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authorsimon <none@none>2013-05-22 16:51:42 -0700
committersimon <none@none>2013-05-22 16:51:42 -0700
commit473474b94969799d2835191072c5bca1b7d431d8 (patch)
treea30e59d28262c0b122027bead5636e032287ccda /indra/newview/app_settings
parente5bdb0f0e1b3c48173e36b54da0f25c7d535df49 (diff)
Revert changes for MAINT-2616 due to licensing issues, need a full patch
submitted to be acceptable
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl44
1 files changed, 0 insertions, 44 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl
deleted file mode 100644
index dcf38c27ce..0000000000
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl
+++ /dev/null
@@ -1,44 +0,0 @@
-/**
- * @file solidcolorV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 modelview_projection_matrix;
-
-uniform vec4 color;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-void main()
-{
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
-// vertex_color = diffuse_color;
- vertex_color = color;
- vary_texcoord0 = texcoord0;
-}
-