diff options
author | simon <none@none> | 2013-05-22 16:51:42 -0700 |
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committer | simon <none@none> | 2013-05-22 16:51:42 -0700 |
commit | 473474b94969799d2835191072c5bca1b7d431d8 (patch) | |
tree | a30e59d28262c0b122027bead5636e032287ccda | |
parent | e5bdb0f0e1b3c48173e36b54da0f25c7d535df49 (diff) |
Revert changes for MAINT-2616 due to licensing issues, need a full patch
submitted to be acceptable
-rwxr-xr-x | indra/llrender/llglslshader.cpp | 1 | ||||
-rwxr-xr-x | indra/llrender/llglslshader.h | 3 | ||||
-rw-r--r-- | indra/llrender/llrender2dutils.cpp | 22 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl | 44 | ||||
-rwxr-xr-x | indra/newview/llselectmgr.cpp | 10 | ||||
-rwxr-xr-x | indra/newview/llviewershadermgr.cpp | 19 |
6 files changed, 3 insertions, 96 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 8a0ca95a78..298a03f32a 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -57,7 +57,6 @@ bool LLGLSLShader::sNoFixedFunction = false; //UI shader -- declared here so llui_libtest will link properly LLGLSLShader gUIProgram; LLGLSLShader gSolidColorProgram; -LLGLSLShader gSolidColorProgramIntel; BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index cd097b8e0b..019d5a86d6 100755 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -160,8 +160,5 @@ extern LLGLSLShader gSolidColorProgram; //Alpha mask shader (declared here so llappearance can access properly) extern LLGLSLShader gAlphaMaskProgram; -// Solid color Shader for Intel Graphics -extern LLGLSLShader gSolidColorProgramIntel; - #endif diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index 3c6848efaa..d3cfbaf03a 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -443,16 +443,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex { if (LLGLSLShader::sNoFixedFunction) { - // When running with a intel gfx card, do not use the solidcolor?.glsl files. Instead use a custom one - // for those cards. Passing color as a uniform and not a shader attribute - if(gGLManager.mIsIntel) - { - gSolidColorProgramIntel.bind(); - } - else - { - gSolidColorProgram.bind(); - } + gSolidColorProgram.bind(); } else { @@ -463,16 +454,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->bind(image, true); - // When running with a intel gfx card, do not use the solidcolor?.glsl files. Instead use a custom one - // for those cards. Passing color as a uniform and not a shader attribute - if( solid_color && LLGLSLShader::sNoFixedFunction && gGLManager.mIsIntel ) - { - gGL.diffuseColor4fv(color.mV); - } - else - { - gGL.color4fv(color.mV); - } + gGL.color4fv(color.mV); const S32 NUM_VERTICES = 9 * 4; // 9 quads LLVector2 uv[NUM_VERTICES]; diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl deleted file mode 100644 index dcf38c27ce..0000000000 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorIntelV.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/** - * @file solidcolorV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -uniform vec4 color; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void main() -{ - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); -// vertex_color = diffuse_color; - vertex_color = color; - vary_texcoord0 = texcoord0; -} - diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 02ace86b95..4681efd3e5 100755 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -6051,15 +6051,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) if (shader) { //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes - if(gGLManager.mIsIntel) - { - gSolidColorProgramIntel.bind(); - gGL.diffuseColor4fv(color.mV); - } - else - { - gSolidColorProgram.bind(); - } + gSolidColorProgram.bind(); } gGL.matrixMode(LLRender::MM_MODELVIEW); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ef5ccb5120..7d7889845d 100755 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -640,7 +640,6 @@ void LLViewerShaderMgr::unloadShaders() gTwoTextureAddProgram.unload(); gOneTextureNoColorProgram.unload(); gSolidColorProgram.unload(); - gSolidColorProgramIntel.unload(); gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); @@ -2704,24 +2703,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } - // When running with a intel gfx card, do not use the solidcolor?.glsl files. Instead use a custom one - // for those cards. Passing color as a uniform and not a shader attribute - if (success) - { - gSolidColorProgramIntel.mName = "Solid Color Shader for Intel"; - gSolidColorProgramIntel.mShaderFiles.clear(); - gSolidColorProgramIntel.mShaderFiles.push_back(make_pair("interface/solidcolorIntelV.glsl", GL_VERTEX_SHADER_ARB)); - gSolidColorProgramIntel.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER_ARB)); // The standard fragment shader is just fine. So keep it. - gSolidColorProgramIntel.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; - success = gSolidColorProgramIntel.createShader(NULL, NULL); - if (success) - { - gSolidColorProgramIntel.bind(); - gSolidColorProgramIntel.uniform1i(sTex0, 0); - gSolidColorProgramIntel.unbind(); - } - } - if (success) { gOcclusionProgram.mName = "Occlusion Shader"; |