(vec4(color, al), vec4(0));
#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer